
A downloadable tool for Windows, macOS, Linux, and Android
The 2D RPG Kit is an asset pack that lets you build classical turn based RPGs in Unity without any programming knowledge! It is easy to use and offers all the tools you need to create complete RPGs. From exploring to turn- based battles, dialogs and a full inventory system, the 2D RPG Kit supports you on your game development journey.

The project is structured in a way that makes the 2D RPG Kit as user-friendly as possible and is suitable for beginners as well as advanced Unity users.
Download 2D RPG Kit The Game, a free complete demo game, and experience first hand what this tool can do! All project files from the demo are also included to the 2D RPG Kit and will, in addition to the documentation, teach you all functions.
Watch the overview video here: 2D RPG Kit Overview
Join the Discord community: Discord server
Video tutorial series: Youtube

| Status | Released |
| Category | Tool |
| Platforms | Windows,macOS,Linux,Android |
| Release date | Feb 26, 2020 |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | Arktentrion |
| Genre | Action,Adventure,Role Playing |
| Made with | Unity,Adobe Photoshop,Adobe Illustrator |
| Tags | 2D,Fantasy,Pixel Art,Retro,Singleplayer,Story Rich,Unity |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard,Gamepad (any),Touchscreen,Smartphone |
| Accessibility | Interactive tutorial |
| Links | Community |
In order to download this tool you must purchase it at or above the minimum price of $39.99 USD. You will get access to the following files:
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I have been playing around with RPG Maker Unite for the last few days and it is stupid buggy. I'm thinking about giving this a try, and doing a comparison. The one question I have is about how objects and characters are handled. In Unite, the characters are built at runtime and are on a UI layer, meaning I cannot change the material and have lights affect the player characters, and even though you can make it work in URP, not having the lighting affect a player is a no go.
How do the layers work in this asset? Can URP lighting be used on it?
I haven't looked at the demo just yet but I'm trying to transition away from RPG Maker and towards Unity and think this is a nice bridge to do that. I have a couple questions though. (1) As I learn more C#, will I have the ability to make larger adjustments to the game or will I be limited in the same way RPG Maker tends to limit what you can do? I want to be able to expand on this as I learn more and adjust the battle system to accommodate a concept of mine. (2) Will it be difficult to add or replace assets in this? I bought a decent amount of art assets (tilemaps, sprites, animations, etc.) through some bundles and while some say it's compatible with Unity, I'm not sure how it would interact with this template.
Hey there!
The code of the kit is entirely open so you can go ahead and make as many additions to the functions as you need. Unity generally doesn't limit you with that. You, of course, need to know how to write code in C# :) The same goes for all assets. You can simply import your own sprites and replace the included sprites with them. If you haven't already, I would recommend joining the discord server. You can always ask for help there and other users also share their creations. So you will be able to see how they used their own assets.
Hey, just tested the demo, I compiled a list of bugs Ithink are related to the engine, not the demo. I ignored game-related bugs like typos or enemy misplacement (e.g. the boss sprite is too low on screen) as these wouldn’t be relevant when making a new game. For some, it’s hard to tell if it’s a game-specific setup issue of a framework issue.
EDIT: just after writing this, I realized I was playing the Linux demo which stops at 2.1, so bugs may have been fixed in 3.0 since. I will try again the Windows version, but I don’t want to go through the whole quest again; is there a debug/god mode where I can just warp to the place I want to test? Basically just need a battle with status/buff skills to test all the new features.
Exploration
Menu
Battle
Meta