A quaint puzzle platformer about an onion's quest for sunlight. Made for Global Game Jam 2023, all code, assets, sound made from scratch.
Programming - Btmodz
Assets & Art Direction - flihcs
Music & Sound Direction - Antb225
Status | In development |
Platforms | HTML5,Windows |
Rating | Rated 4.5 out of 5 stars (96 total ratings) |
Authors | AntB225,flihcs,Btmodz |
Genre | Puzzle,Platformer |
Made with | Unity |
Tags | Casual,Cozy,Cute,Global Game Jam,Indie,Pixel Art,Puzzle-Platformer,Short,Singleplayer |
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I completely loved this game. It is a good idea and it was really well developed, Nintendo style. I love the art style, simple but effective. The level design is exceptional! The music was nice, but I wouldn't have put that really loud bass in the background. The jump feels a bit floaty as well, and the sound is a bit basic.
Overall, an almost perfect game!
?? I thought all that was showcased would be great as is! Though, as with any game, adding more levels/characters/etc. would make it more fun to play for extended periods of time or over multiple sessions because there would be more to do.
As for, "They will tighten the graphics, game design, and sound design, and it will be interesting," I imagine your comment wasn't meant to come across as such, but this part sounds especially condescending since... well... the gameis alreadyinteresting-- you said so yourself! Plus, all three of those aspects you mentioned are quite polished in-game. Like... d'you see those vines?? Dayumn! And don't even get me started on that crunchy ground texture-- mmmm!~
Overall, I'd say this game is one I'd love to come back to play again and again in the future!
I probably did not formulate correctly (And perhaps the translator is stupid, lol), I did not mean that the game is bad. I really like the idea itself. The game and the idea is great, but it is unfinished. Once again, I'm not saying that the game is bad, I want to say that it needs to be improved!!!
The sprites are irresistibly cute, and the opening is very easy to understand and play, even though it does not use any language.
The puzzles are not that difficult, although they require a little bit of thinking, and the controls for both the character and the puzzle part are very easy to use, so I was able to enjoy playing without stress because I could operate the puzzles in a short time even though they use different controls.
It is! Unfortunately, the export settings on the webGL build are slightly off making this puzzle much harder than it should be. It's still possible, but much harder than intended! We're looking into fixing this soon, but until then you could try it out on the windows build.
Thanks for playing,
QuackHouse Games