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A Meta Data Game is a short exploration game of self discovery.
Explore this adventure and solves puzzles to reveal the truth.
EPILEPSY WARNING
Game contains flashing lights .
KEYBOARD CONTROLS
PAD CONTROLS
Note: This game hasno save feature, time to complete 1hour roughly
Save by looking at the mirror. (Doesn't save on web)
From Luis Zuno aka Ansimuz creator of Elliot Quest.
Want to support this game? give a tip or Support me onPatreon
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You may use these assets in personal or commercial projects. You may modify these assets to suit your needs.
Credit is not required but appreciated it.
MORE OF MY WORK
| Status | Released |
| Platforms | HTML5,Windows,macOS,Linux |
| Rating | Rated 4.7 out of 5 stars (33 total ratings) |
| Author | ansimuz |
| Genre | Adventure,Puzzle |
| Tags | Exploration,lolo,NES (Nintendo Entertainment System),Pixel Art,Retro,zelda |
| Code license | MIT License |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | About an hour |
Click download now to get access to the following files:
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Now available on Snap Store !. Hello, I (geek) made a package of your game for this store (used by several Linux OS), this will make it findable by more players. Thanks for releasing it as freeware.https://snapcraft.io/ametadata-game
Just played through this game. Had some small trouble in the blue temple but then I realized I suck at sokoban. I was hoping there would be an alternate ending or secrets if you alter the game's cfg file. It would've fit with the game's title a bit more. Either that or there's something I'm missing.
Good game!
Nice exploration-puzzle game! The puzzles were a bit on the easy side for someone familiar with this genre, but not bad overall.
The only thing I really got stuck on was finding the gold key, finally had to check the video for that one. As far as I know there wasn't any in-game clue that I should bring that item to that character, since another character already provided some of the information needed.
I think the inventory should show a name for each item, as it wasn't entirely obvious for some items. But I liked how you integrated hints into the character dialogues.
I wish there were a way to speed up the dialogue without accidentally skipping it, there were a few lines I missed because of this.
The last part of the game felt both a little rushed and overly drawn-out. I think a last series of puzzles to get the gold orb would be more satisfying. The final scene felt a bit too wordy but it was a fun idea to "break the fourth wall" like that.
So much fun!
Great work on the graphics and puzzles. I also enjoyed how characters/signs around town gave hints for what to do when stuck.
It would have been nice to have a short description for each item - at least saying what they were. Luckily, some people in the village would explain what some of the items did. When hovering over - it could say "boots", or even more "boots - these could be used to step on thorns". It would have also been nice to make the cracks in the walls more visible for using bombs on. There were a few dialogues that used the wrong verb tense or spelling in English, but everything was understandable.
Hardest part for me was figuring out where the yellow key was until I made sense of that map. The glitch effect was so cool - as well as the different dialogue options each villager had at the end.
Nice job!!
THANK GOD! THE UPDATE IS EPIC! Finally an save option you can come back to play in other day and play it agian and agian (but the Sun-Eye won't care how many times you play it... he will be more dissapointed of you wasting time re-play same thing other and other agian but who cares about him) the controller update god... is too good! Luis Zuno... you're too good to be TRUE!
Gosh, hate to ask but because you did so much work but... could you do reset button for the controller, pretty please.
By the way, no lies but I have Eliot Quest on my SWITCH and is the second hardest games I got in my SWITCH (the first hardest is Hollow Knight) I don't know who you are but GOD you're so talented and please keep up the good work.
P.S. I want to support you but I'm from UK so... do you accept pounds? (£)
It bugged again at the Blue key dungeon second floor, when i got the last coin , the game just crashed and quit by itself.
#EDIT-1
MY BUG TEST EXPLANATION.
When I take the last coin under the skull, three sounds are being played. the collect coin, the BOOM of the skull, and open door sound. Maybe the combination of those crashes the game.. Probably you should change the boom sound of the skull to something else (?) I will try to take coins in another order, and write again.
#EDIT-2
My method worked. Probably the combination of sounds crashes the game.
#EDIT-3
Kinda same thing happened at the green dungeon 2nd level. The boom sound is super bugged. I cannot continue to finish the game unless this is fixed. I have restarted like 20 times :P I got tired.
This is really interesting. I spent the first few minutes trying to find a sword, because there MUST be a sword in a zelda-like game, right? Apparently not. I explored a bit, found some secrets, and eventually got lost in a cave. The darkness effect in the caves is way too extreme in my opinion, give us a LITTLE radius of vision! Unless I wasn't supposed to be in there. I guess the whole time I didn't really know where I was supposed to be.
Really enjoyed this! WELL, was close to finishing, but I think I got myself stuck:
Lol, I didn't have problems the first time, but I was putzing around when I revisited and suddenly realized 'OOP.'
Other than the misstep, nothing else blocked me from enjoying this game. The dialogue is a little stiff or grammatically incorrect in some places ('key is in under the table' was one, where 'in' should have been 'hidden,' I believe), but it also kind of fit the slightly off atmosphere? Reminds me of how people talk in dreams--like you understand it, but you don't realize something's off till after. In which case, the atmosphere of the game was great! I think the amount of puzzles to solve at any given time was just right--they were just challenging enough without being a slog. Hopefully I can finish the game here in the near future! Thanks for this little gem.
Mentioning Final Fantasy is as meta as the game itself.
First of all, I think you should include some epilepsy warning. It had no dramatic effect on me, but I can imagine people having problems with it. Only the skulls gave me a terrifying jumpscares.
I like the mechanical simplicity of the gameplay. You move on a grid, some tiles teleport you, some tiles change if you use an item next to them, some tiles make a dialogue appear, sometimes several depending on the held item. For me this is very adorable.
The visuals are lovely. Pixelart looks very good, and areas have distinct aesthetics. Character style and animation is very reminiscent of Final Fantasy on NES. There is only one melody, but its slightly varying arrangement makes a fine background for the adventure.
The puzzles were a joy to solve. World exploring has numerous obvious references to the first Legend of Zelda. Clues you gain from signs and NPCs are clear and useful, however it is sometimes possible to get a solution by chance before seeing the clue.
The titular Meta element is very striking. It raises a topic I like to think about from time to time. Personally, I didn't like the conclusion, nevertheless I find it rather good.
This game is amazing! I have a terrible soft spot for (NES) pixle games and 'Legend of Zelda' type game-play! However, I would like a controller updated please... the game can be played with a controller like my example is my 8BITDO GAMEPAD - Recommend buying it ;-)
works with the game, I can walk with the d-pad use 'Y' to interact with things but switching items I still have to use the computer; it would be nice to have a option menu to customise the controller, but that it. I recommend download this game if you like puzzle games! (I just realised that I'm recommended a game that people probably already downloaded and played it... I'm a huge dummy)