Good stuff.
New plants and balance feels on point, although twin sunflower is quite good for how space efficient it is. Puff shroom is also just as silly as in the original.
Apart from that the biggest plus is more PVZ with, I really like the zombie design, the paper thrower, poison and healer zombies change up what needs to be done besides wall and more firepower.
If there is one thing id like its the keep your plants endless, however no idea how viable that is
This is great, it feels somewhat vanilla, but in a good way, with some funky zombies to spice it up.
I do have one criticism. Be consistent with the amount of stats provided. I for example have no use for damage if you hide firerate. Its most obvious with the cool peashooter costume. It deals more damage at the cost of firerate and a cost increase. I can see the damage up, wich is great. However it is utterly worthless without knowing the firerate penalty.
Great game:
great game feel, and mechanically different options, really like it, even though it has a few rough edges:
- tends to lagg and then crash on some runs afther a while
- some descriptions do not contain numbers, thereby making the choice kinda jank, since you wont know the amount one option is worth.
otherwise a great coffee break devourer
Feels good to play, nice build diversity.
although on mobile the movement stick keeps shifting, getting "dragged" this is not great in my opinion. Also gets laggy and crashes about 1o min in (when a lot of crabs show up) first I thought maybe it was light burn and light slow causing lagg, however a bullets go brrr build had the same problem, it even stays laggy while paused, still a great game though
I like the look of the game, however have no idea what I am doing,
It seems I cant get past the first room,
My first try is to just float to the right (the hole with light) however there is a (invisible) wall there just before the edge of the screen,
I read what the game is about and thought maybe the room is the wrong pressure, so I tried both left and right click, I dont know which does which but they have cool trippy effects for air flow? having either option held for a while does not open the "door" nor does smashing into it with considirable speed,
It looks like a fun game, how can I get past the first room?