日本のコンテンツの倫理観は終わってるんで。せめて下記のような評価の指針を持ってからにしよう
Positivemessage や Positive RoleModel という概念
例えばポケモン ↓
Parentsneed to know that the long-runningPokémon seriesis basedon characters from a popular video game, andis part of agiant licensing juggernaut. ThePokémon arekid-appealing, but the series features lots offantasyviolence, and pits the cute,monster-like characters against each otheron behalf of their trainers. There are some positivemessages (teamwork, sportsmanship, respecting elders), butitmay be too intense for younger children.
Over the years, the energetic, imagination-filled,Japanese-inspiredfantasy serieshas cut across cultural,gender,and age barriers tocaptivate a global audience of girls,boys, and even adults. Butlikeany product that inspires obsessions,ithas receiveditsshare of criticism.Folksmay also find the franchise's massive commercialappeal disturbing, especially since the showis mainlygeared towardskids.
The whole concept ofhuman characters summoning subordinates to battleon their behalfmay be troubling to some. This can potentially send iffymessages to children with pets, too. But despite theendlessfantasyviolence,Pokémon attempts to promotemessages about choosing the rightpath inlife and resolving differences peacefully--before thefighting starts.
Families cantalk about the popularity ofPokémon inthe United States.Why do people ofall ages finditappealing? What arethe most popularPokémon?Why?
What are the differencesbetweenPokémon and real-life pets. How doAsh andhisfriends care for theirPokémon? How do we care for pets differently?Why are thePokémon loyal to them andfighton their behalf? How about Team Rocket? Can we ever expect animals tofighton our behalf?