Một trò chơi rogue-lite, nơi bạn phải đối mặt với hàng trăm con quái vật với những tên trùm ngày càng khó nhằn, đủ mạnh để hạ gục bạn. Chọn khả năng của bạn, xây dựng phong cách chiến đấu yêu thích của bạn, trở nên mạnh mẽ hơn và sống sót miễn là bạn có thể!
Trò chơi được lấy cảm hứng từ Vampire Survivors.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (112 total ratings) |
Author | Amrita |
Genre | Survival |
Made with | Unity |
Tags | Bullet Hell,lone-survivor,Pixel Art,Roguelike,Roguelite,Singleplayer |
Links | Steam |
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Solid autoshooter, pretty good pixel art. Could use some more originality, clearly copies a lot from Vampire Survivors. Using another game as a basis is normal, but don't just copy half of the weapons from that game. It makes it very bland, feels like I'm playing something I already figured out which is boring. Like others I had the invulnerability bug. After one hit my character stayed red and didn't take damage.
Keep it up. Be bold and don't give up! People love new mechanics. You can use existing stuff but make sure to mix it up a bit more! Think about the basic mechanics in your game, the very basics, and how they could be different compared to your inspiration. What's the attack like? Do the enemies work differently? Maybe have them spawn in another way or add special movement patterns. Make a list of everything the game does and try to change as much as possible.
honestly I kind of prefer this one since you can get pretty OP pretty soon (like after the first few waves, I take zero damage. nit sure if cause of big defense or whatever).
AND mayor upside:
so far it seemsto be infinite duration (or at least very long).
and not jsut cut off at 10 15 or 30 minutes when you jsut got sueper lucky, got the god tier build slowly going.
and bamm, run obver, everything taken.
and you can spend 2 quadrillion coins to improve defense by measly 0.5 or so (an insult, those permanent upgrade steps)
After 80 minutes and 93 levels, i conclude that this game is very good, the pixel art is really good, the animations are also really good, the upgraids are really good. All in all, good games. Now, i think that maby an ending is good, i mean its infinite but like, objectives are nice, an ending to feel acomplished is nice. All you do is level up, be stronger and stronger, until you lawnmow the enemies, and in some cases the boses, like really, at some point the enemies dont get stronger and u feel like one punch man, u just do it for fun, the upgraids are useless after half and hour bc u can literally stand there, swarmed by tons of mobs and dont get damadged. its cool at first bc u see urself like wow thats cool, but after a while its boring. So, changes:
1. Make the enemies harder to kill while you progress (not too weak that u lawnmower then but not too strong that they feel like bosses)
2. Dont fill the whole screen with monsters so you cant see anything
3. Add more weapons and less upgraids (its fun seeing lots of thing protecting u and u not doing anything)
4. More bosses
5. Dont make mobs spawn outside of the border of the game
Thx 4 reading
Hey, this game is fantastic!!
The combat is super fun and dynamic, and the class selection makes for much more variation than other survival games out there.
I must admit I took some inspiration to create myhttps://beorgames.itch.io/hero-battle-fantasy-arena, and I'd love your feedback on this game.