
This patch marks the debut of minions, now officially introduced as Sentries (formerly known as Mechafang). These little mechanical guardians can finally be learned legitimately at level 10 — no more dev commands needed. They come with new visuals, fresh energy, and a strong desire to melt your enemies.
Life and mana leech also got juiced up: it’s now 10% of magic damage dealt instead of 1% and also has a brand new visual effect.
Other quality-of-life updates include:
The game pauses properly when the menu’s open (no more ambushes while adjusting your sound settings 👀).
A new auto-path setting helps you find your way out once you’ve made enough progress.
That’s it for now — go summon your Sentry army and watch them go to work.
Full release notes:
- Base leech from dealing magic damage has been changed to 10% of damage dealt from 1% of damage dealt. This is a significant upgrade to encourage players to build around this mechanic, which was barely noticeable before.
- Players cannot leech from barrels and breakable objects anymore.
- Added visuals of life and mana leeching mechanics.
- Added visuals to the minion skill.
- Renamed the minion skill from Mechafang to Sentry.
- Sentry is now available to learn at lvl10 without using cheats.
- You can no longer sprint while chilled.
- Removed the setting of showing tracer bullets and it's always on by default.
- Added a new setting to automatically show a path to exit if your progress is above threshold.
- From now on the game is getting paused while the game menu is shown.
- Max fps got capped at 200.
Happy hunting!
Looter-shooter with randomized levels
| Status | In development |
| Author | Alternalo |
| Genre | Action,Role Playing |
| Tags | 3D,Action RPG,First-Person,FPS,Godot,looter-shooter,Short,Singleplayer |
| Languages | English |