Cyberrats is a LUMEN game, based on the system created by Spencer Campbell.
Art by Patrick Sinnott
Welcome, trainee!
You aregenetically engineered Operatives addicted toBiotech, a glowing gel that gives yousuperhuman powers.
The world is being invaded byextraterrestrialsknown asInterlopers. You have been employed by amegacorpto ensure that the aliens don't win, and that if they are stopped, it's you who does it, and not some rival corporation.
Winning won't be easy. But it also won't be enough. The right corp must get credit.
Can you stop the aliens? Will you sabotage the military to steal equipment and defense contracts from your competitors? How many Operatives will you lose before you taste victory?
Cyberrats, an illuminated RPG.
The year is 2096. The situation is dire. All thought has been delegated to computers. Most of humanity works for one of the three megacorps. After all, you gotta serve somebody, right? Until now, you’ve probably been a worker drone. Nothing special, just someone marginally cheaper to train than a machine is to program. But things are changing now. Now that the invaders are here. There’s a lottery for soldiers and your number’s just come up.
Will you survive enough to become a soldier? Or just long enough to realize what they’ve done to you?
Cyberrats was inspired by games like Atlas Reactor, XCOM, Shadowrun, and Band of Blades. Players will control two Operatives who have been genetically engineered, and/or a giant rat. Operatives go on missions, fighting the military, the invading aliens, or members of other megacorps.
At the start of the game, all Operatives are easily expendable interns, but quickly gain XP and learn powers that they can fuel with Biotech.
The game includes guidelines on crafting missions and a ready-to-play campaign that forces players to make sacrifices as they manage various lose conditions.
After each mission, Operatives who survive earn XP which can be spent on better gear, new powers, and buildings that offer passive bonuses. That's right, this game has base building!
Included in the game are 4 careers:
The weapon specialistTrenchy,
The hackerVector,
The Psychic freakMindjob,
And the way-too-genetically-modified, even by our standardsRatter.
The Cyberrats Radio Hour, a fully scripted, edited, and scored 35-minute audio drama in the Cyberrats universe.
Rise of the Briny Bastards, an expansion so big, it was almost Cyberrats 2.
The text of Cyberrats is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
This means you are free to copy, modify, or adapt this work however you wish, and even sell your creations as long as you attribute Idlewild Games.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (10 total ratings) |
Author | Alex Rinehart |
Tags | Animals,corporate,Cyberpunk,Fantasy,Funny,lumen,No AI,Sci-fi,Tactical,Tactical RPG |
Average session | About an hour |
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One physical SOFTCOVER copy delivered anywhere within the United States. Price includes shipping.
One physical hardcover copy delivered anywhere within the United States. Price includes shipping.
One physical SOFTCOVER copy deliveredoutside of the United States. Price includes shipping.
If I had a way to ship these cheaper, I would.
One physical hardcover copy delivered outside of the United States. Price includes shipping.
If I had a way to ship these cheaper, I would.
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