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It features characters from Nintendo's large stable of games, fromMario andPikachu toLink andSamus Aran, face off in a four-player fight to the finish.
The third game in the series,Super Smash Bros. Brawl, was released in 2008 for theWii: it introducesFinal Smashes, brings back the long-absent Pit fromKid Icarus, and even features third-party characters from outside Nintendo's stable - in this case,Sonic the Hedgehog and Solid Snake ofMetal Gear, the former fulfilling a nearly two-decade-old fanboy dream. (The latter was because of a request byHideo Kojima.) Not to mention, the game now has an actual story: The Subspace Emissary tells of a world in which the characters (as implied inMelee) are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
A fourth installment for the 3DS and the Wii U has been released in 2014. TitledSuper Smash Bros. for Nintendo 3DS/Wii U - and also (colloquially and collectively) referred to asSuper Smash Bros. 4 - these installments added all sorts of other modes and perks. It includes more detailed character customization, replaces Subspace Emissary with Smash Run - a Metroidvania-style roadgame with enemies from all sorts of franchises - and Smash Tour, which incorporates light party game elements with a series of challenges undergone by the players. This was the first Smash game to have DLC, with the final DLC character even being the winner of an official Nintendo-sponsored Smash Ballot.
The fifth installment,Super Smash Bros. Ultimate, has been released for theNintendo Switch on December 7, 2018. It features all characters from pastSmash games while also adding few newcomers and the concept of Echo Fighters, which are this game's term for "clones" (think Lucina as Marth's alt instead of taking her own character slot). It also features a multitude of stages from pastSmash games as well as a few new ones. All stages have the Final Destination-esque Ω form introduced in the previous installment as well as a brand new form that makes them look more like the Battlefield stage. Notably, this game does away with Trophies, replacing them with Spirits. Related to this, this game's Adventure mode is called World of Light which explains their presence and there is a special mode called Spirit Board. Both modes allow players to battle various opponents with special rules to collect Spirits.
Multi-Mook Melee - With several different timed and scoring variations.
Tropes used inSuper Smash Bros. include:
Acronym and Abbreviation Overload: Competitive players communicate with a developed lingo using terms like "fair", "d-smash", "WD", "DI", "SHFFL", and "utilt", none of which you would find in an official strategy guide. For example, "SHFFL", pronounced as "shuffle", is an advanced technique executed by Short-Hopping, Fast-Falling, and Lag-canceling.
The All-Seeing AI: Assisting items that block the screen, such as the Nintendog and Togepi, have no effect on the AI. They are also immune to anyinterface screws that get thrown at you.
Art Shift: Most every character that appears inMelee,Brawl andSmash 4 has a level of detail miles higher than in their native series. This is most perceptible withMario characters, likePeach [dead link].
Artificial Brilliance: All theA Is in all 4 Smash games are quite good at grabbing people who are trying to recover.
Smash 64's andMelee'sA Is both suffer from rolling habits.
There are spots on every single map in bothSmash 64 andMelee that cause CPU level 9s to try and hit you and then kill themselves. This is less common in Brawl.
CPU's inBrawl on a Custom Stage will always go to the lowest part of the stage and fight there. And if there's a fall-through platform over a pit with grabbable ledges, the CPU's will often try to reach the platform instead of the ledges, no matter how out of reach it is.
Attack Backfire: Ness' and Lucas' PSI Magnets absorb energy projectiles (i.e. Mario's fireballs, Samus' charge shot) and heal by the amount of damage the attack would have caused. Villager on the other hand grabs any projectile andputs them in his pocket in order to save for later use. And yes, this includes anything from arrows, fully charged Aura Spheres, to even Armored Phantoms!
Awesomeness Meter:Smash 64 andMelee gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on therevival platform. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.
Big No: Most of the characters do this, only in Japanese.
Sonic and Snake do this in the English version though.
Bittersweet Ending: In Classic and All-Star modes inMelee andBrawl, your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending forSmash 64 was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys.
Boss-Only Level: "The Ruined Hall" and "Battleship Halberd Bridge".
All-Star Mode inMelee andBrawl, where you fight everyone in the game.
The last battle inMelee pits you against 25 (!) copies of Mr. Game & Watch.
InBrawl, you go through this in chronological debut order: Mr. Game & Watch being first, and Olimar going last. Oddly, this only applies to the debut of theseries; perhaps the mostEgregious example being Ness and Lucas, who are separated by more than a decade in the release dates of their respective games and are gauged by a game neither of them was in.
Completing Subspace Emissary unlocks an actualBoss Rush. They have a lowered difficulty than from their appearances within Subspace Emissary, but this is justified since sticker boosts don't apply here, and they are all played back-to-back in random order, except for Tabuu, who always comes as the Final Boss.
Bowdlerise:Melee featured the return of the Donkey Kong Rap fromDonkey Kong 64, but with the "hell of a guy" changed to "heck of a guy."
Similarly, a top of the screen ring-out - if the characters don't go off as aTwinkle in The Sky - has them bounce off the camera as they fall.
InMelee's Sudden Death matches that were the due to a tie after time ran out: when Bob-ombs drop from the sky, occasionally one will drop right in front of the camera.
TheNintendogs that climb on the screen act like puppies climbing on a glass door.
Also, the crowd cheering and chanting a character's name if he or she is doing well.
When he first appears, Snake says "Kept you waiting, huh?" There was no one there for him to address, so it must have been directed towards the player.
Break Meter: The shield which can be used for defense will eventually break if used too much, stunning you for a short duration. Also, when a character reaches 100 damage, his/her/its ledge attack becomes slower.
Cast Herd: The All-Star Event matches inMelee andBrawl are laid out like this:
Melee's All-Star Matches are grouped inMario characters (Mario, Donkey Kong, Yoshi, Peach, and Bowser), realistically-designed characters (Samus, Link, Zelda, Captain Falcon, Fox), cutesy characters (Kirby, Pikachu, Ness, and Ice Climbers), the more unique secret characters (Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch), and the clone characters (Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf).
Brawl's Solo All-Star Battles group the characters in the default veteran characters from the N64 game (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), most of the defaultBrawl newcomers (Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and the Pokémon Trainer), the N64 secret characters (Luigi, Captain Falcon, Ness, and Jigglypuff), the returningMelee cast (Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf), and the rest of the Brawl newcomers (King Dedede, Ike, Lucario, R.O.B., Toon Link, Snake, Sonic, and Wolf). The only Co-op All-Star Battle decided heck with it and threweveryone at you (with Samus variably appearing as either herself or Zero Suit Samus, and ALL 3 of Pokémon Trainer's mons must be fought).
Also, as noted above, the All-Star mode in Brawl going in order of the character's series' (or add-on's) Japanese premiere (going from Mr. Game & Watch to one or twoOlimars, depending on if you are playing solo or co-op.)
And of course, in the Subspace Emissary, characters formed pairs or trios going through the story. Mario/Pit, Kirby/Princess (Peach or Zelda, depending on whom you save), Samus/Pikachu, Lucas/Pokémon Trainer, Meta Knight/Marth/Ike, Meta Knight/Lucario/Snake, Fox/Diddy/Falco, etc...
Comeback Mechanic: The Pity Smash, which allows free use of a Final Smash for someone has been KOed multiple times in a match without having KOed anyone.
Lucario does more damage and can hit in wider areas the more damage he takes without getting KOed.
Composite Character - Characters take attributes from several of their respectiveMain Series games, but this gets complicated with Zelda Characters considering their timeline.
Young Link is also a composite of Adult and Young Link from Ocarina since he has the Deku Shield and smaller versions of Adult Link's gear, instead of the gear he used inMajoras Mask.
Mr. Game and Watch is a composite of no less than 20 generic Game and Watch stick figure characters
A good deal of Marth, Roy, and Ike's attacks are drawn from animations of otherFire Emblem Classes that they normally can't do in their own game
Ness and Lucas also have attacks from other characters in their games, thoughWord of God states that those characters trained them in preparation for participating in Smash Bros
Even though Pokemon Trainer is based off of the FireRed/LeafGreen design of Red and owns the Gen I starters, everything written about him on the official website and his character trophies make him seem as ambiguous as possible, meaning he could beany body that's ever played Pokemonand has no real identity.
Conservation of Ninjutsu: In single-player game modes (especially Classic Mode inMelee andBrawl), the more enemies the player has to fight, the weaker they will be. For example, while a battle against a lone Donkey Kong would be rather long and dragged out, ten of them in a row can even be OHKO'd depending on the character and/or attack you use. Only the Cruel Melee/Brawl avert this with numerous tough enemies one after another.
InBrawl,Lylat Cruise is a platform in space that, throughout the background loop,enters Corneria's atmosphere with no ill effects. In a hidden conversation, theStar FOX characters make aLampshade Hanging about it.
Doing It for the Art: What would be pretty much the base for the entire series. You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game,Kid Icarus being one such example.
Double Jump: All characters can do this; some have even more than 2 jumps, and most up specials count as jumps.
Early Installment Weirdness: The first game has a very different tone compared to the sequels. It was made on amuch smaller budget, and no one was really expecting it to catch on as well as it did. Also, a lot of game mechanics that are now mainstays of competitive fighting (like air dodging and side stepping) as well as a side-B move input, weren't added untilMelee, so going back and playingSmash 64 can bepretty disconcerting at first.
The endlessMelee/Brawl modes. They end when you're KO'd for good.
Also, time battles on Versus mode with the time limit set toinfinite. It will never end unless using the reset command in the pause screen. And if that wasn't enough, after unlocking the extra rules, it's possible to turn off the pause function, making turning off the system (or resetting it) the only way out of the game.
Face Ship: The Battleship Halberd, which has Meta Knight's face on it.Discussed by Solid Snake and Mei Ling in one of the codec conversations.
Fake Difficulty: In some stages have you fight alongside one or two CPU allies (when you're facing two enemies or a giant enemy). In the harder difficulty settings, while the CPU enemies get stronger and smarter, the CPU allies get more inept, to the point of standing there waiting to be KO'd or even committing suicide.
Fire-Forged Friends: Heroes are willing to work alongside their arch-nemeses in Brawl, while still acting in character, just to illustrate how much more important it is for them to fight theBigger Bad than each other.
Fixed-Floor Fighting: Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.
Floating Continent: Most stages are floating platforms, others are just tall buildings. Also, there's the Isle of the Ancients in the Subspace Emissary.
Free-Floor Fighting: Most of the stages -- Big Blue is a particularly notable example.
Friendly Fireproof: Team Battles. Can be turned off and does not work with explosives that also hurt the user.
Fu-Plicate:Melee featured characters that were "clones" - characters who shared models and animations with another character.Brawl did not feature any "true" clones, since even returning clones had unique animations and models.
Gratuitous Japanese: In the English versions of theMelee andBrawl, Marth and Roy, as the games they star in were not (initially) given a worldwide release.
Heavy Voice: A character gets this whenever they pick up a Super Mushroom and increase in size.
Hit Points: Not in normal gameplay - each fighter's damage is tracked with percentages, ranging from a decimal number between 0% and 999%. However, inMelee's Stamina Mode,Brawl's Special Brawl "Stamina" option, the final Classic Mode fight (the Hands only), the Subspace Emissary (enemies only), and Boss Battles Mode (boss enemies only), Hit Points are utilized. Only the Stamina Modes and the final Classic Mode fight use visible numerical values; all other instances feature a redLife Meter instead.
Home Run Hitter: A major point in the series, because it is one of four ways to kill someone, the others being self-destruction,stamina mode, and making it impossible for the opponent to recover.
Hood Hopping: "Big Blue" has the fighters fighting on top ofF-Zero vehicles, jumping from one to another as they get too far ahead or behind. Sonic, naturally,can just run along the raceway itself and keep up.
Immune to Flinching: Many of the slow, hard-hitting characters (Bowser, Ganondorf, etc.) have attacks that cannot be interrupted by an opponent's move, although they will still flinch from attacks in their default state. Certain special attacks (like Ike's"Aether" strike) also have short moments in which the character is not interrupted or knocked back by any attacks, even ones which would otherwise KO them.
Killer App: TheSuper Smash Bros. series reached the point that its arrival on a new console is almost as anticipated, if not more so, thanMario's.
Melee sold over 7 million units, making it the biggest system seller for theGame Cube. It's alsothe killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
Lag Cancel: The lag canceling of aerial attacks was intentional inSmash 64, in which it was officially named Smooth Landing, though better known as Z-canceling. The technique is also present inMelee, but somewhat nerfed in that it only halves landing lag. The technique was removed from Brawl via the reworked air-dodge, though auto-canceling exists.
Late Arrival Spoiler: Quite a few of the plot points in various games are revealed by stages or trophy descriptions.
Lethal Joke Weapon: Don't underestimate the power of the fan. Since the weapon hits as fast as you can mash the A button, you can deal out high amounts of damage without allowing the victim to escape or retaliate.
Level 1 Music Represents: The music for the stages in all games (default music in the case ofBrawl) usually follows this trope -- the "Ground Theme" from World 1-1 ofSuper Mario Bros serving as the most prominent example, being featured on bothSuper Mario stages inSuper Smash Bros. 64, the Mushroom Kingdom stage and as part of a mix on Peach's Castle stage inMelee, and two different remixes onBrawl's Mushroomy Kingdom.
Melee has Poké Floats, Mute City (when you approach the looping on the track) and Rainbow Cruise.
At one point inSuper Smash Bros Brawl's Subspace Emissary, you're working your way across the side of the Halberd to get to the deck of the flying ship. Also, you're dealing with a constant wind in your face, slowing you down.
Brawl has the Halberd and Delfino Isle.
Loads and Loads of Characters: Less in the first one, with only 12 playable characters.Melee andBrawl, however, have 25 and 35 playable characters respectively, some of which have multiple forms that play differently, one that is 2 characters at once (Ice Climbers), two that have alternate modes that drastically change their playstyle (Samus/Zero Suit Samus and Zelda/Sheik) and one that switches between 3 characters (Pokémon Trainer). And that's just playable characters, and not including the characters who are summoned by Assist Trophies, Poké Balls, Final Smashes, in the background, or even as hazards and weapons! Not to mention all the characters from the Trophy and Sticker collections!
Medley: Many of them, although it's possible you might not even be able to recognize some of them, since some songs are remixed heavily to the point ofCrazy Awesome. Below-mentioned "Butter Building" song fromBrawl, for example, has the Dream Land theme remixed as a sitar-heavy hard rock techno-ish song, compared to Melee's incarnation, which stayed close to the original's techno theme. Shows how much Nintendo isDoing It for the Art.
Brawl has anOcarina of Time medley for the Bridge of Eldin stage. The Great Temple theme is a mash of The Great Temple and the normal Temple theme, both fromZelda II the Adventure of Link.
There's also aKirby "Boss Theme Medley" for the Halberd.
There are also a number of medleys that aren't labeled as such--for example, "Tal Tal Heights" is a medley of the overworld music for the three Gameboy Zelda games and Tal Tal Mountain Range from Link's Awakening, "Song of Storms" has, in addition to the titular song, Ganondorf's theme and Serenade of Water, "Title (Legend Of Zelda)" has the dungeon music mixed in, "Butter Building" is a medley of Butter Building, Green Greens, and the title screen for Kirby's Dream Land, etc.
Two of the Mario-themed songs inMelee were medleys: the overworld theme mashed-up with the underworld theme ofSuper Mario Bros., and the Rainbow Ride theme ofSuper Mario 64 mixed with the underwater theme ofSMB.
InSmash 64, throws killed. InMelee, throws are of reasonable strength, as they generally help in building combos rather than finishing. InBrawl, throws are even weaker, and due to changes in physics their overall usefulness was somewhat nerfed as well.
Many people seeBrawl's technical gameplay is extremely nerfed compared to its predecessors due to physics changes, reduction/removal of some advanced techniques, and strength reduction on some moves.
Nostalgia Level: Not only of certain game levels, but previousSmash stages as well.
Not Drawn to Scale: Every character and stage have been compromised to not look weird (and give neither an advantage). Compare the 0.2 mKirby or Meta Knight to the 5.2 mLugia. PlaySuper Mario 64,Mario Kart 64 orSuper Mario Galaxy after having played on Princess Peach's Castle onMelee. And even the shortest characters are bigger than an entire floor of the Fourside buildings (measurable when they hang onto them - Mario, for example, is big enough to take up almosttwo floors.)
Also inMelee, a case that overlaps withYour Size May Vary is with the F-Zero machines: in the Mute City stage, compared to the fighters, they look like radio-controlled jet cars (to the point they can becrushed with a well-timed blow), but in Big Blue, they are of a more reasonable size, already big enough to fit Captain Falcon inside.
Old Save Bonus: InMelee, if you hadPikmin saved on your memory card, it would unlock the Captain Olimar trophy.
The mainFire Emblem theme inBrawl is also in Latin.
One Hundred Percent Completion: So, you've played throughout the extensive Story Mode, unlocked all the secret characters... or have you? Did you remember to backtrack to that hidden room to fight (and defeat)Wolf? OrJigglypuff? How aboutToon Link? After that, there's 544 trophies to find, and after that, 700 stickers to collect! What's worse, one of the trophies can only be found by collecting all 700 stickers! What's even worse is that they allrandomly drop!! Completionists will be foaming at the mouth before long...
For bothMelee andBrawl, true 100% completion would involve getting all the possible Notices. In both games, one of these Notices is only obtained byplaying a million matches.
Party Scattering: In Subspace Emissary, there are multiple times where party members are forced to split up (for example, Mario being shot into Skyworld by Petey Pirahna, or DK knocking away Diddy Kong to prevent Bowser from"trophy-fying" him). They all reunite late into the game to enter Subspace.
Pause Abuse: If you pause after every frame of movement, then the on-screen timer won't clock forward. This makes it possible to complete the Break the Targets and Board the Platforms challenges with a time of 0:00.
Personal Space Invader: The ReDeads in Melee (making a crossover fromZelda), the LikeLikes in the same level (also making a crossover from the Zelda series), and the Bucculus in Subspace Emissary.
Power-Up Motif: Several examples; see the trope page for details.
The Pratfall: There's a random chance of pratfalling whenever the control stick is hit, discouraging excessive dashing and pivoting.
Random Drop: the Pokéballs make a random pokémon appear out of them.
Rare Random Drop: the legendaries will be this, with a very low chance of appearing compared to the rest of pokémon. Frustrating because they give the best rewards.
Real Is Brown: The Mushroomy Kingdom stage is probably aparody of this trope. It is World 1-1 of the originalSuper Mario Bros., but decayed over the years. It's entirely brown.
Recovery Attack: When knocked onto the stage, or tripped, some regular attacks behave specifically to allow the player to get up. Alternatively, these can be used to get back up from ledges or back onto the stage. However, once a fighter's damage exceeds 100%, the fighter's ledge recovery attack typically has a slower animation but deals slightly more damage.
Reflecting Laser: Franklin Badge, Gardevoir, and Gray Fox have reflectors that reflect projectiles back at 180 degrees exactly.
Ring Out: This is the ONLY way to win (except in Coin Mode;Melee andBrawl also have anHit Point-based Stamina Mode that simulates the traditional beat-em-up fighting style).
Rule of Cool: The game's main reason for existing.
The Trophy Room is a veritable treasure trove of shout-outs toNintendo's library, and the series itself can be considered one massiveShout-Out to everything Nintendo.Brawl includes a non-videogame shoutout with the song "Go K.K. Rider!", which is a cover of theKamen Rider V 3 theme song done by K.K. Slider.
Nearly every alternate costume a character can put on in the series is one of these, although some are extremely obscure.
Many of the random names include references to characters that didn't make it into the game -MIDNA,FWFUL,RAWK,LIP, etc. There's even shout-outs to other big-name franchises in there - one of the random names inMelee (at least) isR2D2.
Sleeper Hit: The originalSuper Smash Bros. started a side project by Masahiro Sakurai that Satoru Iwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo was iffy on the entire thing: keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming aKiller App for the Nintendo 64.
Slippy-Slidey Ice World: The Ice Climber stages, Pokémon Stadium's ice transformation, and anything made with the ice blocks in Stage Builder.
Some Dexterity Required - WhileSmash 64 andMelee were intended to be simple fighting games with easy controls, the competitive community created incredibly complex combos and advanced techniques that ultimately madeSmash require as much skill as otherfighters (though it's a little more about responding to the game's physics instead of stringing together quick button combinations for singular attacks).Brawl,intentionally avoids this.
Some songs are fun to fight to, but really don't gel with the stages they're on. The happy-pop themes on Halberd and the Crush 40 songs on Green Hill Zone are the most notable.
Splash Damage: Alongside the variousexplosives, there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents.
Spoony Bard: Some fighters have unique traits compared to others.Subverted in they tend to be more or less as effective as the more straightforward characters.
Standard Female Grab Area: Male characters are grabbed by the chest or clothes near the chest, while female characters (excluding Jigglypuff) are grabbed by the arm. Justified because grabbing a female by the chest would lead to someUnfortunate Implications.
Sudden Death: In the event of a tie, rankings are decided by a round in which everybody has 300% damage. The last player to get knocked off the stage wins. If a Sudden Death match goes on for too long,Bob-ombs startraining from the sky.
Sword Lines: The second type, made evident with the many bladed weapons present in the games.
Take a Third Option: Nintendo CEO Satoru Iwata and series creator Masahiro Sakurai discussed which platform to develop the nextSmash Bros. on. Sakurai went with both the3DS andWii U and planned to have some connectivity between the two.
Temple of Doom: TheZelda-themed "Temple" stage, and the Ruins from the Subspace Emissary.
Rumors of Sonic and Tails being unlockable characters inMelee. InBrawl, the very same rumors actually came to fruition this time around -- at least for Sonic. (Tails is just randomly-occurring stage decor, along with Knuckles and Silver.)
The announcement that Solid Snake would be joining the roster led to dozens of rumors about other possible characters, includingSimon Belmont andMega Man.
There were also some rumors (or at least wishful thinking) thatBomberman would make it into the roster.
There was an infamous rumor thatToad was unlockable inMelee by shooting every credit at the end of the game.
The winner of each match does one at the results screen, and some of the taunts count. Also, you gain bonus points for taunts after a KO inSmash 64 andMelee.
You also got points for attacking someone who's in the middle of a taunt.
Thanks to Luigi having a damaging and knockback-causing taunt, there are two Luigi-exclusive bonuses: one for damaging a foe with a taunt, and one for KO'ing a foe with a taunt.
Wall Jump: Most that can do it in their games do it here and many others gain the ability.
X-Ray Sparks: Most characters when hit by an electric attack in the first game, although some (like Kirby and Jigglypuff) simply get ash-faces.
Yeah! Shot: Many cinematics end in a variation of this as the player gets to choose which of the available characters to play. Also, the camera zooms in on the player and takes a snapshot for the results screen of Classic matches. The player can set up some good victory shots with this.
Yin-Yang Bomb: Master Hand and Crazy Hand are supposedly the antithesis of each other, but when one fights them simultaneously, they coordinate their attacks.