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Pocket Dimension

Everything About Fiction You Never Wanted to Know.

Another Dimension that is not so "other".Pocket Dimensions are spaces that are too small or too easily accessible to be truly considered a separate dimension and are referred to as a small extra pocket of space that is attached to our own. Much like an actual pocket, they are often used for some extra space where you can get thingsBigger on the Inside. ASpeculative Fiction favourite, the uses are plentifold. Storage for aBag of Holding, hiding places, transportation, an explanation for physics defying superpower: aPocket Dimension can do them all. Can't makejulienne fries though.

Also can serve as a (sometimes unstable)Small Secluded World with its own ecosystem and lifeforms. This is a quite handy place for keeping some nasty lurksome monsters; it lets them be very alien and make intermittent contact.

See alsoJust One Second Out of Sync which is often exactly the same but explained in terms of a temporal fashion than a spatial one.Not to be confused with a Palm OS game of the same name.

Examples of Pocket Dimension include:

Anime and Manga

  • In addition toDoraemon'sBag of Holding pouch on his stomach, his time machine is also parked in a pocket dimension accessed from Nobita's desk.
  • Negima has a number of Pocket Dimensions around; Kaede's magic cape contains one, and Mana uses one to store her ammunition.
  • InNaruto Madara can open a gate to his (presumably) own pocket dimension with his Sharingan, which is a black void full of white boxes.
  • Gluttony ofFullmetal Alchemist has a Pocket Dimensionin his stomach.
  • Blueno's Devil Fruit fromOne Piece allows him to access one by making a door in the air itself.
  • Star Driver has Zero Time.
  • InSaint Seiya Gemini Sagaand later Gemini Kanon's trademark attack "Another Dimension" warps you into one of these. Thereally overblown delivery has reachedmassive memetic mutation status.

Comic Books

  • TheMarvel ComicsHeroes Reborn universe was explicitly called a Pocket Dimension, or Pocket Universe, which Franklin Richards literally carried in his pocket.
  • Archie Comics' Sonic the Hedgehog series explicitly explains Zones as 'pocket dimensions' via editor notes. This is most apparent in the case of the Special Zone (equivalent of Special Stages from the games). This is made confusing by the fact that areas within the main dimension are also referred to as 'Zones' to comply with the games' stage names eg. Green Hill Zone, Lava Reef Zone etc.
  • An apparently commonplace practice forGreen Lantern officers is to place theirlantern-shaped power battery (which they must use to recharge their rings periodically) inside a pocket dimension, so as to have easy access to it in the field. Kyle Rayner keeps his in his apartment, which has more than once worried him while off on another planet, since he might not have enough juice in the ring to get home.
  • The Time Trapper created a pocket universe which events from the Pre-Crisis/Silver Age Superboy stories took place. Anytime the Legion of Super-Heroes travel back to meet their inspiration Superboy, the Time Trapper diverts them to there. The only inhabitable planet is Earth (and so was Krypton). It has become a dead world after Zod, Faora, and Quex-Ul killed everyone on Earth, following Superboy's death by the Time Trapper. It's apparently destroyed duringZero Hour.

Fan Works

Literature

Live-Action TV

  • Doctor Who (classic series) had a trilogy of stories near Tom Baker's departure set in E-Space which is described as "a smaller universe existing alongside the prime universe".Click for more.
    • The last E-Space story, "Warriors Gate", is set inside an even smaller pocket dimension—small enough to crosson foot—on the border between E-Space and N-Space.
    • The TARDIS interior itself is often described this way, along with many other things bigger on the inside.
    • The world of theCelestial Toymaker is described as this.
    • The bubble universe of House also qualifies.
  • InLand of the Lost, they can stand on a hilltop and look through binoculars... and see the backs of their own heads.
  • InAre You Afraid of the Dark?: "The Tale of the Super Specs", the protagonists end up trapped in one when theAlternate Universe overtakes the normal universe's space. In "The Tale of the Doll Maker", Susan is trapped inCreepy Doll form in a dollhouse accessed by a one-way portal in the attic of the normal-sized house. In "The Tale of the Pinball Wizard", Ross ends up trapped in a replica of the mall inside the pinball machine in Mr. Olson's shop.

Tabletop Games

  • While the cosmology of theDungeons & Dragons universe changes over the year, at various points you can be rest assured this trope appears and plays a major part. Various "planes" exist not as full world but as smaller "demi-plane" realms which can occasionally collide with ours and unload some XP filled monsters. One of the games most iconic elements, theBag of Holding, is explained as being a hole which leads to another plane thus allowing it to beBigger on the Inside. So you can get a pocket in your pocket.
    • Baldur's Gate II, a video game based on theDungeons & Dragons Forgotten Realms setting has one level in which you can follow a kidnapped band of actors into a pocket dimension where slaves withShock Collars are ruled over by demons who live inO Ring Orifices.What Do You Mean It Wasn't Made on Drugs??
      • TheThrone Of Bhaal expansion/'sequel' gave the PC their own pocket plane, a lovely little pied-Ã -terre situated just off Bhaal's layer of theAbyss and within easy commuting distance ofanywhere.
    • The spell "Rope Trick" created an extra-dimensional space that you could crawl up to (and into) using a rope.
    • Adventure WG6Isle of the Ape had a moderate sized "non-dimensional" space in whichPCs could be trapped if they weren't careful.
    • Adventure T1-4Temple of Elemental Evil had elemental nodes (partial planes) that were about 5 miles across.
    • Adventure I12Egg of the Phoenix had a partial plane called Sepulchre, also about 5 miles across.
    • Adventures EX1 and EX2 take place on a partial plane of limited (unspecified) size.
    • The Basic/Expert/etc D&D adventure "Skarda's Mirror" features a dimension accessible through the titular magic item. The bandit warlord Skarda uses to raid cities by filling it with soldiers and then having itsmuggled, sold or given to the occupants.
    • An Epic-level spell allows you to build your very own Pocket Dimension. It can potentially grow to infinite size.
  • In theOld World of Darkness, pretty much every species of playable monster had a way of creating one of these with enough magical energy around leylines, calling them invariably: Dragon Nests, Nodes, Caerns, Freeholds, and Haunts.
  • ClassicTraveller Adventure 12Secret of the Ancients. 300,000 years ago the Ancient known as Grandfather used ultra-advanced technology to pinch off three solar systems from the rest of the universe for his private use. Other Ancients used the same technology to remove smaller areas for various purposes.
  • Hackmaster 1E. Bags of Endless Storage and Bags of Hefty Storage Capacity access an extra-dimensional area called "Bagworld".
  • Exalted has the aptly-named Elsewhere. Things stored in it are "safe enough", in that it can't be taken back except by the person storing it, and things stored by different person won't interact with each others. It has been used to store weapons, souls (in anAnd I Must Scream fashion), anda frickin' Primordial that is a world in itself.
    • You canbecome one, if you're a Green Sun Prince. It's a world defined as you like it, you can invite others to live in it, and it grows as you feed itEssence.

Video Games

  • Xen inHalf Life looks to be some sort of pocket-dimension/InnBetweenTheWorlds, filled with an alien atmosphere and what appear to be broken fragments of theNihilath's shattered homeworld, inhabited by weirdxenofauna.
  • Wolfenstein's Black Sun Dimension also looks like a very small, isolated spherical volume of space. At its center is the Black Sun, an inexhaustible source of strange energy. The best guess is that the Black Sun is the only thing keeping that place from collapsing on itself in a Big Crunch.
  • Prey'sfinal boss fight takes place in one of these. It's origin and purpose are not clear, but judging by the mining explosives found there, it might be used by the aliens for storing extra-large asteroids prior to mining.
  • InCity of Heroes there is the interdimensional dance club Pocket D, a neutral zone where heroes and villains can get together but are incapable of attacking one another.
  • At the far end ofEndgame: Singularity's tech tree is the ability to build reality bubbles where you can carry out experimentsthat would otherwise run the risk of destroying the universe.This is the final step on the way towards"Apotheosis", where your digital sentience becomes a benevolent, watchful deity.
  • InMaster of Orion II, the Antarans were banished by the Orions to a pocket dimension the size of a single star system. Their escape is the premise of the game, and you can invade Antares yourself if you build a Dimensional Gate. If you don't want to deal with them, you can turn the "Antarans Attack" option off.
  • The magical world ofGensokyo was sealed off from the rest of the world when people decided that they didn't want to be bothered with magical creatures anymore. Since then there's the occasional human who wanders in by accident / gets dragged in by Yukari, but they either settle down in the Human Village orget eaten by one of manyYoukai.
  • Super Mario 64 has this unintentionally, in the form of the "Black Room of Death", aglitch room that is too large to exist where it is.
  • Dimentio's "Dimension D" inSuper Paper Mario, which multiplies his strength by 256(though this effect is also given to anyone else who enters it).
  • The "Sharpened Shield" Shield World inHalo:Ghosts of Onyx. Furthermore, Forerunner Slipspace Pods also trap their occupants in pocket dimensions, so some characters inGhosts of Onyx ended up locked in a pocket dimension within a pocket dimension.
  • Divine Divinity has a gobelin living inside a cristal ball carried by another gobelin. When the hero looks into the ball, he is sucked inside it and reappears in a small garden near a mansion where the seeked gobelin lives. There a quite a share of uncanny things there too, such has sudden bursts of rain, a war between bees and wasps (with each side asking you for support and none being the "good" side) and a lot of closed recipients with a handful of keys lying around.
  • In World of Warcraft, a quest involving wizard of the Kirin Tor, an entire city is located in a pocket dimension which the player must breach and kill all the wizards.
  • There are Pocket Dimension portals inRuneScape...Used for holding PC houses.
  • InOblivion, you go inside a painting for the quest "A Brush with Death."Mankar Camoran's Paradise may count, as well.

Web Original

Western Animation

  • InReBoot the Game Cubes function like this. Once they land the area inside is completely replaced and sealed off from the outside world. They also move between systems and can be used for random transport.

Real Life

  • The Internet.
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