But the gameplay is otherwise intact, includingthe difficulty. Yes, despite the facades, these games are still very difficult, and needa lot of skill to beat (especially when they overlap withBullet Hell). If you think otherwise, be prepared for a good smack in the face withSurprise Difficulty.
Sometimes these games have stories, and others just haveExcuse Plots, just like any other game.
Also, as with manyWidget Series, this isn't consideredthat odd in Japan, since cute is seen more as an artistic style, rather than being considered strictly for young children. That means these games are rarelyGuilty Pleasures. In fact, these games have found a solid niche among gamers.
In the same vein as this trope, the Vista version ofMinesweeper has an option to replace the minefield with a flower garden. The explosion sound effects turn to chimes.
It is also possible to mix and match the mines and sounds, leading to a minefield chiming as it detonates, or a field of flowers exploding as they bloom.
Game Tengoku by Jaleco qualifies as this, along with being a both ofCrisis Crossover (between Jaleco's old arcade games) andAffectionate Parody of the arcade gaming history and tropes around it.
Cosmo Gang: The Video is an interesting example, in that it's a comical version ofGalaga, but the characters and bonus stages are based on the "Cosmo Gang" redemption arcade machine.