"In third-person games, the camera is like the working class. If you can't control it, it will plot to destroy you." —Ben "Yahtzee" Croshaw,Epic Mickey Review |
When the camera addsFake Difficulty to a third-person view game, you have theCamera Screw, combining elements of theInterface Screw andBehind the Black. It has many causes:
And many forms:
There are also several ways to avert this, from a carefully planned fixed camera, a fully free moving camera,Camera Lock On, centering the camera, and perspective shifting.
When a franchise makes a jump from 2D to 3D, this can be often the reason forPolygon Ceiling.
Not to be confused withCamera Abuse.