Allods Online is anMMORPG whose story is based on a much older series of games,Rage Of Mages andEvil Islands. Like those games,Allods Online takes place on a series of islands known as "Allods", surrounded by a sea of volatile and demonic energy known as "The Astral". The game allows players to play as a member of either theLeague or Empire, doing quests to aid their faction while trying to destroy the other.
The game was originally released in Russia, but was given a US and European release.Needs More Love and a better description.
Tropes used inAllods Online include:
Allegedly Free Game: The game not-so-subtley urges you to invest some real money. Without cash shop items, the difficulty of the game at higher levels is vastly increased.
The game is actually really fun if you pretend its a p2p game with unlimited trial.
An Adventurer Is You: it's a MMORPG, so it naturally has a character class system. The standard classes have varying names depending on the race, for example the Elven paladin is aPaladin, the Imperial paladin is aComissar, and the Orc paladin is an Enforcer.
The Tank: Warriors and Paladins
The Healer: Healers and Summoners
The Nuker: Mages
Pet Master: Summoners and Wardens
DPS Class: Scouts
The Jack of All Trades: Bards
A Tankard of Moose Urine: the AFK animation for a female Orc character is sipping from a bottle labeled "9", a reference to a brand of cheap Russian beer "Baltika 9".
It also has the wine counterpart to that trope: the "Three Axes Port", which is a reference to the Soviet/Russian 777 brand of bum wine.
The Beast Master: Wardens, who are nature-aligned characters who always has their pet following behind. Summoners might also count, as they can only have a single pet out at a time, but has a bit more variety.
For this reason they're a force to be reckoned with in PVP, where they strut around in the heaviest armor and using the deadliest of melee weapons like a pure fighter class, only with tons of magic and self-healing to boot.
This is also one of the few games where the healers do NOT start with a healing ability.
Fantasy Counterpart Culture: The (human) Empire is based on the Soviet Union: the main city named after one of the leaders Nezebgrad, a snow covered area called Siveria; the Arisen culture resembles Ancient Egypt (e.g., mummification), etc. The League is based on Ancient Rus and Imperial Russia. The Elves resembles the French somewhat.
Good Republic, Evil Empire: The League is democratic and generally seen as the good guys. The Empire, however, isn't always painted as evil, so this can be seen as a case ofWhite and Gray Morality.
Groundhog Day Loop: There is a place on Kirah where one day before famous battle repeats itself endlessly.
Just the First Citizen: the Imperial leader and archmage Yasker notably doesn't style himself "Emperor".
Knight Templar: The Xadaganians somewhat appears to be like this.
Magic Knight: Many classes combine magic and melee in this manner, particularly Wardens and Paladins.
Magitek: Lots of it. The setting borders onDungeon Punk, but doesn't take itself quite seriously enough for that.
Also the Arisen are the entire race of magical cyborgs.
Mighty Glacier: Warriors tend to hit hard and are fairly difficult to kill themselves, being one of the two possible "tank" classes.
The other example is the Paladin, who tends to focus more on one-on-one combat than the Warrior, but makes up for it with intense survivability, and that's before their healing abilities.
Not So Different: Quests concerning League-Empire War bluntly show that both sides have virtually the same goals and are keen to use identical methods to achieve them.
Our Elves Are Better: They look more like over-grown fairies than anything else, with their wings. The game also loves playing with how vain and concerned with their looks they are.
In that sense, you could consider them anAffectionate Parody of elves from other mythos.
Our Orcs Are Different: Mostly Warcraft style, though a bit darker. While working forThe Empire, their main goal is fairly sympathetic.
Our Zombies Are Different: Arisen are undead, but also cyborgs. They have mechanical limbs and a love for science and magic.
The Political Officer: the Empire has them in place of priests and paladins. The Imperial paladin is called "Commissar", and the Imperial healer "Political Officer".
Patron Saint: every character has a patron Martyr and can pray to them for healing and buffs. The Martyrs grant more powerful abilities as the characters level up. In addition, during a festival in honor of a particular Martyr, a character with this Martyr as patron can spend "Jubilee Coins" to get gifts.
Psychic Nosebleed: An implicit, non-psychic variation. In the Empire tutorial, a Kanian Cleric has created a barrier preventing you from moving forward. He's currently locked in a struggle with two Xadaganian scientists. When you tip the scale and destroy the barrier, the Cleric dies as a result.