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Awesome game! Very clever how you indicated which attack type each enemy is weak to. The animations of said attacks corresponding to the arrow key direction is also really great! Very conducive to the quick reactions needed to do well. Once you figure out all the different combinations though, it kinda loses its initial appeal and turns into a "simon says" type game. I wonder if there's a way to increase the enemy complexity over time in a way that also retains that puzzle-solving element...
Again, great stuff! For future players, I got a high score of 23. Think you can beat it? (Probably!)
Really interesting concept. It feels good realizing the correct way to one shot the enemies, which overall makes sense because of the intelligent enemy design. I would add though that some enemies' faces or design make them feel pretty dumb and harmless (with those kind of silly faces).
Got a max score of 16 after playing for around 5 to 10 minutes.
The concept is pretty straightforward and catchy, making it easy to jump in immediately knowing what's going on and what i'm going to find.
Nice game!
I didn't choose an element before choosing an attack (after doing so before, in the menu) and the element stays. (It should be reset after an attack, but not before the UI shows - I think you forgot to reset it while the player is in the menu, instead of only resetting after defeating an enemy.)