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physically-based-rendering

Here are 195 public repositories matching this topic...

f3dyocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  • UpdatedFeb 21, 2024
  • C++
OverloadMaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

  • UpdatedMay 8, 2025
  • C++
PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

  • UpdatedOct 12, 2019

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

  • UpdatedOct 30, 2021
  • C++
pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

  • UpdatedApr 10, 2025
  • TeX

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See alsohttps://www.rs-pbrt.org/about ...

  • UpdatedJan 29, 2024
  • Rust
manta-ray

An open source physically based renderer.

  • UpdatedOct 18, 2021
  • C++

Specification and reference implementation for the OpenPBR Surface shading model

  • UpdatedJan 31, 2025
  • CSS

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

  • UpdatedMay 5, 2025
  • D
Cluster

Clustered shading implementation with bgfx

  • UpdatedJun 25, 2022
  • C++

Vulkan RTX path tracer with a declarative ES7-like scene description language.

  • UpdatedNov 2, 2019
  • C++
rptphysically-based-api

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