Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings
#

objectpool-pattern

Here are 20 public repositories matching this topic...

This library allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope.

  • UpdatedMar 18, 2025
  • C#
UnityObjectPoolTutorial

Yet another lock-free object pool, support `no_std`.

  • UpdatedMay 25, 2024
  • Rust

This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.

  • UpdatedAug 15, 2021
  • C#

Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.

  • UpdatedFeb 18, 2020
  • C#

2D Top Down game, developed in Unity using data structures (graphs, queues), pathfinding algorithm, SOLID principle and Publish Subscriber and Objet Pool design patterns

  • UpdatedSep 1, 2024
  • C#

Repository with an example of using the "Object Pool" pattern

  • UpdatedAug 18, 2022
  • C#

ObjectPool implementation that let's you create pools, put objects into them and subscribe for new objects

  • UpdatedApr 18, 2021
  • Python

Small tools (object pool, retry logic, automatic mapping, etc.) for .NET Standard.

  • UpdatedSep 15, 2020
  • C#

ObjectPooling in BulletHell game using Top Down Architecture in Unity

  • UpdatedApr 20, 2021
  • C#

Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.

  • UpdatedMar 25, 2023
  • C#

SpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.

  • UpdatedFeb 26, 2025
  • C#

Improve this page

Add a description, image, and links to theobjectpool-pattern topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with theobjectpool-pattern topic, visit your repo's landing page and select "manage topics."

Learn more


[8]ページ先頭

©2009-2025 Movatter.jp