objectpool-pattern
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Open-source plugin that helps reuse objects in UE5.5
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Jul 2, 2025 - C++
This library allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope.
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Mar 18, 2025 - C#
Unity自带对象池API教程。
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Oct 5, 2022 - C#
Easy to use Object Pool Manager
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Mar 13, 2024 - C#
Yet another lock-free object pool, support `no_std`.
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May 25, 2024 - Rust
Design Patterns sample in C#
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Dec 20, 2020 - C#
Yazılım tasarım kalıpları kullanımı
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Jul 8, 2020 - C#
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
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Aug 15, 2021 - C#
Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.
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Feb 18, 2020 - C#
2D Top Down game, developed in Unity using data structures (graphs, queues), pathfinding algorithm, SOLID principle and Publish Subscriber and Objet Pool design patterns
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Sep 1, 2024 - C#
Repository with an example of using the "Object Pool" pattern
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Aug 18, 2022 - C#
ObjectPool implementation that let's you create pools, put objects into them and subscribe for new objects
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Apr 18, 2021 - Python
Small tools (object pool, retry logic, automatic mapping, etc.) for .NET Standard.
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Sep 15, 2020 - C#
ObjectPooling in BulletHell game using Top Down Architecture in Unity
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Apr 20, 2021 - C#
Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.
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Mar 25, 2023 - C#
Prototype of the "Tomb of the Mask" game
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Apr 6, 2025 - ShaderLab
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Sep 23, 2020 - C#
SpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.
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Feb 26, 2025 - C#
Repo with all the projects developed in my Software Engineering 2 course
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Apr 18, 2020 - Java
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