- Notifications
You must be signed in to change notification settings - Fork35
JavaScript sound effects generator.
License
chr15m/jsfxr
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Quick 'n' easy game sound effects generator.
App 👉https://sfxr.me
About |Use as a library |Jsfxr Pro
A port ofsfxr to HTML5 by Eric Fredricksen.Maintained by Chris McCormick.
You can use the jsxfr library to generate and play sounds in your JavaScript game code.
Install it:
npm i jsfxr
Require it:
const sfxr = require("jsfxr").sfxr;
SeeAPI below for usage examples.
Include the scripts in your page:
<script src="https://sfxr.me/riffwave.js"></script><script src="https://sfxr.me/sfxr.js"></script>
You can then directly use thesfxr
namespace without requiring it.
Generate a sound effect using a preset algorithm and play it using webaudio API.
constsfxr=require("jsfxr").sfxr;constpreset="pickupCoin";constsound=sfxr.generate(preset);sfxr.play(sound);
Available presets arepickupCoin
,laserShoot
,explosion
,powerUp
,hitHurt
,jump
,blipSelect
,synth
,tone
,click
, andrandom
.
You can also use the interface athttps://sfxr.me to find the sound you want and then use the sound definition.Click the "serialize" button and copy the JSON code for the sound you want.You will get a datastructure that you can use like this:
varsound={"oldParams":true,"wave_type":1,"p_env_attack":0,"p_env_sustain":0.31718502829007483,"p_env_punch":0,"p_env_decay":0.2718540993592685,"p_base_freq":0.2612<F2>6191208337196,"p_freq_limit":0,"p_freq_ramp":0.43787689856926615,"p_freq_dramp":0,"p_vib_strength":0,"p_vib_speed":0,"p_arp_mod":0,"p_arp_speed":0,"p_duty":1,"p_duty_ramp":0,"p_repeat_speed":0.7558565452384385,"p_pha_offset":0,"p_pha_ramp":0,"p_lpf_freq":1,"p_lpf_ramp":0,"p_lpf_resonance":0,"p_hpf_freq":0,"p_hpf_ramp":0,"sound_vol":0.25,"sample_rate":44100,"sample_size":8};vara=sfxr.toAudio(sound);a.play();
You can also use the short URL compressed version of the sound:
vara=sfxr.toAudio("5EoyNVSymuxD8s7HP1ixqdaCn5uVGEgwQ3kJBR7bSoApFQzm7E4zZPW2EcXm3jmNdTtTPeDuvwjY8z4exqaXz3NGBHRKBx3igYfBBMRBxDALhBSvzkF6VE2Pv");a.play();
You can also access an array of samples.By default the buffer contains audio rendered at a sample rate of44100
.
var buffer = sfxr.toBuffer(sound);console.log(buffer);
Additionally you can get a dataURI for a wav file of the sound:
var a = sfxr.toWave(sound);console.log(a.dataURI);
You can convert between the base58 short-url encoded format and JSON usingb58encode
andb58decode
:
var b58string = sfxr.b58encode(sound);var sound = sfxr.b58decode(b58string);
You can also access the lower level classesSoundEffect
andParams
if you need to.This can be useful for caching the internal representation for efficiency, or mutating the sound withparams.mutate()
.
APro version of Jsfxr is available with enhanced features like the ability to save sounds to packs and download a zip file of all wavs.
- Application:http://sfxr.me/
- Source code:https://github.com/chr15m/jsfxr/
- Dr. Petter for inventing sfxr.
- Eric Fredricksen for creating this port.
- riffwave.js:http://www.codebase.es/riffwave/
- jquery-ui:http://jqueryui.com/
About
JavaScript sound effects generator.
Topics
Resources
License
Uh oh!
There was an error while loading.Please reload this page.
Stars
Watchers
Forks
Uh oh!
There was an error while loading.Please reload this page.
Languages
- JavaScript74.2%
- HTML25.8%