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forked fromgrumdrig/jsfxr

JavaScript sound effects generator.

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chr15m/jsfxr

 
 

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Quick 'n' easy game sound effects generator.

App 👉https://sfxr.me

About |Use as a library |Jsfxr Pro

About

A port ofsfxr to HTML5 by Eric Fredricksen.Maintained by Chris McCormick.

jsfxr screenshot

Library

You can use the jsxfr library to generate and play sounds in your JavaScript game code.

Node

Install it:

npm i jsfxr

Require it:

const sfxr = require("jsfxr").sfxr;

SeeAPI below for usage examples.

Browser

Include the scripts in your page:

<script src="https://sfxr.me/riffwave.js"></script><script src="https://sfxr.me/sfxr.js"></script>

You can then directly use thesfxr namespace without requiring it.

API

Generate a sound effect using a preset algorithm and play it using webaudio API.

constsfxr=require("jsfxr").sfxr;constpreset="pickupCoin";constsound=sfxr.generate(preset);sfxr.play(sound);

Available presets arepickupCoin,laserShoot,explosion,powerUp,hitHurt,jump,blipSelect,synth,tone,click, andrandom.

You can also use the interface athttps://sfxr.me to find the sound you want and then use the sound definition.Click the "serialize" button and copy the JSON code for the sound you want.You will get a datastructure that you can use like this:

varsound={"oldParams":true,"wave_type":1,"p_env_attack":0,"p_env_sustain":0.31718502829007483,"p_env_punch":0,"p_env_decay":0.2718540993592685,"p_base_freq":0.2612<F2>6191208337196,"p_freq_limit":0,"p_freq_ramp":0.43787689856926615,"p_freq_dramp":0,"p_vib_strength":0,"p_vib_speed":0,"p_arp_mod":0,"p_arp_speed":0,"p_duty":1,"p_duty_ramp":0,"p_repeat_speed":0.7558565452384385,"p_pha_offset":0,"p_pha_ramp":0,"p_lpf_freq":1,"p_lpf_ramp":0,"p_lpf_resonance":0,"p_hpf_freq":0,"p_hpf_ramp":0,"sound_vol":0.25,"sample_rate":44100,"sample_size":8};vara=sfxr.toAudio(sound);a.play();

You can also use the short URL compressed version of the sound:

vara=sfxr.toAudio("5EoyNVSymuxD8s7HP1ixqdaCn5uVGEgwQ3kJBR7bSoApFQzm7E4zZPW2EcXm3jmNdTtTPeDuvwjY8z4exqaXz3NGBHRKBx3igYfBBMRBxDALhBSvzkF6VE2Pv");a.play();

You can also access an array of samples.By default the buffer contains audio rendered at a sample rate of44100.

var buffer = sfxr.toBuffer(sound);console.log(buffer);

Additionally you can get a dataURI for a wav file of the sound:

var a = sfxr.toWave(sound);console.log(a.dataURI);

You can convert between the base58 short-url encoded format and JSON usingb58encode andb58decode:

var b58string = sfxr.b58encode(sound);var sound = sfxr.b58decode(b58string);

You can also access the lower level classesSoundEffect andParams if you need to.This can be useful for caching the internal representation for efficiency, or mutating the sound withparams.mutate().

Jsfxr Pro

APro version of Jsfxr is available with enhanced features like the ability to save sounds to packs and download a zip file of all wavs.

Jsfxr Pro Screenshot

Links

Thanks

Languages

  • JavaScript74.2%
  • HTML25.8%

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