Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

Standalone Radar Control for DCS World

NotificationsYou must be signed in to change notification settings

Wizxrd/StandaloneRadarControl

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

98 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Description

Standalone Radar Control orSRC for short, is a completely free solution and as the title suggests a standalone radar control software used for ATC/GCI/AIC outside the DCS World environment.

Documentation

Client

Getting Started

  1. Download the latestSRC Release source.zip.
  2. Extract the files from the .zip, place the folder in a location of your choosing.
  3. Navigate to theClient Folder and run theClient.exe.

FAQ

Q: What is this?
A: A standalone solution to control players via a radar scope outside of DCS World, most commonly known asATC,GCI, andAIC.

Q: Do I need to have DCS World installed/own any maps?
A: No!

Q: Does this use Tacview/DCS-gRPC/Mist/Moose?
A: No, SRC Server version utilizes custom standalone export scripts written in lua.

Q: Is this a module for DCS World?
A: No, it is entirely standalone and the only requirements for the client version are listedhere.

Requirements

  • Windows 10 or 11
  • Keyboard + Mouse
  • Internet
  • Latest version of.NET 8.0+

Windows

WindowDescription
CONNECTWhere saved server profiles are and starting a connection to a server.
MESSAGESWhere controllers and players in game can interact via messages.
CONTROLLERS LISTList of connected controllers and the side they're on.
SETTINGSQuick reference to keybinds and commands.
HELPQuick reference to keybinds and commands.

Connect Window

ConnectWindowSavedServer

  • To open the connect window, click theCONNECT button in the top left of the radar scope within theUCB, indicated with green text. Or use theLCtrl + F12 keybind.
  • For ease of use between different servers, it is highly recommended to save your server connection settings. To do so, all fields must be filled out and not left blank. Once filled out, you can then pressSAVE.
  • The newly created saved server will then appear as the last in the list within the drop down menu below theSAVED SERVERS combo box.
  • ToREMOVE a server profile, select the one you wish to remove from theSAVED SERVERS combo box, then clickREMOVE.
  • ThePASSWORD you input will determine the side you connect to, server owners should make this public knowledge, by default these passwords are as simple as "blue" and "red".
  • To connect, click theCONNECT button once you have filled out theSERVERIP:PORT,PASSWORD, andCALLSIGN text boxes.

Messages Window

  • To open the messages window, use the keybindLCtrl + M.
  • TheMESSAGES window provides a quick and easy way to chat with other controllers and players in game.
  • To open a specific chat, use the left mouse button on the button located at the top of the messages window.
  • Private message buttons can be removed with the right mouse button.
  • All, Allies, and Private Messages all have unique sounds to indicate when a message has been sent to that channel.
  • When a chat has been sent to a non-active channel, the text for that button will be in orange to indicate an unread message.
Message TypeDescription
ALLMessages that all controllers and players in game can see.
ALLIESMessages that only your allies can see for controllers and players in game.
Private MessagesPrivate messages between a controller or player in game that no one else can see.
All Messages

MessageToAll

  • Messages that players and controllers send to all, will be shown as such for both the controllers message window and the DCS in game chat window.
Allies Messages

MessageToAllies

  • Message that only players and controllers of a certain coalition can see.
Private Messages

PrivateMessage

  • To start a new private message, type.pm "CALLSIGN" into any channel.
  • These messages are only only seen between controller-controller and controller-player.
  • private messages can be sent to anyone, on anyside.
  • ForPLAYERS IN GAME, they must use.pm "CALLSING" ~Message. The~ indicates the end of the callsign and start of the message to a controller.
  • Private messages to controllers from players can also be sent in either theALL orALLIES chat windows.

Controllers List Window

ControllerListWindow

  • To open the controllers list use the keybindLCtrl + L
  • Shows currently connected controllers indicated by the position they've connected as,BLUE,RED, orADMIN followed by their callsign used to connect.

Settings Window

SettingsWIndow

  • Can be opened clicking theSETTINGSUCB or by using the keybindLCtrl + S
SettingDescription
CursorChange the cursor used within the radar scope.
Full METARToggle the METAR to full or partial.
True HeadingToggle to show True Headings globally
Enemy CallsignsToggle to show enemy callsigns.
Shift ZoomToggle to use the SHIFT key in addition to mouse wheel for zooming.
Metric UnitsToggle to show Metric Units globally.
Discord PresenceToggle to show information about the server your connected to in your discord Presence.
Cursor
CursorDescription
ScopeScope with open center and crosshair.
CrossCrosshair with no open center.
Scope Cursor

Scope

Cross Cursor

Cross

Full METAR

FullMETAR

  • When checked you will get the full metar.

PartialMETAR

  • When unchecked, you will only get a partial metar that includes the ICAO, Wind/Speed, and Altimeter.
True Heading

MagAndTrue

  • When checked all labels that provide heading will also show a true heading.

MagOnly

  • When unchecked all labels that provide a heading willnot provide a true heading.
Enemy Callsigns

EnemyWithCallsign

  • When checked enemy contacts will display the callsign.

EnemyNoCallsign

  • When unchcked enemy contacts willnot display the callsign.
Shift Zoom
  • When enabled SHIFT is required in addition to mouse wheel to zoom.
  • When disabled SHIFT is not required with mouse wheel to zoom.
Metric Units

MetricUnits

  • When enabled all contacts and BR/BE information will be in Metric.
  • When disabled all contacts and BR/BE information will be in Imperial.
Discord Presence

DiscordPresence

Help Window

HelpWindow

  • The help window is a quick reference to keybinds, commands and a brief description.
  • Can be opened by clicking theHELPUCB located above theMCB, or by using the keybindLCtrl + H.

Keybinds

KeybindDescription
LShift + Mouse WheelRange Zoom In/Out
LCtrl + Mouse WheelRange Rings Inc/Dec
LShift + F1-F5Saves a center position and zoom to the F1-F5 keys.
F1-F5Toggles to a saved center position and zoom.
LCtrl + F6ToggleMCB
LCtrl + F7Full Screen Borderless
LCtrl + F8Minimize/Maximize
LCtrl + F12Connect Window/Disconnect
LCtrl + SSettings Window
LCtrl + HHelp Window
LCtrl + MMessages Window
LCtrl + LControllers List
LCtrl + QToggle Bullseye On BRAA
LCtrl + WToggle Bullseye On Cursor
LCtrl + EToggle Cursor Ring
LCtrl + RPlace Rings
LCtrl + AToggle Friendly RWR Labels
LCtrl + ZToggle Enemy RWR Labels
LCtrl + XBRAA Line From Bulls
LCtrl + CPlace Center
LAlt/RAlt + BRAARubber band zoom screen to match the width of theRange of the BRAA line.
EscapeClearcommand text / clear find square

Enter Commands

  • Type any of the followingcommands followed by pressingENTER on your keyboard.
CommandsDescription
RW <ICAO>Toggle Runways
RW TAToggle All Runways for the map
TW <ICAO>Toggle Taxiways
TW TAToggle All Taxiways for the map.
AB <ICAO>Toggle Runways & Taxiways at an airbase
LC <ICAO> <RUNWAY>Toggle Runway Localizer
OCToggle Center/Off Center
LB DADelete All Linked BRAA's
LB DLDelete Last Linked BRAA
LB TL <INDEX>Toggle BRAA Line At Index
LB DI <INDEX>Delete Linked BRAA At Index
FA <ALT> <ALT>Set Filtered Alt (3 DIGIT)
MT S <ICAO>Subscribe To METAR
MT U <ICAO>Unsubscribe From METAR
MT U AUnsubscribe From All METAR's
LM CALoad Caucasus MAP
LM SYLoad Syria MAP
LM PGLoad Persian Gulf MAP
CR <RADIUS>Set Cursor Ring Range
FIND <ICAO/BEACON>Find a airport or beacon indicated with green flashing block.
BEPlace New Bullseye
BE RSReset Bullseye Reference To Default
GMToggles bothGeoMaps for Airbases and Beacons.
GM ABToggles theGeoMaps for Airbases.
GM BCToggles theGeoMaps for Beacons.

Click Commands

  • Type any of the followingcommands followed by using theLeft Mouse Button on the item.
CommandsDescription
CA <RADIUS>Set Conflict Alert Range
CADisable conflict alert on a contact
1-9Sets a customLeader Direction
0ResetsLeader Direction back to global.
LL <Length>Sets a customLeader Length
LLResetsLeader Length back to global.
MF <RADIUS> <ALT> <ALT>Merge Flight to remove datablocks and history surrounding the flight lead.
MFRemoves theMerge Flight
CS <Callsign>Change A Contacts Callsign
CSReset Callsign
MEIfSettings Metric Units aredisabled, use this command to toggle between Metric and Imperial.
IMIfSettings Metric Units areenabled, use this command to toggle between Imperial and Metric.

Upper Control Buttons

UCB

ButtonDescription
CONNECTUsed to open the connect window.
PROFILENot implemented, will be used to edit saved configuration profiles.
SETTINGSNot fully implemented at this time, but will be used to change settings within the client.
HELPQuick reference tokeybinds andcommands.

Main Control Buttons (MCB)

MCB

  • When within a submenu of an MCB, the currently selected MCB will be highlighted, to select another MCB you must first click the highlighted button to exit the submenu.
ButtonDescription
RANGEControls the scopes zoom in/out.
PLACE CNTRAllows a secondary center position to be placed by using the left mouse button anywhere within the scope.
OFF CNTRIndicates when you are off of the default center position.
RRRange Rings, defines the distance between each range ring, indicated inNautical Miles.
PLACE RRAllows a secondary range ring center position to be placed by left clicking anywhere within the scope.
RR CNTRIndicates when you are off of the default range ring center position.
MAPSOpens the maps submenu to show available maps to display.MAPS are based off of real world ARTCC/FIR boundaries.
GEOMAPSOpens the geographic maps submenu for airports and beacons.
BRITEOpens the brightness submenu.
CHAR SIZEOpens the character size submenu.
FILTEROpens the filter submenu.
SHIFTOpens the shift submenu.
DATA BLOCKOpens the data blocks submenu.

RANGE

  1. HoldingLShift + Mouse Wheel to zoom in/out from the center of the scope.
  2. Use the left mouse button on theRANGE button, then use your mouse scroll wheel while the cursor is within the button to zoom in/out from the center of the scope.

PLACE CNTR

  1. Use the left mouse button on thePLACE CNTR button, then click anywhere within the scope to place a new center.
  2. Use the commandLCtrl + C to place a new center based off where the scopes center is currently looking.

OFF CNTR

  1. If the button is in dark color, you're currently at the default center.
  2. If the button is highlighted in a light color, it indicates you are currently off of the default center.
  3. If a secondary center position has been placed, you can use the left mouse button on this button to toggle between the default and placed center positions.

RANGE RINGS

RangeRings

  1. HoldingLShift + Mouse Wheel to increase/decrease the distance between range rings.
  2. Use the left mouse button on theRR button, then use your mousescroll while the cursor is within the button to increase/decrease the range between rings.

PLACE RR

  1. Use the left mouse button on thePLACE RR button, then click anywhere within the scope to place the range rings at a new location.
  2. Use the commandLCtrl + R to place the rings at a new location based off where the scopes center is currently looking.

RR CNTR

  1. If the button is dark in color, you're currently at the default location of the range rings.
  2. If the button is a highlighted color, the location of the range rings is off of the default center location.
  3. If a secondary location for range rings have been placed, Use the left mouse button on this button to toggle between the default and placed range ring positions.

MAPS

Maps

  1. Within theMAPS submenu, you will be preseneted with options to select a map. To select a map, Use the left mouse button on the map you wish to display. Currently these areCaucasus,Syria, andPersian Gulf. More maps will come in time, while also letting them be customized by the controller or server owners.
  2. Additionally you will see aGEOMAPS button, left clicking this button will display within the radar scope a quick look list of airports indicated byICAO,AIRBASE, andRUNWAYS. this is useful for theAB,RW,TW, andLC commands.

GEOMAPS

GeoMaps

ButtonDescription
AIRBASESDisplays a list of Airbases by ICAO, Name, and Runways.
BEACONSDIsplays a list of Beacons by Callsign, Name, Channel, Frequency, and Type.
AIRBASES GEOMAPS

AirbaseGeoMaps

BEACONS GEOMAPS

BeaconGeoMaps

  • Quick reference for theFIND command.

BRITE

Brite

  • To change the brightness, use the left mouse button on the button you wish to change the brightness of, then use your mouse scroll while the cursor is within the button to increase/decrease the brightness.
ButtonDescription
FIRChanges the brightness of the ARTCC/FIR sectors.
RRChanges the brightness of the range rings.
BRChanges the brightness of the BRAA line & Bullseye on cursor.
CMDChanges the brightness of the command text.
CTChanges the brightness of the contact dots.
HSChanges the brightness of the history dots.
DBChanges the brightness of a contacts datablock.
VVChanges the brightness of a coontacts velocity vector.
RWChanges the brightness of runways.
TWChanges the brightness of taxiways.
LCChanges the brightness of localizers.

CHAR SIZE

CharSize

  • To change the character size, use the left mouse button on the button you wish to change the character size of, then use your mouse scroll while the cursor is within the button to increase/decrease the character size.
ButtonDescription
DBChange the character size of datablocks.
BRChange the character size of the BRAA line & Bullseye on cursor.
LBChange the character size of the linked BRAA list.
CMDChange the character size of the command text.
TMChange the character size of the mission & game run time.
DTChange the character size of the mission date.
MTChange the character size of METAR's
GMChange the character size of the GEOMAP.
RWRChange the character size of the RWR air defense & ship labels.
BCNChange the character size of the beacon display information

FILTER

Filter

  • To toggle aFILTER** on/off, use the left mouse button on the button. when highlighted it will indicate the feature is enabled. if dark in color the feature is disabled.
  • FA Filter Altitude is the only exception, being always enabled. If clcked, it will show the minimum/maximum filtered altitude blocks in hundreds of feet.
ButtonDescription
TIMEToggle the display of mission & game run time
DATEToggle the display of the mission date
ALTWhen clicked, shows the filtered altitude block in hundreds of feet
CRSToggle the display of the crosshair located in the center of the scope
VECToggle contacts to display a velocity vector line
HISTToggle contacts to display a history track
ISOToggle the display of isolines
RRToggle the display of the range rings.
BCNToggle the display of Beacons.
FIRToggle the Display of the Flight Information Region Sectors
BR BULLToggle the display of bullseye reference after the BR text
BULL CURSToggle the display of the bullseye reference linked to the mouse cursor
BULLToggle the display bullseye for the side you're connected to
CURS RINGToggle the display of the cursor ring linked to the mouse cursor
FRND DETToggle the display of friendly detection rings
ENMY DETToggle the display of enemy detection rings
FRND THRToggle the display of friendly threat rings
ENMY THRToggle the display of enemy threat rings
FRND RWRToggle the display of friendly RWR air defense & ship labels
ENMY RWRToggle the dispaly of enemy RWR air defense & ship labels

SHIFT

Shift

  • to utilize a shift button, use the left mouse button on the button and then while your mouse cursor is within the button use the mouse scroll wheel to increase/decrease the data.
ButtonDescription
RR DISTChange the maximum range for rings to be displayed in nautical miles.
LOC DISTChange the length of localizer lines in nautical miles.
POS HISTChange the maximum amount of position history dots for contacts to display.
TRK HISTChange the amount of times a contact will move before a position history dot is updated behind the contact.
CONT SIZEChange the size of the contact dots.
HIST SIZEChange the size of the history dots.
RWY WIDTHChange the width of runway lines.
TWY WIDTHChange the width of taxiway lines.
LOC WIDTHChange the width of localizer lines.
CURSOR RNGChange the radius of the cursor ring on the mouse cursor.
CFLCT ALRTChange the volume on conflict alerts.

DATA BLOCK

DataBlockSubMenu

  • To use a data block button, use left mouse button on the button then use the mouse scroll wheel to increase/decrease the data.
ButtonDescription
LDR DIRSets all contacts to a specifc direction, this will not effect contacts given a custom leader direction.
LDR LENSets all contacts leader lines to a specific length. Similar to leader direction, this will not effect contacts given a custom leader length.

Scope Reposition

  1. To reposition where the scope is looking, click and hold the right mouse button, then move your mouse.
  2. If a secondary center position has been placed withPLACE CNTR, you can click this button to toggle back and forth to reposition.

Cursor Ring

  • The cursor ring is a ring that moves around the scope centered on your cursor, with a radius set in Nautical Miles.
  • Can be toggled off via theFILTER submenu, or withLCtrl + Z.
  • The radius of the cursor ring can be set via theSHIFT submenu, or with the commandCR <DIST>.

BRAA

BRAA

  • Should be noted that all BRAA information only providesBEARING & RANGE
  • To start aBR, click and hold the left mouse button then move your mouse around the scope.
  • BR text is always indicated with anorange color

BR From Bullseye

BRAAFromBulls

  • BR Line from the bullseye, before or after starting aBR useLCtrl + X to snap the starting point of yourBR line from the bullseye.

BR With Bullseye

BRAABulls

  • BR with bullseye reference, Similar toBR, click and hold the left mouse button then move your mouse around the scope.
  • This can be toggled within theFILTER submenu.
  • Bullseye information is indicated in ayellow color.

Linked BRAA

StartLinked
EndLinked
LinkedList

  • LinkedBR will automatically be added to the LinkedBR List located in the right upper corner underneath the mission date.
  • Initiating a LinkedBR will show anORANGE ring around the contact for indication a link has started.
  • Ending a linkedBR on a contact will also show an orange ring around the intended contact.
  1. useLCtrl + Left Mouse Button to click on a contact and then release the keybind. Then UseLeft Mouse Button on the second contact initiate the LinkedBR.
  • or
  1. useLCtrl + Left Mouse Button continue to holdLeft Mouse Button, then release it over the second contact to initiate a LinkedBR.

Linked List

  • List of all linkedBR's between contacts with the ability to toggle the connecting line between contacts.
  1. To toggle the connecting line between contacts on or off, use left mouse button on the intended item in the list.
  2. To remove a link entirely from the list and the connecting line, use right mouse button on the intended item in the list.

Bullseyes

BlueBullseye

  • Blue bullseyes that are placed by the mission creators will be indicated in a dark blue color, with a center dot and 2 surrounding rings.

RedBullseye

  • Red bullseyes that are placed by the mission creators will be indicated in a dark red color, with a center dot and 2 surrounding rings.

Placed Bullseyes

  1. To place a bullseye, use the commandBE and press enter, a bullseye will appear at the center of your scope.
  • To move a placed bullseye, useLeft Mouse Button, click the bullseye and continue to hold and move your mouse cursor.
  • To set a placed bullseye as a new reference, useRight Mouse Button and click the bullseye.
  • To reset the bullseye reference back to the mission default, use the commandBE RS
  • To delete a placed bullseye useDouble Left Mouse Button and click the bullseye.
  • NOTE: If you've placed a bullseye and set it as a reference, when you delete it, the reference will go back to the last placed one. If there are no more placed bullseyes left after the last one you delete, it will go back to the default mission bullseye.

BluePlacedBullseye

  • Blue placed bullseyes will be indicated in a light blue color with 2 rings.

RedPlacedBullseye

  • Red placed bullseys will be indicated in a light red color with 2 rings.

Bulls Cursor

BullsCursor

  • ProvidesBEARING & RANGE to the bullseye.
  • Bullseye information is always displayed with ayellow color
  • Bulls cursor is a constant reference to your connected sides bullseye that follows your cursor around the scope.
  • This can be toggled within theFILTER submenu.
  • Only available when fully connected to a server.

Contacts

  • If you are reading this, at this time further data block customization is limited, contacts will eventually have a global and local properties window.

Color Classifications

Friendly Player

FriendlyPlayerContact

  • Friendly contacts are indicated with abright light blue color.
Friendly AI

FriendlyAIContact

  • Friendly contacts are indicated with adim light blue color.
Enemy Player

EnemyPlayerContact

  • Enemy contacts are indicated with abright light red color.
Enemy AI

EnemyAIContact

  • Enemy contacts are indicated with adim light red color.
Neutral AI

NeutralContact

  • Neutral AI contacts are indicated with aBright green color.

Data Blocks

DataBlock

Data Block Fields
FieldInformation
0Callsign
1Type
2Heading
3Altitude
4Ground Speed
Callsign
  • Callsigns will show a connected player username, or if an AI the unit name.
Type
  • Type will be the dcs unit typeName of the aircraft.
Heading
  • Shown is Magnetic then True heading.
Altitude
  • Indicated inhundreds of feed.
Ground Speed
  • Indicated inKnots parallel to the ground.

Leader Direction

  • depicted below is a data block in leader direction number 9, NE.
  • If a custom direction is given, it will be unchanged by theDATA BLOCK button.

Location9

  1. To set a custom leader direction of a data block per contact, type any of theNumbers below, without pressing enter, then click a contact.
NumberLocation
1SW
2S
3SE
4W
5CENTER
6E
7NW
8N
9NE
0Reset

Leader Length

  • Leader lines extend from the contact, to the data block in positions other than number 5, center.
  • Lengths are avaiable from 1-10.
  1. To set a custom leader length per contact, use the commandLL <Length>, without pressing enter then click a contact.

Type Modifier

TypeDescription
AAttack
BBomber
CCargo
FFighter
KTanker
RRecon
WAWACS
SSearch and Rescue Helicopter
UTransport Helicopter

Velocity Vectors

  • Velocity Vectors are projected along the contacts true heading track and extend and retract based upon the contacts ground speed.
  • Can be toggled on/off in theFILTER submenu.

History

  • History is a track of the last known positions of the contact.
  • Can be toggled on/off in theFILTER submenu.
  • More or less history can be displayed via theSHIFT submenu.

Conflict Alerts

ConflictAlertRing
Conflict

  • Conflict alerts can only be added to a friendly contact and will only indicate a conflict when an enemy contacts enters within the radius set for the alert.
  • Conflict alert rings are in Nautical Miles.
  1. Add a conflict alert to a contact by using the commandCA <RANGE>.
  2. The command will await for you to click the intended contact, once a contact is clicked a ring the same color of the contact will appear around it.
  3. When a conflict arises, the ring will turn abright red color, red textCA will appear in to the right of the contact and an audible tone will start playing.
  4. To toggle the conflict alert audio for a contact, use left mouse button on the contact.
  5. To remove a conflict alert for a contact, use the commandCA. The command will await for you to click on the contact you intended to remove conflict alerts for.

Coasting Contacts

CoastBrightCoastDark

  • Contacts will enter aCoasted state if they stop receiving updates.
  • When in the coasted state, the contact & datablock will start to flash andCST will appear in green text to the left of the contact

Filter Altitudes

  • In the example below, the filter altitude is set from002 to040.

Merge Flights

MergeFlight

  • Merging flights is useful for contacts flying in formation, it will remove the datablock and history of the wingman surrounding the winglead, filterable by a radius and min/max altitude in relation to the flight lead.
  1. To merge a flight, use the commandMF <RADIUS> <MIN_ALT> <MAX_ALT> without pressing enter, click the flight lead.
  • Example:MF 5 020 020, this will filter out the datablocks and history of wingmen within 5NM within 2000FT below and within 2000FT above.

FilterAltitudes

  • In hundreds of feet, above sea level.
  • Filter altitudes can be set with the commandFA <ALT> <ALT>, where the first alt is the minimum and second is the maximum.
  • Contacts above the minimum and below the maximum will be shown.

Airbases

Airbase

  • Airbases can be displayed with the commandAB <ICAO>, it will show all runways and taxiways.
  • To toggle the display of all runways for an airbase you can use the commandRW <ICAO>.
  • To toggle the displau of taxiways for an airbase you can use the commandTW <ICAO>.
  • The length and width of the runways & taxiways can be changed in theSHIFT submenu.

Localizers

Localizer

  • To toggle the display of a localizer for a runway, use the commandLC <ICAO> <RW>.
  • The length and width of the localizers can be changed in theSHIFT submenu.

METAR

METAR

  • METAR's are available to activate for airbases only.
  • Because DCS, winds, visibility, clouds, temperature, and dew point are the same all over the map, the Altimeter however is accurate to the location. Visbility is also weird, even in cases of heavy rain, the visibility remains at 10SM.
  1. To subscribe to a metar at an airport, use the commandMT S <ICAO>.
  2. To unsubscribe from a metar, use the command **MT U <ICAO>.
  3. You can also unsubscribe from all METAR's using the commandMT U A.

Air Defense & Ship Defense Rings

AirDefenseShipDefense

  • Detection rings indicated with abright yellow color
  • Threat rings indicated with abright red color
  • RWR Labels, are at the location of the position of the defense. Indicated with NATO type identifiers. ABlue color indicates friendly, aRED color indicates enemy.
  1. Using left mouse button on the RWR label, you can toggle the display of individual detection rings.
  2. Using right mouse button on the RWR label, you can toggle the display of individual threat rings.
  3. In theFILTER submenu, you can also toggle all friendly and enemy detection/threat rings, and RWR labels.
  4. You can also use the commandsLCtrl + W to toggle all friendly RWR labels andLCtrl + S to toggle all enemy RWR labels.

Time & Date

Time

Time

  • Mission time is located in the upper left corner below theMCB.
  • Mission run time since mission start is located in the upper left corner, below the mission time.

Date

Date

  • Mission Date is located in the upper right corner.

Isolines

Isoline

  • Isolines are displayed in agreen color and indicate differences in terrain height.
  • To keep performance up, the height differences depecited for each map is slightly different.
  • DCS provides no proper way of exporting terrain height in a proper manner, therefor the data is based off real world current day data.
  • Caucasus terrain heights between lines is around 1500M.
  • Syria and Persian Gulf terrain heights between lines is around 700M.

Crosshair

  • The crosshair is located directly at the center of the scope, and is useful when using the place center and place rings keybinds.

Bullseye

Bullseye

  • Bullseye is indicated with a center dot and two rings, in the color of the side you're connected to.

Sectors

Sectors

  • Based on real world ARTCC/FIR boundaries.
  • Displayed in ayellow color.

Find

FindICAOFind

  1. To find anairport use the commandFIND <ICAO> and press enter. A green flashing square will appear at the place you're finding.
  2. To find abeacon, VOR, DME, VORTAC, VORDME, and TACAN use the commandFIND <CALLSIGN>. A green flashing square will appear at the place you're finding.
  3. Once you've found the flashing square, use theEscape key on your keyboard, orLeft Mouse Button anywhere on the scope.

Beacons

Beacons

  • Beacons are displayed with a yellow dotted ring, you can useLeft Mouse Button on the beacon to display more information about it.

Command Area

Commands

  • Located on the left side edge of the screen centered to be always in the middle.
  • Displayed in ayellow color

[8]ページ先頭

©2009-2025 Movatter.jp