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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of theUnreal Engine Modding Discord - please join if you want discuss use of these tools or just general UE modding!
Note
The tag[CU] before a tool means that it isCommonlyUsed by multiple UE modding communities, so is recommended for personal use.
The tag[PW] before a tool means that it isPaywalled.
If you are an UE game developer, and want to know how some of these tools are used to mod your games, please refer to thedeveloper guide.
Categories are not ordered by any means, except for CU tools at the top.
Any tool that is not listed here, but should be, please submit a pull request.
Warning
Some of these tools may be unmaintained and/or outdated, but are still useful for people writing their own tools and may want to see how others implemented their tools.
Tools that deal with packing and unpacking the UE4 archive files.
- [CU]UnrealPak - Put together byFluffyQuack
- UnrealPak version from 2016 that is seemingly compatible with any UE4 game
- [CU]QuickBMS - Written byLuigi Auriemma
- Allows for fast unpaking of many types of files including
.pak
files - Does not work for
IoStore
container files (.ucas
/.utoc
) - Download link for the UE
.bms
script
- Allows for fast unpaking of many types of files including
- [CU]repak - Written bytruman
- Supports reading all pak versions with compression/encryption and writing all pak versions
- Multithreaded unpacking, roughly 2x faster than the built in UnrealPak tool
- [CU]retoc - Written bytruman & Archengius
- A CLI tool for packing/unpacking
IoStore
container files (.ucas
/.utoc
+.pak
) - Supports converting between Zen assets (such as those extracted by
FModel
) and legacy assets (.uasset
/.uexp
) - Assets unpacked by it can be modified using
UAssetGUI
and then repacked by it - Supports all
IoStore
UE versions (but with some limitations for UE4 versions)
- A CLI tool for packing/unpacking
- [CU]ZenTools - Written byArchengius & maintained byLongerWarrior
- Extracts cooked packages (
.uasset
/.uexp
) from theIoStore
container files (.ucas
/.utoc
+.pak
) - The extracted files can then be opened with any asset editor and repacked back into the
IoStore
container using UnrealPak - Only supports UE5.1-5.4
- Original repository (5.3 & 5.4 fix will not seem to be uploaded to it)
- Use the below
IOStorePackager
tool to repack the cooked assets back into theIoStore
container files
- Extracts cooked packages (
- [CU]ZenTools UE4 - Written byWistfulHopes
- A fork of the above ZenTools but only supports 4.25 - 4.27 (all UE4 IoStore versions)
- A method to repack assets into IoStore container files using UnrealPak can be foundhere
- [CU]UnrealReZen - Written byNoobInCoding
- UnrealReZen is for packing
IoStore
container files (.utoc
and.ucas
) - Only works with Zen assets format, which is not the same as legacy cooked assets (e.g. ZenTools or UnrealPak output)
- UnrealReZen is for packing
- PakMaster - Written byAriesLR
- A GUI Wrapper for Repak, ZenTools, and UnrealPak
- repak wrappers - Put together byMythical
- Windows wrapper scripts for repak
- Easier for newer modders to use than repak's CLI requirement
- IOStorePackager - Written byNarknon
- A simple GUI for packaging/repackaging cooked assets as
IOStore
- Made withtuw
- A simple GUI for packaging/repackaging cooked assets as
- UEcastoc - Written bygitMenv
- UEcastoc is a WIP tool to unpack and pack
IoStore
container files (.ucas
/.utoc
+.pak
)
- UEcastoc is a WIP tool to unpack and pack
- TocPatcher - Written bykboykboy
- Designed to modify
.utoc
files to allow mods to work for games using bothIoStore
andPak Signing
- Designed to modify
- unpak - Written bySpuds
- A "no nonsense" unreal pak parser that doesn't force files to be extracted, only converts entries to bytes when requested and supports all pak versions
- Deprecated in favour of repak
- U4Pak - Written bypanzi
- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
- ue4pak - Written byVilsol
- Parses and extracts data from UE4 Pak files
- U4Pak - Rust - Written bypanzi
- Rust port of U4Pak
Tools that deal with editing and parsing the UE4 asset files, with formats including.uasset
,.uexp
,.ucas
,.utoc
,.umap
etc.
- [CU]UE Viewer (AKA UModel) - Written byGildor
- UE Viewer (formerly known as UModel) is the standard tool for viewing and extracting UE4 game content, particularly models and textures
- [CU]FModel
- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
- [CU]CUE4Parse - Maintained by the FModel developers
- C# Parser and API for UE packages & assets, used primarily by FModel
- [CU]UAssetGUI - Written byatenfyr
- A GUI for UAssetAPI
- [CU]UAssetAPI - Written byatenfyr
- A C# API for reading and writing UE4 .uasset files from 4.0 - 4.27+
- Asset Editor - Written bykaiheilos
- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
- UAssetEditor - Written byoshock
- A C# Unreal
IoStore
UAsset Editor
- A C# Unreal
- KismetEditor view for UAssetGUI - Written bytrumank
- A graph view similar to blueprints but on the kismet instruction level
- Displays a limited set of instructions/parameters
- BlueprintToCpp - Written byKrowe-moh
- A tool that converts Unreal Engine Blueprints to C++ to help visualise the blueprint logic
- Kismet Analyzer - Written bytrumank
- Tools for analyzing and manipulating kismet bytecode in cooked Unreal Engine assets
- Kismet Decompiler - Written byYangff
- Proof of concept fork of the above that converts kismet bytecode to typescript to help visualise the blueprint logic
- stove - Written byspuds
- A visual editor Unreal Engine cooked map files
- Allows you to transplant actors from other maps, move actors, etc
- spaghetti - Written byspuds
- A function hooker for cooked Unreal Engine blueprints
- unreal_asset - Written bylocalcc, kronsti219 & spuds
- A rust port of UAssetAPI
- UnrealPakViewer - Written byjashking, translated to English by Spuds
- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
- Kismet Editor - Written bySolicenTEAM
- Kismet strings extractor and replacer
- Uses the UAssetAPI library as a base
- UPK Explorer for UE3 - Written byWastelander121 & FCH823
- Allows you to install texture packs created with UPK Explorer for UE3
- TFC Installer
- There is a dedicated category for discussion of this tool with the author in theUE Modding Discord
- Unreal Library - Written byEliotVU
- An UnrealScript decompiler API to parse Unreal package files (
.upk
,.udk
,.u
,.uasset
; etc), with support for Unreal Engine 1, 2, and 3
- An UnrealScript decompiler API to parse Unreal package files (
- UE Explorer - Written byEliotVU
- This is the GUI version of the above UELib
- JohnWickParse - Written bySirWaddles, FabianFG, WorkingRobot & Amrsatrio
- A parser for uasset, uexp and pak files
- UAsset JSON Serializer - Written byKein
- Converts .uasset fies to JSON, allows you to edit the JSON, then converts edits back into the original uasset
- DUAM - Written byDarthPointer
- CLI program with a lot of flexibility for editing uasset files
- UAssetConverter - Written byapproved
- An API to read, create, and modify .uasset and .uexp files
Tools that deal with editing the textures, animations and models from UE4 games.Short PSA: To get custom materials working in later UE4 versions, go toProjectSettings
then toPackaging
and setShareMaterialShaderCode
toFalse
, then cook them like you normally would.
- [CU]Blender3D Import PSK/PSA FORK - Written bymatyalatte
- Fork of the below tool, but automatically handles scaling/fbx export so its a bit more user friendly for not messing things up
- Blender3D Import PSK/PSA - Written byBefzz
- Blender3D Import
.psk
&.psa
addon imports meshes, skeletons and animations from.psk
and.psa
files to Blender3D
- Blender3D Import
- Blender 4.0 Import/Export PSK/PSA Plugin - Written byColin Basnett
- Actively maintained Blender 4.0 plugin (with support for older versions too) for importing and exporting
.psk
and.psa
files - Not to be confused with the above tools that are much older but do roughly the same things
- Actively maintained Blender 4.0 plugin (with support for older versions too) for importing and exporting
- UE4 DDS Tools - Written bymatyalatte
- Allows you to inject texture files directly into their original uassets without cooking for a large number of UE versions, and can do bulk operations via CLI
- Rokoko Studio - Written byRokoko
- Rokoko Studio is a powerful and intuitive software for recording, visualizing and exporting motion capture
- This plugin lets you stream your animation data from Rokoko Studio directly into Blender
- More useful for modding as it also allows you to easily record and retarget animations, for easy animation swaps
- Blender UEXP - Written byAlexP0
- Blender_UEXP creates a mesh in blender from a uexp to allow for edits, then writes modifications back into the uexp
- Dummy Materials Blender Plugin - Written bybleedn
- Secondary DL linkhere
- REQUIRES BLENDER 3.2
- A plugin to automate making dummy materials
- Just click a face, set up the variables it asks for in the 3D View, and click the button
- NVIDIA Texture Tools Exporter - Written byNVIDIA
- The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files directly from image sources
- Blender Bulk Export PSK/PSA to FBX - Written byZain#1873
- Uses UModel exported psk/psa
- Requiresthis plugin to run
- CUE4Parse Animation Assets Maxx Export Utility - Written byBuckminsterfullerene
- A C# program that uses CUE4Parse to mass export animation assets from any UE game
- Detailed instructions on how to use it can be found inthis wiki
- 3DSMax Bulk Export PSK/PSA to FBX - Written byGildor, adapted byAproydtix, further modified byBuckminsterfullerene
- Version of ActorX 3DSMax script that can bulk convert PSK/PSA to FBX
- Original Script by Gildor, and modifications by Aproydtix from OpenKH & Buckminsterfullerene
- Also will do deformation fixes to put an animation on a modified skeleton
- Extra modifications include: automatically clearing the scene when new model imported, adds ability to mass export animations in sub folders for specific directory layouts to make mass export process much faster
- Unreal Shader Map Extractor - Written byAeryn
- Extracts and helps identify shaders from Unreal material shadermaps
- CustomFModel build used in conjunction with command line utilities
- Requires an FName dump of your game to identify shaders
- Supports DX11/DX12 and all forms of compression, doesn't support IO Store games of version 5.0+
- Better Blender GLTF Importer
- A version of the GLTF importer for Blender that preserves bone orientation
- This is important for skeletal mesh modding, and allows bypassing PSK altogether
- [PW]Better Blender FBX Importer/Exporter
- Better FBX Importer & Exporter is for people who need to import FBX files into Blender and export FBX files to game engines
Tools that generate SDKs and dump the game's code.
- [CU]Unreal Engine 4/5 Scripting System (UE4SS) - Written by multiple contributors
- A UHT compatible header generator made byArchengius and an object dumper
- It can also dump all C++ headers from a game, including Blueprint actors
- Full instructions on how to use it can be foundhere
- The authors are active on theUE4SS Discord if you have any queries
- [CU]UE4 Game Project Generator - Written byArchengius
- Allows the creation of a game mod project using the UHT header dumps from UE4SS
- Full instructions on how to use it can be foundhere
- [CU]Dumper-7 - Written byFischsalat & Encryqed
- SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5
- UE4 Project Generator GUI - Written byspuds
- Provides a GUI for the UE4 Game Project Generator tool above
- Organises the CMD arguments for you in a GUI and generates reuseable batch files
- Unreal Engine Dumper - Written bySpuckwaffel & Hex0ffset
- UEDumper is a all in one dumper that supports UE 4.19 - UE 5.3
- Includes a live editor, where you can view the generated SDK at runtime and modify the games' memory
- UE Plugin Manifest Generator - Written byHeartlessSeph
- A simple script to make the plugin manifest for the project gen commandlet because <=4.17 games don't include them
- Usage is pretty simple, after fulling dumping your UE4 game just drag and drop the root extracted folder onto the program
- It'll spit out a file named "new.upluginmanifest" which can be renamed to whatever you want
- Add Object Initialiser To Actors in Project Files - Written bydedede123
- Adds object initializer to the constructor/static class of all Actor classes in your uproject files
- Modify to set the correct folder, and could be modified to apply to other types of classes as well if needed
- Unreal Mappings Dumper - Written byOutTheShade
- A dumper that generates mappings (.usmap) files for datamining Unreal Engine 5 games
- Unreal Dumper - Written byguttir14
- Generates the C++ headers for your game
- UE SDK Generator - Written bypolivilas
- Supports the generation of SDKs for any game on UE version 1-4
- UWP Dumper - Written byWunkolo, tunip3 & LukeFZ
- A DLL and Injector for dumping UWP applications at run-time to bypass encrypted file system protection
- PDBHeaderGenerator - Written byArchengius
- A tool to generate C++ headers from PDB files
- Unreal Finder Tool - Written byCorrM
- The outdated - but open-source - version of Cheatgear
- [PW]Cheatgear
- Useful for dumping a lot of the uFunction names and writing script mods on top of it
Tools that generate assets for the Unreal Engine Editor. Allows you to reconstruct the game's assets in the editor, in your own project. Saves a heap of time with manually dummying assets for blueprint modding. Example modkit projects can be found in theGame Specific Modkits section.
- JsonAsAsset - Written byTectors & GMatrixGames
- Takes FModel's exportable JSON data from a cooked asset and converts it into an Unreal Engine asset inside of the editor
- Only supports Unreal Engine 5
- UnrealPskPSA - Written byhalfuwu & bK
- Directly imports the ActorX formatted files (
.psk
/.pskx
/.psa
) into Unreal Engine inside of the editor - Only supports Unreal Engine 5
- Directly imports the ActorX formatted files (
- UEAssetToolkit - Written byArchengius
- Bulk converts JSON data from cooked assets into Unreal Engine assets inside of the editor
- AssetDumper can only be used as a plugin mod for games built modularly
- Confirmed to support UE4.25-4.27
- UEAssetToolkitGenerator - Written byLongerWarrior
- Bulk converts cooked assets into UEAssetToolkit-compatible JSON
- Confirmed to support UE4.25-4.27
- Also known as Cooked Asset Serializer (CAS)
Tools that deal with editing the UE4 .locres files, which are used for localisation.
- [CU]UnrealLocres - Written byakintos
- UnrealLocres can read/write every locres version
- Locres Editor - (Unknown author)
- A tool to change the game's
.locres
files that are used for localization
- A tool to change the game's
- UE4LocalizationsTool - Written byamr shaheen
- Simple tool to edit unreal engine 4 text files
- UEExtractor - Written bySolicenTEAM
- Extracts
.locres
from Unreal Engine unpacked:.pak
or (.utoc
|.ucas
) to localize the game
- Extracts
Tools that can load mods into the game.
- [CU]UE4SS Mod Loader
- Spawn blueprint mods automatically without editing/replacing game files
- Support for mods created previously with UML
- Unreal Engine Mod Loader - Written byRussellJerome
- A tool used to load Blueprint and basic SDK based C++ Mods for Unreal Engine 4 games
- Mostly deprecated now with the release of UE4SS' Mod Loader
- Reality - Written byitskaitlyn03
- A highly abstract and modular Unreal Engine mod loader for the 21st century, written in C#
- DLL Plugin Loader - Written byc0dycode
- Loads various other DLLs if an application/game tried to load a certain DLL which is not actually being used/required
- UE4-Librarian - Written byAeyth8
- DLL injector for any provided DLL
- Unreal Pak Mod Manager - Written byjoe-p
- A mod manager for Stalker 2 and other Unreal Engine games that use the
.pak
format - This tool is used to create a single
.pak
file from a collection of mods for an Unreal Engine game
- A mod manager for Stalker 2 and other Unreal Engine games that use the
Unlocks features that are usually disabled in shipping UE games.
- [CU]Universal UE Unlocker (UUU) v3.0 - Written byFrans 'Otis_Inf' Bouma
- Re-enables the command line within a game if usually disabled
- Full list of available commands
- [PW]UUU v5.x - Written byFrans 'Otis_Inf' Bouma
- Provides custom photo-mode mods and a bunch of other amazing cinematography tools for UE games
- UUU Dump Formatter - Written byMert-Y
- Formats the dump from the UUU into a readable format
- Unreal Mod Unlocker - Written byIllusorySoftware
- Unlocks loading of 3rd party UE4 loose files for (a claimed) 75-90% of UE4 games
Tools that deal with audio modding. You don't need any tools to mod the default UE audio system, if the game uses that. Sadly, many games use proprietary audio systems like FMOD and WWise, which require their own tools.
- BNK Editor - Written bymarieismywaifu
- Allows direct replacing and saving of wems from the .bnk files of games that use Wwise for audio (located in the WwiseBanks folder)
- BNK Extractor - Written byeXpl0it3r
- Wwise *.BNK File Extractor extracts WEM files from the ever more popular Wwise BNK format
- Wwiser - Written bybnnm
- Wwise .bnk parser to assist in ripping audio from games using the Wwise engine
- ww2ogg - Written byhcs64
- Converts Wwise
RIFF
/RIFX
Vorbit to standardOgg
Vorbis
- Converts Wwise
- Audacity - Written byAudacity Team
- A very nice tool for opening, recording and editing audio files of many types
- It supports macros which allows for some automation too
- Foobar2000 - Written byPeter Pawlowski
- An advanced freeware audio player for Windows
- Export Utility Wwise - Written bybK
- A C# console application for exporting audio from UE games that use Wwise, and converting them into
.wav
format
- A C# console application for exporting audio from UE games that use Wwise, and converting them into
Map dumping/generating/editing (that aren't already covered by asset editors).
- [PW]Hammeur - Written byNT Entertainment
- A Source/idTech 2-4 map importer plugin for Unreal Engine 4 (and eventually 5)
- UE4SS map dumper - Written byNarknon
- Map dumper/generator within Blender OR the UE editor (if you have static meshes recreated in the project)
- UE4 Quake Map Importer - Written byGoomiiV2
- Yet another Quake Map Importer - Written byPerpixel
- Unreal Polygonal Map Generator - Written byHay2645
- Call of Duty to UE4 - Written byAgenteDog
- SuperGrid Starter Pack - Written byZeOrb
- Level blockout tools, useful for some map modding
- BlenderUMap2 - Written byAmrsatrio & MinshuG
- Imports
.umaps
into Blender from UE4/5 games - Can also read
.replay
files from Fortnite and export actors from them
- Imports
- LandscapeExporter - Written byKnutschbert
- Exports heightmap and weightmap tiles as png from all
.umaps
containing Landscape data - Tested with UE 4.25 and 4.27 games. Does not support IoStore
- Exports heightmap and weightmap tiles as png from all
Tools that can help to automate the modding pipeline (that haven't been covered already).
- UnrealAutoMod - Written byMythical
- Automatic mod creator and tester tool for
.pak
,.utoc
,.ucas
, or loose file mods - Supports UE4.0+
- Automatic mod creator and tester tool for
- UnrealAutoModInEditor - Written byMythical
- In-editor version of the above UnrealAutoMod tool
- Supports UE4.22+
- Backup UE Saves - Written byMythical
- Just edit the Game project name to your particular game and it will backup the
.sav
and.ini
files for that game or just toss it in one of your existing bat files
- Just edit the Game project name to your particular game and it will backup the
- Auto-Disable uasset Files - Written bySpuds
- Deletes
.uexp
and.ubulk
files and replaces.uassets
with blank files of the same name recursively when a folder containing exported assets is dragged onto it
- Deletes
- Create Empty Content Folder Hierarchy - Written byBuckminsterfullerene
- Deletes every file inside of a specified directory but leaves all of the folders intact
- Useful for creating a blank content folder hierarchy for a game
- Extract All Anim Assets - Written byBuckminsterfullerene
- A batch script of a couple nice UModel commands to extract all of the animation assets from a game
- Running the second command directly after the first is beneficial since all game packages are loaded into memory which saves a lot of time not having to do it twice
- To use, just change the variable paths
- Generate Blender Script To Convert GLTF to FBX - Written byDmgVol
- C# program to generate a Blender script that can be used to mass convert GLTF files extracted from UModel to FBX files
- To use, just change the paths in the C# script
- Mass Convert Assets from Cooked to Uncooked - Written byBuckminsterfullerene
- Blueprint editor utility script to easily "convert" cooked assets to uncooked if that "feature" is supported by the engine (e.g. data asset, behaviour tree, animation sequence)
- Need to have thethese config settings in your project's
DefaultEngine.ini
file
- Make Debug World - Written byBuckminsterfullerene
- Once you have all static meshes/actors uncooked in-editor, you can use this editor utility script to load them all into a level in a neat way
- Batch Import FBX into UEE - Written byZain#1873
- Allows you to batch import folders of FBX into the editor since the "import all" function with folder import is broken in many engine versions
- Asset Generator Bitesize - Written byKnutschbert
- A small gui + symlink script for filtering to use with the AssetGenerator commandlet
Reversing tools that aren't necessarily to do with UE, but are commonly used to help with reversing games.
- patternsleuth - Written bytrumank
- A tool for finding AoBs/patterns against a collection of Unreal Engine games
- Can show a summary of all patterns against all games or disassemble each step of a pattern resolution chain to debug failed patterns
- AOB Generator - Written byFrans 'Otis_Inf' Bouma
- A small tool for easy AOB creating from copied x64 disassembly (Cheat Engine or x64dbg format)
- Cheat Engine - Written byDark Byte
- A tool for modifying single player games
- It allows you to scan for values and then change them
- x64dbg - Written bymrexodia
- A free and open-source x64/x32 debugger for windows
- For certain types of reversing like finding basic AOBs it is great because it is much faster than IDA (it doesn't do the same level of decompiling)
- x64dbg Swiss Army Knife - Written byNukem9
- Plugin for x64dbg that can generate AOBs for you, and will automatically wildcard call pointers and such
- IDA Free - Written byHex-Rays
- A free version of IDA Pro
- It is a bit limited, but it is still a great tool for reverse engineering programs
- Ghidra - Written byNational Security Agency
- A software reverse engineering (SRE) framework
- It is a free and open-source tool that can be used to analyze compiled code on a variety of platforms including Windows, Linux, and macOS
- HxD - Written bymh-nexus
- A freeware hex editor
- It can be used to view, edit, analyze, and process files of arbitrary size, including
.uexp
files
- Process Hacker - Written byWj32
- A free and open-source tool that helps you monitor system resources, debug software & looking at memory string for processes currently running
- Resource Hacker - Written byAngus Johnson
- A freeware utility to view, modify, rename, add, delete and extract resources in 32bit Windows executables and resource files (.res)
- 010 Editor - Written bySweetscape Software
- A powerful hex tool for parsing files in 160+ formats and potentially unknown file types
- Cutter - Written byRizin
- Free and open source RE platform
- Decompiler, graph view, debugger, linear disassmbler, emulator, python scripting engine, plugins, binary patching, etc.
- ImHex - Written byWerWolv
- A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
- Binary Ninja - Written byVector 35
- A reverse engineering platform that enables you to analyze and reverse engineer binary code
Other tools that aren't necessarily to do with UE, but are commonly used to help with modding games.
- [CU]Unreal Engine Virtual Reality - Written bypraydog
- Universal VR Mod for Unreal Engine 4/5
- [CU]uesave - Written bytruman
- A save file editor/library for reading and writing Unreal Engine save files (commonly referred to as GVAS)
- gvas - Written byscottanderson & localcc
- Rust library that allows parsing of gvas save files
- UeSaveGame - Written byCrystalFerrai
- A .NET library for reading and writing Unreal Engine 4 save files
- bitfix - Written bytruman
- Simple Lua-scriptable runtime binary patcher
- UE4 Engine Version Grabber - Written byRussellJerome
- A simple tool that will grab the engine version of a UE4 game
- USharp - Written bypixeltris
- A plugin for UE4.23 which allows for programming in C#
- Universal-ImGui-D3D11-Hook-WithResize - Written byGHFear
- A Universal DirectX11 hook that supports resizing of the game window by hooking the ResizeBuffers
- Asset Registry Helper - Written byArchengius
- Allows merging contents of multiple asset registry files together and listing their contents
- Useful when game uses asset registry to lookup content and you want to add some new content of that type
- Visual Studio 2017 Community Installer - Posted byNarknon
- VS-2017 Community installer because microsoft apparently removed it from available downloads lol
- Orbital Market
- A way to browse Epic marketplace and sort by popularity/reviews and use filters properly
- UE Engine Branch Cloner - Written byMythical
- A small bat file to clone only one branch of unreal engine
- BP to UE Version Info - Written byMythical
- Some useful info on when certain BP features were added to UE
- tuw - Written bymatyalatte
- Tiny GUI wrapper for command-line tools
- 3dmigoto - Written byChiri, continued byDarkStarSword andbo3b
- Semi-Universal D3D11 (no D3D12/vulkan) wrapper designed for modifying, fixing, or replacing shaders and shader resources, originally used for 3D Stereovision support
- Now used by several communities in UE and Unity for runtime mesh replacement in the renderer, avoiding the need to replace actual game assets or bypass signature checks
- Not UE specific but many UE games are well suited. Mesh replacement requires GPU skinning which is enabled by default in UE for character animation
- Note that effective usage of this extremely powerful tool may require extensive analysis of your game and sufficient skill as a modeler
- Additional notes on 3dmigoto supported games and usage - Written bylobotomyx
- 3D Fixes toolset - Maintained byDarkStarSword
- Essential sister repository to 3dmigoto containing scripts for analyzing, extracting, and import shaders and shader resources
- Contains Blender import/export script that forms the basis of 3dmigoto mesh modding. Typically requires some analysis work and understanding of D3D11 API
- Universal fixes for some built in shaders specific to UE4, as well as some guides on usage to fix rendering issues by swapping shaders
- [PW]NinjaRipper - Written byblackninja
- Closed source, paid tool for dumping graphics resources (one time patreon sub for permanent license without updates)
- Uses similar techniques as 3Dmigoto but trades the ability to replace resources for greater API support, with coverage for vulkan and D3D12
- As of version 2.6 now dumps decompiled shaders and API call analysis log making it a viable alternative to graphics debuggers like renderdoc in some cases
- Supports importing large scenes, riggable characters, and vertex based animation to Blender, 3DS Max, and Noesis
Guides that are useful for modding UE games.
Tip
There is also a guides forum channel in theUnreal Engine Modding Discord where you can find more guides/modding tips or share your own.
- [CU]UE Modding Guides - Written byDmgvol
- A well-written, simple to follow collection of guides for modding UE games
- Includes guides on modding textures, models, animations, blueprints, tools, and more
- [CU]Modding UE5 Games - Written byAbbie Doobie
- A guide on how to mod UE5 games
- Primarily working with IO Store and chunks
- Lots of pictures, so it should be easy to follow along
- Backup Link (with PDF version)
- UE4 Modding Guide - Written bySpuds
- A general guide for Unreal Engine 4 game modding
- Setting up UE as git merge tool for BPs - Written byPanakotta00
- UE4 Networking for BP - Written byCedric Neukirchen
- Some very thorough documentation on UE4 Networking for both BP and C++
- Blueprints vs C++
- If you do BP modding and haven't watched this video for whatever reason, I highly recommend watching it
- Complimentary article:Blueprints vs C++
- Amazing YT Channel for BP Tutorials
Many popular modding communities for various games have their own websites for documenting and centralising modding information. In many cases, information can be shared between other games, due to maybe using the same tools, engine version or the game uses similar systems. Usually, games will keep their modding resources exclusively within their own Discord communities, however this lacks the benefit of having their docs indexed and searchable by search engines.
- Moolah Modding (Payday 3)
- Palworld
- Hogwarts Legacy
- Contains many useful mod examples using the UE4SS Lua API
- Satisfactory
- The Satisfactory Modding Documentation is much more useful than official UE documentation in some places, like in the C++ and Blueprint section
- Spyro Reignited
- Snowbreak Containment Zone
These are loose files/sites.
- How to Package .ucas files
- While this guide is for Final Fantasy 7 Remake, it is still useful for modding a UE game that also uses .ucas files
- Modding Windows Store Games
- This guide to get started with modding Windows Store (Xbox Game Pass and similar) UE games versions was created for Deep Rock Galactic but is potentially useful for any other game within this category
- Astroneer Modding Guide
- The Astroneer Modder's Guide has some nice in-depth explanation of using the UnrealPak and UAssetGUI tools. If you ignore the Astroneer-specific parts, this is definitely relevant to most other UE4 games
- Hex Editing Materials with HxD
- Although this guide was created for Guilty Gear Strive, it features some absolutely brilliant explanations of using FModel and hex editing materials with HxD
- Ghostrunner Guides - Written byDmgvol
- A collection of modding guides for Ghostrunner but the same principles apply for all UE4 games
- Guides like texture and model swapping, hex, UAssetGUI/API, CustomModLoader examples and more
- Running UE Tools in Linux - Written byKeplyx
- How to run various modding tools in Linux, e.g. UAssetGUI, UModel, UE4 (without building from source)
- This guide was made for DRG, however most of it is completely UE4 game-generic
- How to Blueprint Mod - Written byBuckminsterfullerene
- Although this is made for Deep Rock Galactic, it is definitely still relevant for making BP mods for any other game
- You will have to tailor the blueprint loading method to whatever your game uses or UE4SS, since DRG has a native system implemented by the developers
- It also features some nice tips for general UE4 use
- How to Audio Mod - Written byBuckminsterfullerene
- Although this is made for Deep Rock Galactic, it is definitely still relevant for making audio mods for any other game that uses the default UE audio system
- It also features some nice tips for general UE4 use
A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Feel free to nick this list of Discord servers for your own Discord.
Warning
Although I have tried my best to get permanent invite links, I am not responsible for any being invalid.
- UE Modding - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
- Unreal Source - The official Unreal Engine forum server.
- Flatscreen to VR Game Modding - The server that is dedicated to modding games from flatscreen to VR.
- Astroneer Modding
- Bloodstained Mods
- Days Gone Modding
- Deep Rock Galactic RND
- Deep Rock Galactic Modder's Guild
- Dungeoneer's Hideout
- Grounded Modding
- Hydroneer
- Illusory
- Jedi: Fallen Order Modding
- Mod by Daylight
- Ark Modding Discord (note that you have to own the game on Steam to join it)
- Borderlands 3 Modding
- Conan Exiles Modding
- Mechwarrior 5 Modding
- The official Mech 5 Discord with modding channels
- Mod the Dragon
- Modder Base
- Satisfactory Modding
- State of Decay 2 Modding
- Verg's Table Stable
- Dragon Quest Modding
- Project Wingman
- UE Anime Games' Modding
- Combined speedrunning and modding for Ghostrunner
- Official Blue Fire server with modding channels
- Code Vein & Scarlet Nexus Modding
- Orcs Must Die Modding Community (covers Unchained (UE3) (Project Rechained), OMD3 (UE4.26) and OMD Deathtrap (UE5.3.2))
- Tales of Arise Mods
- BravelyPath Modular
- Trials of Mana Modding
- Zedfest Modding
- GFD Mods
- Crash Bandicoot 4 Workshop
- Spongebob BFBB Rehydrated Workshop
- CyubeVR
- Evil Dead Modding
- Stray Modding
- Warhammer UE Games Modding
- Foxhole Modding
- Ace Combat 7
- Ghostwire Tokyo Modding
- Hogwarts Legacy Modding
- Ready Or Not Modding
- Remnant Games Modding
- Chivalry 2 Modding
- Amid Evil Modding
- Lies of P Modding
- FNAF Security Breach Modding
- Moolah Modding (Payday 3)
- Side 7 Modding (Dedicated servers for Gundam Evolution)
- Escape the Backrooms Modding
- Palworld Modding
- Bioshock Modding
- Into the Radius
- Pseudoregalia
- Life is Strange Modding
- Absolver Academy
- Abiotic Factor Modding
- Epic Mickey: Rebrushed Modding
- OpenFF7R
- Frostpunk Modding Hub
- Lies of P Modding
- Batman Arkham Workshop
These are "mirrored" C++ UE projects for various games. They are meant to be used as a base for blueprint modding, and are usually updated to the latest version of the game. They completely eliminate the need to manually dummy any C++ headers.
They are all generated usingUE4SS and theGame Project Generator.
- Deep Rock Galactic
- Hogwarts Legacy
- cyubeVR
- Astro Colony
- Stray
- Hydroneer
- Crisis Core FF7 Reunion
- One Piece Odyssey
- Nimbus
- End Game
- High On Life
- Entropy Centre
- Brewmaster
- Harvestella
- Remnant
- Scorn
- Grounded
- The King of Fighters XV
- Ashen
- Oak
- Octo 2
- Remnant II
- SW Game
- Palworld
- Black Myth: Wukong
- Romancing Saga 2
- Stalker 2
- FF7R2
- The Walking Dead: Saints & Sinners
- The Walking Dead: Saints & Sinners 2
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A databank of every UE modding tool & guide that have potential to be used across multiple UE games
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