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Rock’n’Roller Coaster Tribute
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Devlog
Realism update 1.4.6: Sound & Mechanical Delays
June 17, 2025 by
Raphpower-S
2
#realism, #immersion, #Sound
ENGLISH: Realism update : Hey, it’s me Raph! It’s been a while without an update, I’ve been quite busy, and the bigger changes I wanted to finish aren’t ready at all yet… and might not be fo...
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Big update 1.4.5: YOUR OWN SOUNDTRACKER
April 29, 2025 by
Raphpower-S
2
#tutorial, #mod, #customization
CREATE YOUR OWN SOUNDTRACKER! It has been on my todo list for a long time, creating your own soundtracker! (Customize the lightshow colors / soundtrack) A.How to customize ? 1. Download version 1.4.5...
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Feature add 1.4.4: Desktop mode Jump
April 25, 2025 by
Raphpower-S
#Feature, #Jump
You are now able to jump: It serves no real purpose as this was not needed for our tribute, but I saw some people wanted to be able to jump for fun, for example, jumping on the little gobos in the exi...
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Update 1.4.2: More train sounds !
April 22, 2025 by
Raphpower-S
#Sounds, #SFX, #LIFE
More train sounds! Added more life to the trains by creating and/or finding good sounds for multiple train ride elements: - Screeching friction brakes - Brake releases - Highspeed brake - Lowspeed bra...
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GAME MANUAL
April 21, 2025 by
Raphpower-S
#game manual
Added GAME MANUAL: English / French GAME MANUAL is available for download under the "downloads" section of the main page...
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Update 1.4.1: Linux Arm64 / Lighting Fixes
April 21, 2025 by
Raphpower-S
#LinuxArm64
Linux Arm64 Support (EXPERIMENTAL): Linux Arm64 support, might have issues, please if you use such a system feel free to report any issues regarding this build. Lighting fixes: Since the UE4 to UE5 mi...
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Hotfix 1.4.0d: Debug Text
April 16, 2025 by
Raphpower-S
#hotfix, #misc
Hotfix 1.4.0d: Removed debug text on fast pass art board on fixed baked light builds. Nightlighting is still affected by this black light issue and is currently under baking, so debug text is only vis...
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Update 1.4.0c: Native Linux Support
April 13, 2025 by
Raphpower-S
#Linux
Native Linux support: Linux is now NATIVELY supported! There are still some issues with UI particles, which were causing the Linux build to crash. I’ve temporarily disabled them across all platforms...
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Fix 1.4.0b: DMX Fix / Lighting fix
April 12, 2025 by
Raphpower-S
#fixes
DMX ISSUE FIX: All the lights could shut down. This has been fixed. LIGHTING FIXES: Some lighting was broken due to a new light baker, I am currently fixing the issues one by one and it starts with th...
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MAJOR UPDATE 1.4.0: Stability / New VR / Compatibility (UE5)
April 11, 2025 by
Raphpower-S
#Major, #Controls, #VR, #NewEngineVersion, #QoL, #RNRC
This post is in two languages, first the ENGLISH: Major stability / compatibility improvements ! - Running on Unreal Engine 5 (Previously was on 4) I migrated and fixed the whole project from UE 4.26...
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Enhancements 1.3.3: Tutorial / Damage / Sound Polish
April 02, 2025 by
Raphpower-S
1
#polish, #tutorial, #QoL
English text: Damaged Audio System: Ever experienced a ride with a glitching onboard speaker? A new cheat code is now available alongside the existing ones. Find it and enjoy a subtly distorted ride,...
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RETHEME to Avengers...
April 01, 2025 by
Raphpower-S
2
#april fools
Official RETHEME of RNRC Tribute. The RNRC Tribute has been rethemed to Avengers. See video below : Now obviously this is an april fools in case you didn't noticed. You can now play this april fools t...
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QoL Update 1.3.1: Better Ride Controls
March 31, 2025 by
Raphpower-S
1
#Controls
Mise à jour des contrôles du ride: De nombreuses améliorations ont été apportées aux commandes de l’attraction. Elles sont toujours en bêta, mais sont désormais plus faciles à utiliser et c...
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Fix 1.3.0d: Credits menu & NightTime
March 24, 2025 by
Raphpower-S
Hotfix 1.3.0d - Fixed improper credits text display - Fixed / Adjusted NightTime tolerance...
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RNRC Tribute: FMOD Soundtracker sound showcase!
March 21, 2025 by
Raphpower-S
2
#tech, #fmod, #adaptive audio
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtracker interacts with different parameters...
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Misc Update 1.3.0c: Soundtracker FX adjustment
March 21, 2025 by
Raphpower-S
#Sound
Sound perception adjustment 1.3.0c: On soundtrackers, when on board, the "ears" fake simulation has been adjusted when turning the head, you now hear more trebles as you turn your head (and inevitably...
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Misc Update 1.3.0b: EULA & UI
March 20, 2025 by
Raphpower-S
#eula
EULA: At first game startup, EULA is displayed with an "ACCEPT" and "DECLINE" button. It is nothing fancy but it's better to be here. UI changes: Little polish on startup UIs...
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Soundtracker fix 1.3.0a: End blip sound fix
March 15, 2025 by
Raphpower-S
1
#fix, #soundtracker, #english, #french
English: Onboard Soundtracker fix: At the unload station, the blip sounds were not properly mixed. I was using a single mono track instead of the two intended different stereo channels used in real li...
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Major Update 1.3.0: Streamer Mode & VR Select
March 15, 2025 by
Raphpower-S
1
#new mode, #NoCopyright, #StreamerMode, #Major, #RNRC
English: Mode Selection Screen: No more launch arguments needed to choose how you play! Now, at game startup, you can select your preferred mode directly from a new menu: VR Mode – Fully immersive e...
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New game options, feedback needed!
March 14, 2025 by
Raphpower-S
2
#copyright, #feedback
Do you find this intuitive ? This will be displayed when launching the game, you won't have to use launch arguments to play in VR. This also will add an alternate whole new mix of music to the WHOLE g...
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Update 1.2.9: Hood & Fixes
March 02, 2025 by
Raphpower-S
1
#new feature, #pc
New "feature": Pressing the "H" key allows you to put on a hood, with sound adjusting realistically as it would in real life. VR support and gamepad compatibility are not supported yet. Fixes: The mai...
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Update 1.2.8: CPU Optimizations & More
March 01, 2025 by
Raphpower-S
#fixes, #optimizations
FMOD Optimizations: - Saved 15% CPU on average by optimizing some sounds (and by correcting some big mistakes I had made long time ago.) - Station sound balancing Fixed reflections: - Fixed issues wit...
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Big Update 1.2.7: Station sound system full rework + UI stuff !
March 01, 2025 by
Raphpower-S
1
#sound, #rework, #RNRC, #DLP
ENGLISH: Sound rework / improvements! I've made some huge improvements to the station's ambience system ! The old setup had a few errors and inaccuracies, especially when it came to positioning / sync...
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Update 1.2.6: UI improvements
February 22, 2025 by
Raphpower-S
#vr, #ui, #hotfix
UI Changes: - Fixed animation for PLAY button - Changed the text of the camera acess button to better understand if camera will be ON or OFF...
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1.2.5: Giant Armageddon fan !
February 21, 2025 by
Raphpower-S
2
#giantfan
Giant fan is here ! It's been a long time since I wanted to add this fan, I hope it will add some more nostalgia to our tribute ;) It is fully functional and ready to blow some wind...
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BugFix 1.2.4: Seat Selection / Spiel
February 20, 2025 by
Raphpower-S
#patch, #hotfix, #improvements, #polish
Better Seat Selection : - Fixes issues related to seat selection and also makes it easier to select a seat Loading Safety Spiel not playing: - Fixed spiel issue caused by 1.2.2...
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Update 1.2.3: New UI Animations / Polish
February 19, 2025 by
Raphpower-S
#hotfix, #polish
UI Improvements: Added and reworked the UI menu startup animations for a better experience. Improved the transition animation between the UI menu and the main menu for better visual consistency. Visua...
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Update 1.2.2: Sound improvements / rework !
February 19, 2025 by
Raphpower-S
1
#hotfix
This update rework/fixes some of the sounds, better mixing, better immersion. Preshow: The preshow sound system has been reworked. Now, all original sound channels are broadcasted through the correct...
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Hotfix 1.2.1: Sound/Visual Fixes
February 17, 2025 by
Raphpower-S
1
#hotfix
Fixes/Réparations: - Facade logo improved roughness shader - Preshow Side lamps, fixed a weird emissive display issue - Studio A/B audio loops taking forever to reload...
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1.2.0 is OUT! (Visuals / Details Update)
February 14, 2025 by
Raphpower-S
4
#DLP, #UnrealEngine, #fixes, #hommage, #release, #VR
FR: Bonjour à tous! Il est grand temps de vous présenter la 1.2.0 , une mise à jour qui vient peaufiner visuellement l'ensemble du jeu, tout en rajoutant un grand nombre de détails pour que l’ex...
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Huge visual / details update incoming!
February 11, 2025 by
Raphpower-S
3
#announcement, #vr, #tribute, #rock, #aerosmith, #DLP
FR: Bonjour, c'est Raphaël qui vous parle! La version 1.2.0 est en train d'être peaufinée, elle vise à rajouter la plupart des détails manquants , améliorations visuelles et réparations de bugs...
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Thank you / Happy New Year! (What's next?)
January 01, 2025 by
Raphpower-S
#thanks
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours et commentaires que vous avez laissé ils...
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Patch 1.0.4 (Fix launch args / preshow door)
September 05, 2024 by
Raphpower-S
#fixes
Patch 1.0.4 (FR) Fixes launch arguments that aren't detected in shipping builds Fixes/Adjusted the preshow entry doors delays Patch 1.0.4 (EN) Répare les argument de lancement qui ne marchait plus en...
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Patch : 1.0.1 to 1.0.3
September 02, 2024 by
Raphpower-S
1
#patch
FAMOUS DAY ONE PATCH (1.0.1 and 1.0.2) 1.0.1 FR: Nouvelle mise à jour visant a corriger certains mixage sonores et un souci rare qui empêche toutes les lumières DMX de s'allumer. Attendez vous à d...
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INITIAL RELEASE ! (1.0.0)
September 02, 2024 by
Raphpower-S
1
#DLP, #UnrealEngine, #VR, #disneylandparis, #disneyland paris, #rock n roller coaster, #simulation, #video, #ride, #lights, #dmx, #tribute, #hommage, #release, #launch
LAUNCH TRAILER: FRENCH (FR): Bonjour à tous, ici Raphaël qui vous parle ! À l'heure où j'écris, mon PC calcule les derniers éléments de lumière avant de publier le jeu ! Nous sommes tellement...
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RELEASE DATE + TEASER!
August 18, 2024 by
Raphpower-S
4
FR: On y est! Nous sommes quasiment prêt à faire vivre à travers notre hommage la ré-ouverture de la célèbre attraction, Rock 'n' Roller Coaster (DisneylandParis) qui a ouvert ses portes en...
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About the release + Lightshow screenshots !
August 06, 2024 by
Raphpower-S
2
FR: Bonjour a tous! C'est Raphaël PANICO qui vous parle! J'ai fini tout les lightshows, ils ne seront pas 100% à l’identique puis-ce que tout est refait à la main, mais il est très très proche...
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"Tech Discussion" - Gravity Hybrid DMX Lighting
July 12, 2024 by
Raphpower-S
2
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travailler dessus et rajouter des lights manquant...
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New REAL Photosystem (VR Preview) !
June 21, 2024 by
Raphpower-S
2
FR: Bonjour à tous ici Raph! J'ai travaillé depuis quelques temps sur le système de photos. Et afin d'avoir l'expérience la plus IMMERSIVE possible, oui ... vous pouvez utiliser votre caméra! (Ap...
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Manual control system preview
June 06, 2024 by
Raphpower-S
5
FR: Bonjour à tous! C'est Raphaël qui vous parle ! Le système de contrôle manuel de l'attraction est fonctionnel, il reste a faire un beau menu portatif, et dans une future mise a jour directement...
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GAMEPLAY LOOP SHOWCASE ! (6m of VR gameplay)
May 26, 2024 by
Raphpower-S
4
FR: Hello! C'est Raph, mon boulot ces dernières semaines était de rendre le jeu le plus stable possible et d'arriver à faire tourner le jeu en VR de manière fluide, finir les systèmes du jeu et u...
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Lighting/3D updates #4 - Unload lights, exit shop, queue details
May 05, 2024 by
Raphpower-S
3
[FR] Bonjour à tous! Enfin! Nous avons eu du temps libre, et nous avons avancé! Voici quelques previews des nouvelles additions / travail. Gardez à l'esprit que cela est encore en cours, pour être...
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Lighting updates #3 - Launch Lightshow work
January 17, 2024 by
Raphpower-S
2
#lights, #rock n roller coaster, #disneylandparis, #DLP, #simulation, #UnrealEngine, #VR, #devlog
FR: Bonjour à tous ! NOUS NE SOMMES PAS MORTS ! Je n'ai pas beaucoup de temps libre mais les soirs de cette dernière semaine, m'ont permis de travailler sur le Launch lightshow ainsi que sur quelque...
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GREEN SOUNDTRACKER LIGHTSHOW BETA!
August 28, 2023 by
Raphpower-S
2
FR: Bonjour tout le monde, c'est encore moi Raph! Après quelques journées intensives de travail (Je profite de mes derniers jours libres) voici le lightshow à peux près fini du Soundtracker Vert...
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Lighting updates #2 - Green Section1 WIP
August 24, 2023 by
Raphpower-S
2
ENG: Hello all! Small update on the first section of the ride and the countdown, the base is almost finished, I have to do a LOT of polishing but I thought it would be nice to let you see the progress...
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UPDATES ON LIGHTING!
August 23, 2023 by
Raphpower-S
2
ENG: Hello all, Raph here! Since Pieter had been busy with other projects he couldn't help yet for the lights yet, so this summer I started recreating all the interior lighting by hand so we can relea...
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Backlot Exterior Preview + Extras! (Video)
May 29, 2023 by
Raphpower-S
1
#rock n roller coaster, #disneyland paris, #simulation, #ride, #rollercoaster, #unrealengine, #devlog, #video, #showcase, #preview, #wip
FR: Bonjour! Ayant un peux de temps libre nous avons pu avancer sur l’extérieur du Rock (Avec quelques surprises!) 1- Le parapluie qui s'active comme en vrai (Bientôt avec de la vraie pluie). 2- U...
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New immersive sound system & NEW CUSTOM SOUNDTRACKER! [WIP & Early footage]
February 12, 2023 by
Raphpower-S
2
French: ATTENTION: Pas beaucoup de temps à été aloué au projet, le travail reprendra surement vers cet été. LES GRAPHISMES/ASSETS SONT ENCORE EN CONSTRUCTION, tout artéfact graphique ou modèle...
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Not dead yet!
December 08, 2022 by
Raphpower-S
1
Hello! FR: Oui le projet est toujours en cours, mais nous sommes trois dessus et nous sommes tous occupé par la vie! Moi personnellement étant étudiant j'ai énormément de projets à gérer au sei...
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New Soundtrackers Shaders
September 15, 2022 by
Raphpower-S
5
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader des trains que j'ai réalisé qui à pour...
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Audio improvement - FMOD showcase
September 10, 2022 by
917Rides
4
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station audio. FMOD is allowing us to seamlessly...
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We are back !
August 10, 2022 by
917Rides
6
Salut tout le monde ! Comme vous pouvez le lire dans le titre, nous sommes de retour ! Ce projet est très ambitieux et demande beaucoup de temps, il est aussi techniquement complexe, c'est pourquoi...
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