Movatterモバイル変換


[0]ホーム

URL:


Skip to main content

itch.ioitch.io logo & titleitch.io logo

Browse GamesGame JamsUpload GameDeveloper LogsCommunity
Log inRegister
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

777th_lightbulb

13
Posts
1
Followers
2
Following
A member registered Mar 12, 2022

Recent community posts

I saw you wanted some playtesting so here's my 2 cents: Stupid enough but it took me some time to launch the game as I didn't get why the start option was greyed out. Right clicking seemed to have an effect but I didn't try pressing  down then "enter" right away. Then the first thing you see after the menu is an empty papyrus of rare crystals and the sign "Back" is misaligned. So launching the game puts you into an inventory then back to the map then you can start.
I'm not too fond of the box in the sky that are platforms. I mean there are efforts put into the overall design but it seems a bit off. Maybe because I don't know why I'm a teenager with a wooden nailed club for a pickaxe.
I wouldn't played it for much more because I'm not a fan of exploding gas, there were no ennemies and I don't know what is the gem's use. But as the main big no: please, I don't know when I'm gonna fall and respawn or hit a new ground level and it's annoying because that's the kind of thing  we know would repel a player since the first Sonic the hedgehog.

I hope you'll find something cool to do with those crystals/gems, it's kinda fun to make them explode and collect them even if it can be frustrating when one is stuck on the path of the gas.

Why everything is in pixels but the menus... ?

It's short fun, especially since there is no real way to know how much damage you're about to make, or how much recovering you're doing. You can still end up with an accurate win rate but the battle will simply takes some time. It needs a little bit more to have a fun gameplay, maybe a shop or a way to unlock character. Or some points reward other than cash to buy 1 point upgrade.

Otherwise it's still a good job.

Glad my little review was somewhat useful. I guess after a while the music loop help to stay in-game.
Keep up the good work. Cheers.

I would secondCocoMimi Games's opinion. So far there isn't a point to "explore" (there's only one path, no ?). As a shooter it's kind of fun even if I noticed the opponents going through the menu where I can't. What's my character supposed to be like ? An old school mouse with a joystick ? It's fine but I just didn't get it would be in a swamp.
My main complain would be that the game looks really tiny in a web-browser.

Pro-tip for anyone who wants to test it: 5 bullets to the face is always efficient.

I ran for 10 minutes, my wii fit would be proud. All that for a good 4G...
Alright I'm not the targeted audience but I liked the art so I joined. I haven't played any of the similar titles so when the orbital strike starts to fall at the 10min mark (or were they mines ?), I knew my running was going short. I'm not a fan of being chased by hotdogs that takes half the screen because the map is kinda small but it was fun. I simply wish there were a variety of merchants, or at least they'd tell me something, maybe with another nice portrait ?
The character's picture in game was a bit stretched for me, no biggie but if piggy sue is adding 10 pounds she's gonna needs more magic.

Otherwise it's one of the well-made indie game that keeps me coming back here every now and then. Maybe there is another song on another level ? I didn't get that far.

Is there no gameover ? Or did my game just crashed after I lost my wheels ? The concept is funny even if at the moment absolutely no sound is kinda of a meditation experience. I didn't tried out everything but it took me a few minutes to understand what the currency was (it wasn't dollars) and how to gain it. Otherwise interesting and I'd like to see a bit more of it.

Also, check your spelling. Good luck.

It's fast, it's bright, only on my second playthrough (overall less than 5 minutes) did I tweakered with the accessibility option. High contrast mode was more pleasant even though you lose some big details about the enemies. I also slower a little the speed and find it a bit more comfortable. I didn't tried all of what's available as I fail to see the point. This isn't a game for me, there ain't no goal, falling doesn't bring any penalty, and you can hit the enemies without so much of a scratch.
As the other comment noticed, the keybind doesn't appear to change but as I'm playing on azerty, it still somewhat changes ?
The game does look nice, the menus don't. And it's kind of annoying that the music loops whenever you clear a stage.
Hope to see this lil' goblin somewhere next.

Never mind is the itch.io version that doesn't seem to load.

It loops too fast, barely time to see my grade.

itch.io on Twitteritch.io on Facebook
AboutFAQBlogContact us
Copyright © 2025 itch corp ·Directory ·Terms ·Privacy ·Cookies

[8]ページ先頭

©2009-2025 Movatter.jp