A downloadable game for Windows
Battle your way across alien lands to find the source of a mysterious radio signal in this mini run and gun style platform adventure inspired by retro classics.
As Frequency is my first project, it is a short experience (approx. 10 - 15 mins). All feedback and comments are very much welcome to help me grow as a developer.
Features
- it might be short but it's challenging! Can you make it through??
- fluid transversal
- primary and secondary weapons
- heaps of bad guys and environmental hazards
- boss encounters
8-way directional aim
Ever since Super Metroid I could not understand why more games didn't offer this... so here we are!
Controls
Gamepad highly recommended
Available in game (game menu and pause screen)
Credits
Music, Jim Hall, freemusicarchive.org
All other, Richard Townend (1984pxls)
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | 1984pxls |
Genre | Platformer,Action |
Tags | Game Boy,Pixel Art,Retro,Sci-fi,Shoot 'Em Up,Short,Singleplayer,Space |
Place the 3No. files in the same destination folder and run the exe. Ctrl F to toggle full screen.
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I think the shooting mechanics need extra work; I felt there wasn't enough control over how high the player can jump, and so it was really difficult to aim my shots. I also felt that 45 degrees up/down was way too much of an angle to actually shoot with. The shotgun was a cool addition. Reducing the delay before the shotgun fires would help a lot, because the shotgun is already short-ranged and slow. It doesn't need another handicap. Enemies don't telegraph their attacks until the second area, so it's really hard to visually keep track of how close an enemy is to firing back at the player. The first boss had some projectiles that would spawn in on top of the player with no warning. On the subject of bosses: The second boss has a laser that follows the player... I think it's fine to have just a millisecond of telegraph (which is what you do), however the state of the boss doesn't change once it is firing this laser. Thus, I feel the player needs to be directly told precisely how to deal with this new boss-state. Learning boss patterns by memory is common, but the player has to be able to learn what the pattern actually is.
In all, a captivating visual art-style and it immediately intrigues the player into exploring this game. With some more explicit telegraphing to the player on what the objectives are and how exactly to complete them, I think this could be a super challenging title in a great way.
8/10
thanks mate I mean the assets are so good that it helps a lot for the game to look cool I just worked with that!
the game is cool but it´s still far from what I wanted to do but it´s a start! let´s keep in touch man great work it took me a while to get the controls but I got it !! oh and really cool soundtrack loved the songs
yeah well I´m also in the same position I started making games a few months ago I took some courses and built it from there!
there are a lot of things that I´d like to add to the game that I wasn´t able to do so.
with that said yes that would be nice maybe we can help each other on how to improve on this games!
cheers mate keep on gaming!