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Webtoon

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South Korean digital comics
This article is about the type of comics. For the platform, seeWebtoon (platform). For animation made for the Web, seeComputer animation § Web animations.
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Webtoons (Korean웹툰;RRWeptun) are a type of episodicdigital comics that originated inSouth Korea usually meant to be read onsmartphones. While webtoons were mostly unknown outside of South Korea during their inception, there has been a surge in popularity internationally thanks to the easy online accessibility and variety of free digital comics.[1] Today, Webtoons make roughly $5.91 billion globally.[2]In the country, as digital comics have emerged as a popular medium, print publication of comics has decreased.[citation needed] The amount of material published in webtoon form has now[when?] reached an equal amount as that published offline.[3]

Format

[edit]

Webtoons usually feature a few of common traits: each episode is published on one long,vertical strip (making use of aninfinite canvas rather than multiple pages so that it is easier to read on asmartphone orcomputer); some feature music andanimations that play during each chapter; and unlike the majority of East Asian comics, they are usually in color instead of black-and-white since they are published digitally on a website or app rather than physically in a magazine. In the case of South Korea, there are also different censorship laws for materials published online than in print which has led to more comic that is erotic and sexually explicit being produced and published as webtoons.[4]

Revenue model

[edit]

Like other online publications, there are a variety of payment models used for webtoons. Some offer a limited set of chapters for free and charge for the rest. Others allow only a certain number of chapters to be read per day without payment.[citation needed]

Creators of webtoons can earn money from ads displayed on their series. Until 2019, amateur creators could earn money from the credit that was given by their fans. The money that the pro and amateur creators receive depends on the page view.[5]

History

[edit]

While there has been webcomics uploaded and hosted by individual creators since the mid-to-late 1990s, the advent of the webtoon model dates back to 2000, when Lycos Korea, the Korean version of the American search engineLycos, launched thecomic Bang section in their portal site.Yahoo! Korea followed suit with a similar service calledCartoon Sesang two years later. By the year of 2002, based on the Cultural Industry Promoting Law, the predecessor of theKorea Creative Content Agency was established and started to support the comic and related industries as a whole.[6]

The Korean web portalDaum created a webtoon service known asDaum Webtoon in 2003 and was later followed byNaver with the launch ofNaver Webtoon in 2004.[7] These services regularly release webtoons that are available for free. According to David Welsh ofBloomberg, comics account for a quarter of all book sales in South Korea, while more than 3 million Korean users paid to access online comic and 10 million users read free webtoons.[8]

South Korea's first webtoon isUninhabited Island (Korean무인도;Hanja無人島;RRMuindo) by Han Hee-jak in 1996.[9]

As of July 2014[update], Naver had published 520 webtoons while Daum had published 434. Since the early 2010s, services such asTappytoon andSpottoon have begun to officially translate webtoons into English while some Korean publishers likeLezhin Comics, Toomics, and TopToon have begun to self translate their works.[10][11][12] Examples of popular webtoons that have been translated into English areLookism,Untouchable,Yumi's Cells,The Sound of Heart,Tales of the Unusual [ko],The Gamer,The God of High School,Girls of the Wild's,Noblesse, andTower of God. In recent years, these webtoons have been gaining popularity in Western markets, rivalling Japanesemanga.[13]

In the past, it was divided into two ratings: All (webtoon suitable for all ages) and 18 (No one under 18 is allowed to read this webtoon). From May 2019, the webtoon rating system was implemented. It is said that 10 platforms including Naver and Daum will participate. The ratings are expected to be △ All △ 12 years or older △ 15 years or older △ 19 years old (18 years old) or older.[14]

Generation Zero

[edit]
Layout of an early webtoon. Buttons allow turning the page.

The earliest webtoons were scanned original comics uploaded onto theInternet, usually formatted on a one-page layout.[citation needed]

First generation

[edit]

With the development of technology, authors were able to utilize flash animation effects.[citation needed]

Second generation

[edit]
An example of a second generation webtoon

Enhanced preloading enabled later authors to adopt a vertical layout with scrolling. In contrast to comics with a dense panel composition, scrolling brings new panels into view. This makes webtoons suitable forgradual and continuous representation, allowing webtoon reading to become more fluid.[15]

Third generation

[edit]
A scene from the webtoonTower of God, a third-generation webtoon
An example of a modernKorean webtoon viewed through a webtoon viewing interface (Amazing Rumor by Jang Yi inDaum Webtoon)

With the advent of the smartphone and tablet, webtoons have also migrated to new platforms such as apps. There have also been sounds introduced to imply further expressions and tones, as well as interactive motions to create excitement and bring attention to certain objects for the viewers.[16]

Prior to 2014, most webtoons were only available in English through unofficialfan translations. In July 2014,Naver subsidiaryLine began publication of translations of popular webtoons to English via theWebtoon service.[17][18]

Market

[edit]

The market for webtoons and their derivatives is currently valued at around KR₩420 billion (US$368 million).[19]

Although digital comics are increasingly popular, print publication remains the primary means of comic retail. Some publishers offer online content and print content simultaneously.[20]

Webtoons have been taken as source material by a number of different mediums, including film and television; one of the earliest examples of this was 'Tazza, a 2006 film based on the comic byHuh Young-man. This work was serialized in theSports Chosun and garnered over 100 million homepage views, later being adapted into two films. (Tazza: The High Rollers,Tazza: The Hidden Card), and one television series (Tazza (TV series)). Another of Huh's works,Sikgaek (Le Grand Chef), was published in theDong-a Ilbo for five years and sold 540,000 copies in paperback version.[citation needed]

Naver'sWebtoon service, launched in 2014, is now the biggest webtoon platform in Korea. According to Naver, it reaches over 6.2 million daily users. The free WEBTOON translation service has allowed webtoons to form part of the global Korean Culture.[21]

They also collaborate with movies.[22]

Webtoon is also pursuing an international diversification strategy to grow its market in Asia and around the world.[23]

As of September 2023,NAVER Webtoon had grown to 180 million monthly active users (MAUs) worldwide.[24]

Outside of South Korea

[edit]

The webtoon format has also expanded to other countries with many different distributors offering original and translated webtoons for users to read as well as offering platforms for anyone to upload their own webtoons.

Mainland China and Taiwan

[edit]

In mainlandChina andTaiwan, webtoons along withweb manhua have seen an increase in production and popularity since they are rarely published and just like in South Korea, have resulted in a resurgence and interest in themanhua industry as more content is consumed digitally. Almost all of the big webtoon portals in China are offered by the big internet companies in the country while in Taiwan the bigger webtoon publishers outside of the country likeComico, Toomics, andWebtoon are more popular since their services are available there.[25]

Japan

[edit]

Webtoons inJapan were slow to catch on as well as in other countries mainly due to the traditionalmanga industry still being the main way in which manga gets released and published. Evenweb manga, which have seen a recent rise in popularity, are often in black-and-white instead of color, as is common in their Korean and Chinese counterparts, despite being released digitally.[26] Despite this, there have been some strides to penetrate the Japanese market and slowly moremangaka are trying out the webtoon format to release their titles.[27] Lezhin, Comico, Naver, Line, and Kakao offer webtoon portals with translated works for Japanese readers. Comico, one of the biggest webtoon publishers in the world, was created by the Japanese subsidiary ofNHN Entertainment,NHN Japan. To date, there are only two webtoon portals that offer original Japanese webtoons, Comico and Naver (under the name XOY 2017–2018 to 2019). All XOY webtoons have been integrated ontoLine Manga a Japanese Manga service while XOY was up until its demise in January 2019.[28] Kakao has also had success in the Japanese market by offering both licensed manga and translated Korean webtoons with their service,Piccoma. This has been credited to the webtoon pay model that the service implements where some chapters are offered for free for a short period of time.[29]Kakao Japan has announced that it will start offering original Japanese, Korean, and Chinese webtoons for Piccoma in the Summer of 2018.[30] 2021 saw a great deal of tracking for webtoon in Japan with investment from traditional Japanese manga publishers likeShueisha andShogakukan.[31][32]CELSYS announced on that they will support webtoon in their CLIP STUDIO READER platform from February 2022.[33]

India

[edit]

InIndia, webtoons have grown into popularity.[34] With the global launch ofLINE Webtoon byNAVER Corporation in 2014, it became the first go to app that introduced webtoons in India.[35] Kross Komics launched the first dedicated Indian webtoon portal in 2020 targeting domestic audience and offering 40 translated South Korean titles in English,Hindi andTelugu. It is also planning to introduce content from the Chinese and Japanese markets.[34][36] After its official mobile app release on 7 December 2019, it was downloaded over 200,000 times onGoogle Play.[34] As of July 2021, it registered 1.1 million monthly active uses and 3.5 million app downloads.[37] Webtoon dramatization further helped increase readership.[38]

Kross Komics, founded in May 2019, is headquartered inSeoul with additional offices inMumbai andLos Angeles. It mainly targets the 15-24 age group, especially females, and supports both Korean and Indian webtoon content creators.[39][40] Popularity of digital comics is now encouraging Indian publishers such as Graphic India to launch their own service called Toonsutra in the market.[41][42] In 2021,Kakao Entertainment was planning to enter the Indian market after its acquisition of Kross Komics in 2020.[43][44] From Q3 2022, Kakao Entertainment will provide webtoon content and customer support for Kross Komics.[45]

Southeast Asia

[edit]

Indonesia andThailand have become big markets for the webtoon industry with both Naver (under WEBTOON) and Comico offering both original webtoons and fully translated titles. Some webtoons made in Indonesia and Thailand, such asEggnoid andTeen Mom, have even been translated and published outside the countries . Vietnam launched its first webtoon portal, Vinatoon, which offers translated titles from Daum Webtoon and Mr. Blue with the intention of opening up another market.[46]

Western countries

[edit]

Many webtoon publishers have had success in penetrating markets outside of Asia with the biggest successes being the United States and other English speaking countries.[47]

Lezhin Comics,Toomics,Manta, andWEBTOON are the only big publishers who translate their own titles rather than licensing them out. WEBTOON even offers the ability for fan translations to be offered in different languages.

TopToon's TopToonPlus service, launched in July 2021, was another global launch by a Korean webtoon company for their global fans. In its first month of service, it gained over 200,000 subscribers.[48]

Spottoon andTappytoon offer translated licensed works from various publishers including KToon, Bomtoon, Foxtoon, and many more.Delitoon provides French translations of licensed works, mostly Korean titles.

In the USA, Germany, and France, printoonized comics (a portmanteau of "print" and "webtoon") are completely restructured to achieve dynamic storytelling akin to the best action manga, moving away from the native vertical scrolling narration of webtoons. Thanks to printoonization, the comic Solo Leveling has sold over 900,000 copies of its first six volumes in France.[49]

Besides just the consumption of translated works, there has also been a rise in the creation of original non-Asian webtoons thanks in part to sites likeTapas and the aforementioned WEBTOON offering the ability for anyone to submit their own work.[50]

To better serve the US market and increase the intellectual property value chain,Kakao Entertainment in 2022 merged withRadish Media and the aforementioned Tapas to form a single entity.[51]

Media franchise

[edit]
See also:Category:Works based on South Korean webtoons

See also

[edit]

References

[edit]
  1. ^Harper, David (March 3, 2020)."The Rise of Webtoon".article. SKTCHD. RetrievedOctober 29, 2024.
  2. ^Tanna, Shreyas (July 5, 2023)."Revenue of USD 5.91 Bn in 2022; says Absolute Markets Insights".article. EIN Presswire. Industry Global News 24. RetrievedOctober 29, 2024.
  3. ^Noh, Sueen. ""To Be or Not to Be, That Is the Question": What Is Happening with Korean manga, (comic), Today?" International Journal of manga Art (IJOCA) 9.2 (2007): n. pag. International Journal of manga Art (IJOCA). John A. Lent, Sept. 2007. Web. 3 Dec. 2015.
  4. ^"Watchdog hit for excessive digital censorship". March 30, 2015.
  5. ^"Creators 101 :: MAKE MONEY".www.webtoons.com. RetrievedApril 24, 2020.
  6. ^"A Study on the Role of Web-Toon Agency from the Viewpoint of Industrial Life Cycle theory"(PDF).한국만화애니메이션학회.doi:10.7230/KOSCAS.2018.51.225 (inactive November 1, 2024).{{cite journal}}: CS1 maint: DOI inactive as of November 2024 (link)
  7. ^Herald, The Korea (May 25, 2014)."Korean webtoons going global".www.koreaherald.com. RetrievedApril 27, 2016.
  8. ^Welsh, David (April 23, 2007)."Forget Manga. Here's Manhwa".Bloomberg.com. RetrievedApril 27, 2016.
  9. ^"숫자로 보는 만화산업" [Cartoon industry in numbers].Etnews (in Korean). June 23, 2016. RetrievedNovember 20, 2022.
  10. ^Lee, Jun-Youb (April 3, 2015)."Startup Battles Naver in English Webtoons".The Wall Street Journal.
  11. ^박형기 (November 18, 2015)."Rolling Story takes Korean webtoons to global audience".koreaherald.com. RetrievedMay 8, 2019.
  12. ^Park, Chul-hyun (March 17, 2016)."웹툰 기업 레진·탑코믹스, 글로벌 진출로 '웹툰 산업 자생력 키운다'" [Webtoon company 'Lezhin Comics' and 'Top Comics', 'cultivate the self-sustaining power of the webtoon industry' by entering the global market].ITChosun(IT조선) (in Korean). RetrievedJune 23, 2023.
  13. ^"[다시 도전이다] 미생·스틸레인 웹툰작가들, 美·中 독자도 웃고 울린다". Wow TV. January 1, 2015.
  14. ^"웹툰 속 '극단적 선택' 표현…네이버·다음 등 '웹툰 등급제' 시행 예정". Segyeilbo. May 14, 2019.
  15. ^Han, Chang-wan (June 30, 2012).애니메이션 연구6(Animation studies6). 한국 애니메이션 학회(Korean cartoon and animation studies). pp. 124–139.
  16. ^Jang, Wonho; Song, Jung Eun (August 31, 2017). "Webtoon as a New Korean Wave in the Process of Glocalization".Kritika Kultura (29).doi:10.13185/kk2017.02908 (inactive November 1, 2024).ISSN 2094-6937.{{cite journal}}: CS1 maint: DOI inactive as of November 2024 (link)
  17. ^"Popular Mobile Webcomic Service, WEBTOON, Debuts in the United States and Worldwide". PRNewswire. Archived fromthe original on July 7, 2014. RetrievedAugust 16, 2014.
  18. ^"Korea's webtoon market experiences exponential growth over past 10 years". Arirang News.Archived from the original on November 22, 2021. RetrievedAugust 16, 2014.
  19. ^"South Korean 'webtoon' craze makes global waves | The Japan Times".The Japan Times. RetrievedNovember 30, 2015.
  20. ^Choi, yun cheol."2009해외콘텐츠 시장조사(2009 abroad contents market research)".www.kocca.kr. 한국콘텐츠진흥원(Korea creative contents agency).
  21. ^Song, Jung-Eun; Nahm, Kee-Bom; Jang, Won-Ho (2014)."The Impact of Spread of Webtoon on the Development of Hallyu: The Case Study of Indonesia".한국엔터테인먼트산업학회논문지.8 (2):357–367. RetrievedApril 8, 2015.
  22. ^"영화를 웹툰으로 미리 본다? 영화X웹툰 콜라보의 세계". Cineplay. August 14, 2017.
  23. ^Kim, Sangim; Lee, Youngju (February 24, 2022)."웹툰 플랫폼의 국제적다각화 전략-네이버웹툰과 카카오웹툰의 일본 진출 사례를 중심으로".만화애니메이션 연구 (66):589–629.doi:10.7230/KOSCAS.2022.66.589.S2CID 248796176. RetrievedMarch 31, 2022.
  24. ^Yang, Jinwon (September 1, 2023)."네이버, 웹툰 '글로벌 1위' 굳히기… 해외 시장 공략 '박차'".머니S리포트. Korea. RetrievedSeptember 24, 2023.
  25. ^"台灣線上原創漫畫發威,看LINE WEBTOON和comico如何經營IP|數位時代 BusinessNext".數位時代.
  26. ^Nagata, Kazuaki (August 2, 2017)."As manga goes digital via smartphone apps, do paper comics still have a place?".The Japan Times.
  27. ^"Korean game, webtoon providers cruise in Japan".koreatimes. August 31, 2017.
  28. ^"[Japan] LINE Manga Operator, LINE Digital Frontier, Procures JPY 8.6 B from NAVER WEBTOON | LINE Corporation | News".LINE Corporation.
  29. ^Ramirez, Elaine."Kakao Will Use Wildly Popular South Korean Webtoons To Build An Audience In Japan & China".Forbes.
  30. ^"Kakao Japan ramps up manga content via smartphone app".Nikkei Asia.
  31. ^"Made-in-Japan manga goes global with Webtoon, Deadpool".ABC News. RetrievedMarch 10, 2022.
  32. ^"誰でもマンガをつくれる?"縦スクロール漫画" コンテスト! 小学館×バンダイ主催『TOON GATE(トゥーンゲート)』12月3日スタート".プレスリリース・ニュースリリース配信シェアNo.1|PR TIMES. December 3, 2021. RetrievedMarch 10, 2022.
  33. ^"viviONの電子コミックストア「DLsite comipo」のWEBTOON作品の配信にセルシスが提供する電子書籍ビューア「CLIP STUDIO READER」が採用".CELSYS (in Japanese). RetrievedMarch 10, 2022.
  34. ^abcShete, Yugandhara (February 3, 2020)."India's first comic app, Kross Komics gets 200k downloads in just six weeks".Animation Xpress.
  35. ^"[LINE] LINE Webtoon Released First on Android, Offers Free Comic Content on Smartphones | LINE Corporation | News".LINE Corporation. RetrievedMay 16, 2022.
  36. ^Yugandhara Shete (December 7, 2020)."Kross Komics completes its first successful year in the industry".AnimationXpress. RetrievedJune 17, 2021.
  37. ^Dutta Yadav, Medha (July 18, 2021)."K-omics revolution: Korea's Kross Komics launches first-of-its-kind webtoon app with content in English, Hindi and Telugu".The New Indian Express. RetrievedJuly 22, 2021.
  38. ^"Netflix Korean drama series 'Business Proposal' increases Kross Komics' readership by 20 per cent".AnimationXpress. May 11, 2022. RetrievedMay 16, 2022.
  39. ^"Webtoon app Kross Komics crosses 1 million monthly active users".AnimationXpress. June 17, 2021. RetrievedJune 17, 2021.
  40. ^"After K-Pop and K-Drama, Korean webtoons engage Indian Gen-Z".Lokmat English. June 29, 2021. RetrievedJune 29, 2021.
  41. ^"Friendship Day 2021: Best Korean webtoons to binge read with your friends".Free Press Journal. RetrievedAugust 1, 2021.
  42. ^Paul, Mathures (March 23, 2021)."Graphic India launches webtoon comics platform 'Toonsutra'".Telegraph India. RetrievedAugust 1, 2021.
  43. ^Park, Eun-jee (July 18, 2021)."Naver takes on the world, market by market".Korea JoongAng Daily. RetrievedAugust 4, 2021.
  44. ^"Kross Komic's best-selling webtoon – A Business Proposal to be remade into a K-drama; expected to air in early 2022".Bold. August 9, 2021. RetrievedAugust 9, 2021.
  45. ^Joshi, Dhruvi (June 7, 2022)."Kross Comics and Kross Pictures' to grow in India and produce a lot more K-webtoons based K-dramas: co-founder Hyunwoo Thomas Kim".AnimationXpress. RetrievedJune 7, 2022.
  46. ^"Launching the first digital cartoon service in Vietnam, Vinatoon". Archived fromthe original on April 3, 2018.
  47. ^"Yonhap News Agency".Yonhap News Agency.
  48. ^"Toptoon Global to being services for English-speaking countries in full swing as the members surpass 200,000 in number".PRNewswire. August 13, 2021.
  49. ^Croquet, Pauline (September 19, 2022)."« Solo Leveling », le webtoon sud-coréen parmi les BD les plus populaires en France" [“Solo Leveling”, the South Korean webtoon among the most popular comics in France].www.lemonde.fr (in French).
  50. ^"Tapas Media aims to turn digital comics into the next big entertainment franchise". March 22, 2018.
  51. ^Lim, Chang-won (May 19, 2022)."Kakao Entertainment merges two American subsidiaries to compete with domestic rival".Aju Business Daily. RetrievedMay 19, 2022.
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