Utopia | |
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Developer(s) | Mattel Electronics |
Publisher(s) | Mattel Electronics |
Designer(s) | Don Daglow |
Platform(s) | Intellivision,Aquarius |
Release | Intellivision
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Genre(s) | City-building[1][2][3] Real-time strategy[4][5][3] |
Mode(s) | Multiplayer |
Utopia is a 1981strategy video game byDon Daglow released for theIntellivision andMattel Aquarius. It is often regarded as among the firstcity building games,[6][1][2] and credited as "arguably the earliest ancestor of thereal-time strategy genre."[5] In July 2010, the game was re-released onMicrosoft'sGame Room service for itsXbox 360 console and forGames for Windows Live.
Utopia is a two-player game in which the two players each control one of the game's two islands. It lacks anAI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game.[7]
Each player rules their own island and uses the controller disc to move a rectangularcursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts), plant crops, buildfishing boats orPT boats, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or else risk rebel activity, which decreases the player's score and sometimes destroys buildings. Income is produced when randomly generated rain clouds, (and sometimeshurricanes) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each round, based on the player's factory output and fishing boats.[7]
Most rounds consist of constructing a building, then continuously maneuvering the player's fishing boat over a moving school of fish in order to maintain fishing income, with occasional interruptions to construct new buildings whenever the player is able to afford them. Alternatively, a player might spend resources and time maneuvering a PT boat to try and sink their opponent's fishing boat in order to keep their income down. Gamealgorithms generate and determine the course of rain clouds, tropical storms, hurricanes, schools of fish, and pirate ships.[7]
GameSpy includedUtopia in its Hall of Fame in 2004, commenting: "Considering the state of home video-game technology in 1981,Utopia is an astonishingly detailed simulation."[2]GameSpot featuredUtopia in its series Unsung Heroes: Ground Breaking Games, calling it a "surprisingly complex game (often referred to as 'Civilization 0.5') [that] laid the foundation for PC sim classics such asCivilization andSimCity."[8] In 2012,Utopia has been included in theSmithsonian Institution's "The Art of Video Games" exhibition.[9]
Ars Technica citesUtopia as being the "birth of a genre", that "prior to the mid-1990s strategy games were turn based", the "idea of adding a real-time element to force players into instant, impulsive decisions were virtually unheard of." Ars Technica states that it is "arguably the earliest ancestor of the real-time strategy genre".[5] Matt Barton and Bill Loguidice say it "helped set the template for the real-time strategy genre",[3] but has "more in common withSimCity than it does withDune II and later RTS games."[10] Brett Weiss argues that "[m]ost experts considerUtopia" to be "the first real-time strategy game."[4]
A remake of the game has been announced for release exclusively for theIntellivision Amico.[11]