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Per theManual of style andexternal links guideline, we're not supposed to use internal inline links to external websites in the body of the article, e.g. [http://www.bigdoor.com BigDoor] (which looks likeBigDoor). I'm removing a number of those. Also, linking to too many individual companies at the bottom in the "external links" section is disfavored, especially if there are a whole bunch of them or if those companies are only mentioned in passing. We could have a "see also" section or a "list of companies" section here, but Wikipedia strongly favors that any such list be limited to wikilinks to notable companies that have their own article, or at least companies whose existence and status as a gamification company (extant or defunct) can beverified to areliable source. Unfortuately that leaves out a bunch of companies that just aren't notable or haven't been written about much yet.
I don't have the exact guideline page for that but it's sometimes consideredWP:LINKSPAM even if you're not promoting your own site. A couple years ago Wikipedia added the flag for Google not to count these links towards search rankings, so it doesn't help there, it just creates a small amount of traffic. Beyond the concern with it looking too commercial rather than encyclopedic ( Also, there's a passage inWP:NOT that Wikipedia is not a collection of links. The best explanation is that it's very hard to keep a complete, current list of something like this, and very hard to verify the accuracy and suitability of the list given the nature of the project. Better not to have lists of links than to do them poorly. Instead, if we can find an page somewhere that contains a list and links to gamification resources, ideally an authoritative noncommercial one like a page belonging to a gamification trade association, it's best to include that single link in the external links section of this article. Then interested readers can go that external site to see the list. -Wikidemon (talk)00:50, 27 May 2011 (UTC)[reply]
For reference, and toavoid losing the info, here are some links:
For my Itec 544 class we were instructed to research and suggest changes to the Gamification Wiki. Here is a two page report that I would like to add. Please give feedback if you think this would be a nice addition or not.
Miller97 (talk) 01:33, 21 November 2012 (UTC)Asmith2812 (talk)02:14, 21 November 2012 (UTC)[reply]
If possible I think it would be helpful to have a list of sub categorisies of gamification - e.g. simulations, advergames, serious games, applied games, activity trackers and so on. Gamification itself is such a broad concept.Tobyberesford (talk)14:00, 25 September 2017 (UTC)[reply]
I'd second the idea of sub-categories, seems like a good call to me.DerekErickson (talk)08:48, 26 September 2017 (UTC)[reply]
Does Facebook Places actually include any game elements? I've not seen any, though maybe I have an old version of the Facebook app or it's iPhone-only or something.
Why is that related?— Precedingunsigned comment added by172.249.28.26 (talk)06:02, 24 May 2013 (UTC)[reply]
Would a table of products that use Gamification be an improvement? Instead of having the bulky Applications section, a two column table with a name and a category (e.g. fitness, language, content generation) could help tidy things up and allow for the removal of a lot of the advertising type lingo.Nick Garvey (talk)01:47, 9 January 2014 (UTC)[reply]
I can not follow the perception that this text is "written like an advert". Instead it mostly distances itself from the attitiudes of the proponents, there is also a chapter "criticism". So please indicate more precisely what (in the current version) is perceived as advertising style, and possibly improve it. Without more arguments I would remove the advert warning. --Bernd.Brincken (talk)13:22, 12 January 2014 (UTC)[reply]
Jesse Schell's ideas on the Gamepocalypse (when every aspect in life is gamified)[2]
Evgeny Morozov criticises in "Chapter 8: Gamify or die" (from his book "To save everything, click here") that "gamification (in politics) may well be based on peoples expectations, but they also have duties and obligations, which occasionally spoil all the fun."— Precedingunsigned comment added by83.44.178.242 (talk)08:26, 20 January 2014 (UTC)[reply]
Another editor isinsisting that this article include a mention of "Gamification 2013, an event exploring the future of gamification [which]was held at theUniversity of Waterloo Stratford Campus inStratford, Ontario from October 2, 2013 - October 4, 2013." I don't see how this adds to a reader's understanding of this topic and remain convinced that it should be removed. Can other editors please comment or contribute to this discussion? Thanks!ElKevbo (talk)11:58, 7 April 2014 (UTC)[reply]
And was probably written as an advert. Let's get rid of it.
Before someone knee-jerk revert's Mherger's changes because ofWP:COI andWP:SELFCITE, I found the additions very helpful and informative, especially given the otherwise poor quality of this article. I feel his username based on his real name constitutes disclosure, which mitigates WP:COI.— Precedingunsigned comment added byMichaelmalak (talk •contribs)15:53, 8 October 2014 (UTC)[reply]
I have fixed the formatting of theFurther reading section by consistently using thecite book template. I have also added some new books that came out last year.
However, that section does not seem to have any particular sort order. Should the books perhaps be sorted by year, or by topic?
Gtondello (talk)23:15, 22 April 2016 (UTC)[reply]
Hi,
This is Thomas McGuigan. I just want to give you a few suggestions for improving your article. The most important I have to suggest is making corrections to your grammar. This involves making the language of your sentences more specific and ensuring that the components of your sentences are clear and well organized. This also includes limiting the length of your sentences and ensuring that the words you type are spelled correctly. Another thing I would like to make clear is some but not all of the sources you cited from were outdated. Considering this, you have to ensure the sources you are using are not only factual and supportive of your research but are also recent enough. Another edit you should make can be seen in the "Technology Design section of your article. Online pornography is very controversial even though it only targets adults so be careful. Not everyone will agree with you in thinking that they are fun to view. One last suggestion I would like to make for you to keep in mind is including information about the disadvantages of gamification where the disadvantages are clarified beyond the ones you expressed in the "Legal Restrictions" section of your article. This includes disadvantages from areas such as psychology, sociology, environmental, and more. Those are all of the constructive suggestions I have to present to you right now and if you take them into consideration I guarantee you that you will see improvements in your research methods in the future.Tpmsfcstudent2019 (talk)15:14, 22 September 2016 (UTC)(Thomas McGuigan)[reply]
Sincerely,Thomas McGuigan69.48.147.51 (talk)16:08, 11 November 2016 (UTC)Thomas McGuigan[reply]
Here's one sentence where you can make the grammar more specific. It's in the "Inspiration" part of your article."Gamification can be used for ideation, the structured brainstorming to produce new ideas. A study at MIT Sloan found that ideation games helped participants generate more and better ideas, and compared it to gauging the influence of academic papers by the numbers of citations received in subsequent research."[43]Tpmsfcstudent2019 (talk)21:15, 24 September 2016 (UTC) (Thomas McGuigan)[reply]
On Additional Sources for the "Gamification" ArticleAfter scanning through the article, I found that it is not qualifiable to be considered a credible article on Wikipedia. There are some suggestions and corrections I'm willing to make to improve it. One addition I will make is I will draw accurate information from a list of credible articles which will be used to further backup why gamification is important in terms of politics, sociology, and any other subjects that the practice could be important in. I will also collect a few different credible sources to clarify more about why gamification is important and how it has transformed the U.S. as a whole. Another suggestion I have to improve this article is the author should do some more research on the topic, develop thesis statements, and use accurate evidence to prove the success and continued evolution of gamification and why it should be given more attention that what it is currently receiving. Overall, I think this article can be better as long as me, the author, and the other people who will be editing this page can work well together.Tpmsfcstudent2019 (talk)17:10, 5 October 2016 (UTC)Thomas McGuigan[reply]
Bibliography for Gamification
[1][2][3][4]Tpmsfcstudent2019 (talk) 20:35, 6 October 2016 (UTC)Tpmsfcstudent2019 (talk)20:41, 6 October 2016 (UTC) Thomas McGuigan[reply]
References
Professor Gregory. About the Jim Boulton Article "100 Ideas that Changed the Web." I clicked on the link to it and I don't see any payment subscription fee. I don't know what you're talking about.Sincerely,Thomas McGuiganTpmsfcstudent2019 (talk)14:55, 19 October 2016 (UTC)[reply]
Attached above is the link to my essay draft on Gamification professor. If you highlight and then left click it you'll see it right there.Tpmsfcstudent2019 (talk)21:25, 8 October 2016 (UTC) Thomas McGuigan[reply]
Sincerely,Thomas McGuiganTpmsfcstudent2019 (talk)21:26, 8 October 2016 (UTC) Thomas McGuigan[reply]
Hello@Prof.bgreg: and fellow Wiki users. As part of our class assignment I am Leaving a link to the critique I did of the section@Tpmsfcstudent2019: has been working onUser:Tpmsfcstudent2019/sandbox2. it's near the end under Suggestions on the contents list. feel free to check it out and add comments. Evan Augst18:42, 23 October 2016 (UTC)[reply]
Thank you Evan Augst and Diego Moya.Tpmsfcstudent2019 (talk)01:28, 30 October 2016 (UTC) Thomas McGuigan[reply]
I've removed the recent additions as being unviable. Although I applaud the effort to learn from and contribute to Wikipedia, both the approach and the content itself do not seem to be working. The proposed content is so far from Wikipedia's policies and guidelines with respect to style, tone, sourcing, format, etc., that it's probably not possible to improve them while they are part of the article. I don't really know where to begin, and doubt that a student who is currently not adept at editing Wikipedia could bring their skills up to the level of making major article changes within the framework of a single course, certainly not in the closing days and weeks of a semester. Most people learn by making very minor changes, working with other editors, getting critiqued, and slowly learning the process. There has indeed been some criticism that this chases people away. Perhaps Wikipedia's model for cultivating new editors is weak, but that's the way it is. I know there is some outreach to instructors and students, and a few people around here who have experience working with class assignments. I'll see if I can point to that. -Wikidemon (talk)15:09, 28 October 2016 (UTC)[reply]
Almost all the "references" were broken links. Also, the content was written like a talk over beers.AManWithNoPlan (talk)15:34, 28 October 2016 (UTC)[reply]
Okay Wikidemon and AManWithNoPlan. I'll check in on that. I was only adding content a little bit at a time to improve the article, not to violate the rules of Wikipedia.69.48.147.51 (talk)16:14, 11 November 2016 (UTC)Thomas McGuigan[reply]
Hi Wikidemon. There are some wiki links I am going to add to the "Gamification" article. Tell me what you think of them later on. Thank you.Tpmsfcstudent2019 (talk)17:33, 15 November 2016 (UTC)Thomas McGuigan[reply]
Hi Wikidemon. I cited a source I wanted to add to the gamification article correctly but the article is not accepting it. Can you please help me out with this.96.246.183.154 (talk)20:20, 19 November 2016 (UTC)Thomas McGuigan[reply]
Hi Wikidemon, AManWithNoPlan, Evan Augst, Diego Moya, Me, Myself, and I, Grayfell, Professor Brian Gregory, and everyone else who has helped me edit the Gamification article. I really appreciated it.Sincerely,Thomas McGuiganTpmsfcstudent2019 (talk)15:46, 2 December 2016 (UTC)[Thomas McGuigan][reply]
Hello fellow Wikipedians,
I have just modified one external link onGamification. Please take a moment to reviewmy edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visitthis simple FaQ for additional information. I made the following changes:
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In recent years the subject of gamification has been reported on in academic journals. I would like to add to the Education section of the main article information about gamification in Higher Education courses. There are a few articles that would be very useful in providing background research. Thisgamification dissertation for example has 50 pages of literature review.
Smachaje (talk)01:39, 1 November 2017 (UTC)[reply]
References
Hello fellow Wikipedians,
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Hi Editors interested in this topic,
I am curious it seems theories explaininggamification is barely mentioned or only briefly mentioned in theGamification#Technologies section. I am thinking of suggesting / adding a new section, I am going to try to do some field research and summarize the theories about Gamification in branches like social science, WDYT? Or do you think they might be better off left out or moved to a separate article? If so, which?
Thank youXinbenlv (talk)19:37, 8 April 2019 (UTC)[reply]
Reference
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Forlegal reasons, we cannot acceptcopyrighted text or images borrowed from other web sites or published material; such additions will be deleted. Contributors may use copyrighted publications as a source ofinformation, and, if allowed underfair use, may copy sentences and phrases, provided they are included in quotation marks andreferenced properly. The material may also be rewritten, providing it does not infringe on the copyright of the originalorplagiarize from that source. Therefore, such paraphrased portions must provide their source. Please see ourguideline on non-free text for how to properly implement limited quotations of copyrighted text. Wikipedia takes copyright violationsvery seriously, and persistent violatorswill beblocked from editing. While we appreciate contributions, we must require all contributors to understand and comply with these policies. Thank you.GermanJoe (talk)16:29, 10 June 2019 (UTC)[reply]
See thishttps://foreignpolicy.com/2013/06/24/gamification-a-short-history/for starters.
Measurement of workers' output (especially in Asia and CEE socialist countries) with their scores, perks (e.g. not starving, being alowed a room, place to study, or just not getting shot) is another example of mass gaming aka engineering by the ones in power.Zezen (talk)08:36, 30 October 2019 (UTC)[reply]
See also this fine article:https://www.fastcompany.com/90260703/the-dark-side-of-gamifying-workZezen (talk)08:56, 30 October 2019 (UTC)[reply]
I think that gamified quiz applications (Kahoot!, Quizzizz, etc.) are becoming more popular in terms of in-class activities. I am suggesting adding more information about them under the Education and Training section. Is this related to the section? Or is it more related to other articles?
Related reference:https://www.sciencedirect.com/science/article/pii/S0360131519300442— Precedingunsigned comment added byNtntwwaan (talk •contribs)01:38, 5 April 2021 (UTC)[reply]
Douglas Adams also independently invented something analogous to gamification with the "Crisis Inducer" (see:https://hitchhikers.fandom.com/wiki/Crisis_Inducer ) which should be worth a footnote here at least.
82.16.147.172 (talk)11:21, 22 November 2021 (UTC)[reply]
This article was the subject of a Wiki Education Foundation-supported course assignment, between4 July 2022 and16 August 2022. Further details are availableon the course page. Student editor(s):WengConor (article contribs).
— Assignment last updated byOneGoodNut (talk)17:27, 23 July 2022 (UTC)[reply]
This article was the subject of a Wiki Education Foundation-supported course assignment, between7 September 2022 and14 December 2022. Further details are availableon the course page. Student editor(s):Mkretzsch (article contribs). Peer reviewers:JeaneKinopio,Agulyard.
— Assignment last updated byjmenglund (talk)16:00, 18 October 2022 (UTC)[reply]
I propose mergingFunware intoGamification, as the former seems to be the same concept but with a different name attached, and enough notability to justify a short inclusion within this article.QuietCicada (talk)01:58, 23 August 2023 (UTC)[reply]
This article is very focused on gamification, obviously, but I feel like it's missing a history section or like it exists in a vacuum. For example: this article discusses badges awarded for merit, yet makes no mention of merit badges. With no mention of history, it's as if the concept of merit badges was invented after 2008 for gemification, when they have existed for since at least the 3rd millennium BCE in the ancient Egyptian Old Kingdom.
Likewise, the merit badge pages don't mention gamification. This page never links toaward orprize which in turn make no mention of gamification.
I don't know which page should cover everything, maybeaward? But we can link out to some history.
Anyway, here's a few examples of subjects that are related (in my mind, anyway), yet none of which are linkedfrom here, and none of which linkto here.
Skintigh (talk)19:32, 26 February 2024 (UTC)[reply]
This article was the subject of a Wiki Education Foundation-supported course assignment, between22 January 2025 and30 April 2025. Further details are availableon the course page. Student editor(s):Nz25 (article contribs).
— Assignment last updated byNz25 (talk)03:37, 13 April 2025 (UTC)[reply]