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Starling Framework

From Wikipedia, the free encyclopedia
Open-source game framework
Starling Framework
Developer(s)Gamua
Initial releaseSeptember 21, 2011 (2011-09-21)
Stable release
2.7[1] Edit this on Wikidata / 27 July 2021; 3 years ago (27 July 2021)
Repository
Written inActionScript 3
PlatformCross-platform
LicenseSimplified BSD
Websitewww.starling-framework.orgEdit this at Wikidata

Starling is anopen source gameframework used to create 2D games that run both on mobile and desktop platforms. It recreates the traditionalFlash display list architecture on top ofaccelerated graphics hardware. Several commercial games have been built with Starling, includingAngry Birds Friends[2] andIncredipede.[3]

History

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Starling was initiated in 2011 byAdobe shortly after introducing theStage3D API in theirAIR andFlash run-time systems. Stage3D allows utilizing the GPU inside theFlash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D.[4]

The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers.[5] It is now a part of the Adobe Gaming SDK.[6]

Library ecosystem

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Since Starling's introduction, several Open Source libraries were published by 3rd party developers that depend on Starling and extend its functionality.

  • Feathers allows the creation of light-weight user interfaces for both mobile and desktop games and applications.
  • Citrus Engine is a game engine that is most popular for its Platformer starter-kit.
  • Dragon Bones is a 2D skeletal animation solution, available as a plugin for Flash, exporting animations for Starling.
  • StarlingPunk is designed for developing 2D Flash games, inspired by the popularFlashPunk framework.
  • Flox is aBackend as a Service targeting especially Starling developers (and built by the same team).
  • GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for mobile and web using the Starling rendering engine. [Ouya Target | Platformer plugin | Isometric | Multiplayer via Plugin.IO, etc.]

See also

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References

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  1. ^"Release 2.7". 27 July 2021. Retrieved20 September 2021.
  2. ^"Bringing Angry Birds to Facebook". Smashing Magazine. February 22, 2013. RetrievedNovember 13, 2013.
  3. ^"Developing Incredipede". Colin Northway. RetrievedNovember 13, 2013.
  4. ^"Introducing Starling". Adobe Developer Connection. September 21, 2011. RetrievedDecember 19, 2013.
  5. ^"Games Round-Up". Gamua. September 26, 2013. RetrievedNovember 13, 2013.
  6. ^"Adobe Gaming SDK". Adobe Gaming. December 4, 2012. RetrievedDecember 19, 2013.

Further reading

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External links

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