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Developer(s) | Gamua |
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Initial release | September 21, 2011 (2011-09-21) |
Stable release | |
Repository | |
Written in | ActionScript 3 |
Platform | Cross-platform |
License | Simplified BSD |
Website | www![]() |
Starling is anopen source gameframework used to create 2D games that run both on mobile and desktop platforms. It recreates the traditionalFlash display list architecture on top ofaccelerated graphics hardware. Several commercial games have been built with Starling, includingAngry Birds Friends[2] andIncredipede.[3]
Starling was initiated in 2011 byAdobe shortly after introducing theStage3D API in theirAIR andFlash run-time systems. Stage3D allows utilizing the GPU inside theFlash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D.[4]
The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers.[5] It is now a part of the Adobe Gaming SDK.[6]
Since Starling's introduction, several Open Source libraries were published by 3rd party developers that depend on Starling and extend its functionality.