Naoki Hamaguchi | |
---|---|
浜口直樹 | |
![]() Hamaguchi in 2024 | |
Born | 1981 (age 43–44) Japan |
Alma mater | HAL Nagoya College of Technology & Design |
Occupation(s) | Video game director, programmer |
Years active | 2006–present |
Employer | Square Enix (since 2006) |
Notable work | Final Fantasy XIII trilogy Mobius Final Fantasy Final Fantasy VII Remake Final Fantasy VII Rebirth |
Naoki Hamaguchi (浜口直樹, Hamaguchi Naoki) is a Japanese video game programmer and director. He currently works atSquare Enix.
Hamaguchi was heavily inspired to make games after playingFinal Fantasy VI, wanting to make a game of its quality. In 2003, he graduated from HAL Nagoya College of Technology & Design and in the same year entered the games industry.[1]
After working as a programmer on theFinal Fantasy XIII trilogy, Hamaguchi was appointed Project Leader ofMobius Final Fantasy. He was involved withFinal Fantasy VII Remake from the start of its development, but later in development was promoted to the role of Development Leader when the project switched to using a primarily internal development structure. In March 2018, Hamaguchi stepped down from his role ofMobius Final Fantasy Project Leader in order to focus onFinal Fantasy VII Remake. Former Mobius battle planner Takashi Shiraga replaced Hamaguchi asMobius Final Fantasy Project Leader.[citation needed]
In April 2019, during the restructuring of the company's business divisions, Hamaguchi was promoted as co-director onFinal Fantasy VII Remake alongside Nomura, making it his first directorial debut.[2]
In February 2021, it was announced that Nomura will be stepping down as director on futureFinal Fantasy VII Remake titles to focus on other projects, and that Hamaguchi would become the new main director while Nomura would remain as creative director.[3]
Year | Title | Role |
---|---|---|
2006 | Final Fantasy XII | Visual effects: Real-time rendering |
2009 | Final Fantasy XIII | Lead cutscene programmer,Crystal Tools development staff |
2010 | Final Fantasy XIV | Client programmer |
2011 | Final Fantasy XIII-2 | Lead application programmer |
2013 | Lightning Returns: Final Fantasy XIII | Main programmer |
2015 | Mobius Final Fantasy | Project leader |
2020 | Final Fantasy VII Remake | Co-director (Game design/programming) |
2021 | Final Fantasy VII: The First Soldier | Supervisory support |
2024 | Final Fantasy VII Rebirth | Director |
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