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John Carmack

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(Redirected fromJohn D. Carmack)

American computer programmer and video game developer (born 1970)
For other people named John Carmack, seeJohn Carmack (disambiguation).

John Carmack
Born (1970-08-21)August 21, 1970 (age 54)[a]
Occupation(s)Computer programmer,video game developer,engineer
Years active1989–present
Employer(s)Keen Technologies (2023–present)
Oculus VR (2013–2022)
Known forCo-foundingid Software
Commander Keen,Wolfenstein 3D,Doom,Quake,Rage
TitleConsulting CTO, Oculus VR[2][3]
Founder,Armadillo Aerospace
Political partyLibertarian
Spouse
PartnerTrista DeLeon (2022–present)
Children2
Signature

John D. Carmack II[1] (born August 21,[a] 1970)[1] is an Americancomputer programmer andvideo game developer. He co-founded the video game companyid Software and was the lead programmer of its 1990s gamesCommander Keen,Wolfenstein 3D,Doom,Quake, and their sequels. Carmack made innovations in3D computer graphics, such as his Carmack's Reverse algorithm forshadow volumes.

In 2013, he resigned from id Software to work full-time atOculus VR as theirCTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time towardartificial general intelligence (AGI).[3] In 2022, he left Oculus to work on his AGI startup, Keen Technologies.[6]

Biography

Early life

Carmack was born inShawnee Mission, Kansas,[1] the son of local television news reporter Stan Carmack. He grew up in theKansas City metropolitan area, where he became interested incomputers at an early age. He attendedShawnee Mission East High School inPrairie Village, Kansas andRaytown South High School in nearbyRaytown, Missouri.[7]

Carmack was introduced to video games with the 1978shoot 'em up gameSpace Invaders in thearcades during asummer vacation as a child. The 1980maze chase arcade gamePac-Man also left a strong impression on him. He citedNintendo designerShigeru Miyamoto as the game developer he most admired.[8]

As reported in David Kushner'sMasters of Doom, when Carmack was 14, he broke into a school with other children to stealApple II computers. To gain entry to the building, Carmack concocted a sticky substance ofthermite mixed withVaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole and instead opened the window, setting off a silent alarm and alerting police. Carmack was arrested and sent for psychiatric evaluation. He was sentenced to a year in a juvenile home.[9][10] He attended theUniversity of Missouri–Kansas City for two semesters before withdrawing to work as a freelance programmer.[11]

Career

Softdisk, a computer company inShreveport, Louisiana, hired Carmack to work onSoftdisk G-S (anApple IIGS publication), introducing him toJohn Romero and other future key members of id Software such asAdrian Carmack (no relation). Later, Softdisk would place this team in charge of a new, but short-lived, bi-monthly game subscription product calledGamer's Edge for the IBM PC (DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of theCommander Keen games, a series that was published byApogee Software, under theshareware distribution model, from 1991 onwards.[12] Afterwards, Carmack left Softdisk to co-foundid Software.[13]

Carmack has pioneered or popularized the use of many techniques in computer graphics, including "adaptive tile refresh" forCommander Keen,[14]ray casting forHovertank 3D,Catacomb 3-D, andWolfenstein 3D,binary space partitioning whichDoom became the first game to use,[15]surface caching which he invented forQuake,Carmack's Reverse (formally known as z-fail stencil shadows) which he devised forDoom 3, andMegaTexture technology, first used inEnemy Territory: Quake Wars.[16]Quake 3 popularized thefast inverse square root algorithm.[17]

Carmack's engines have also been licensed for use in other influential first-person shooters such asHalf-Life,Call of Duty andMedal of Honor: Allied Assault. In 2007, when Carmack was on vacation with his wife, he ended up playing some games on his cellphone, and decided he was going to make a "good" mobile game.[18][19]

Carmack giving a speech after receiving the Lifetime Achievement Award during the 10th annualGame Developers Choice Awards ceremony on March 11, 2010

On August 7, 2013, Carmack joinedOculus VR as theirCTO.[20] On November 22, 2013, he resigned fromid Software to work full-time at Oculus VR.[2][21] Carmack's reason for leaving was that id's parent companyZeniMax Media did not want to support Oculus Rift.[22] Carmack's role at both companies later became central toa ZeniMax lawsuit against Oculus' parent company,Facebook, claiming that Oculus stole ZeniMax's virtual realityintellectual property.[23][24][25] The trial jury absolved Carmack of liability, though Oculus and other corporate officers were held liable for trademark, copyright, and contract violations.[26]

Carmack speaking about "The Dawn of Mobile VR" during theGame Developers Conference 2015

In February 2017, Carmack sued ZeniMax, claiming the company had refused to pay him the remaining $22.5 million (~$27.5 million in 2023) owed to him from their purchase of id Software.[27] In October 2018, Carmack stated that he and ZeniMax had reached an agreement and that "Zenimax has fully satisfied their obligations to me", ending the suit.[28]

On November 13, 2019, Carmack stepped down from the Oculus CTO role to become a "Consulting CTO" in order to allocate more time to his work onartificial general intelligence (AGI).[3] On August 19, 2022, Carmack announced that he has raised $20M for Keen Technologies, his new AGI company.[29] On December 16, 2022, Carmack left Oculus to focus on Keen.[6]

In September 2023 John partnered with computer scientistRichard S Sutton from the Alberta Machine Intelligence Institute[30] to help further AI research efforts.[31]

Workstyle

Carmack claims to have maintained a sixty-hour work week, working a 10-hour day, six days a week, throughout his career.[32] He has spoken publicly about the importance of long hours of uninterrupted focus in his work. Not only does high intensity allow him to make progress more quickly, but long hours are also critical to maintaining a focused mindset over time. Despite working such a demanding schedule, he has never experienced burnout.[32]

Carmack is also known for taking week-long programming retreats. These retreats involve a solitary, uninterrupted period away from his normal routine often sequestered in a random city and hotel.[33] The goal of these retreats is to allow Carmack to operate at full cognitive capacity, tackling a specific, difficult problem or learning a new skill.[34] The solitude and physical isolation of these retreats offer the perfect environment for deep focus and reflection, making them an essential part of Carmack's creative process.

Carmack was vocal about his frustration with the bureaucratic inefficiencies he encountered during his time at Meta.[35] In his departure memo, he stated, "We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort," he wrote. "I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it."[36]

Carmack subscribes to the philosophy that small, incremental steps are the fastest route to meaningful and disruptiveinnovation.[32] He compares this approach to the "magic ofgradient descent" where small steps using local information result in the best outcomes. According to Carmack, this principle is proven by his own experience, and he has observed this in many of the smartest people in the world. He states, "Little tiny steps using local information winds up leading to all the best answers."[32]

Armadillo Aerospace

Main article:Armadillo Aerospace
Carmack during the 2005X PRIZE Cup inLas Cruces andAlamogordo, New Mexico

Around 2000, Carmack became interested in rocketry, a hobby of his youth. Reviewing how much money he was spending on customizing Ferraris,[citation needed] he began by giving financial support to a few local amateur engineers. Carmack funded the company, called Armadillo Aerospace, out of his own pocket, for "something north of a million dollars a year."[37] The company of hobbyists made steady progress toward their goals of suborbital space flight and eventual orbital vehicles. In October 2008, Armadillo Aerospace competed in a NASA contest known as theLunar Lander Challenge, winning first place in the Level 1 competition along with $350,000 (~$486,412 in 2023).[38] In September 2009, they completed Level 2 and were awarded $500,000 (~$690,323 in 2023).[39][40][41] The company went into "hibernation mode" in 2013.[37]

According to Carmack, the work in the aerospace industry is "simple" compared to the work he does in video games.[42]

Open-source software

Carmack is an advocate ofopen-source software, and has repeatedly voiced his opposition tosoftware patents, equating them to robbery.[43] He has also contributed to open-source projects, such as starting the initial port of theX Window System toMac OS X Server and working to improve the OpenGL drivers for Linux through theUtah GLX project.[44]

Carmack released the source code forWolfenstein 3D in 1995 and theDoom source code in 1997, first under a custom license and then under theGNU General Public License (GPL) in 1999. When the source code toQuake was leaked and circulated among theQuake community underground in 1997 after licenseeCrack dot Com was hacked,[45] a programmer unaffiliated with id Software named Greg Alexander used it toportQuake to Linux usingSVGALib. As this was more feature rich thanDave Taylor's earlierX11 port, he sent the patches to Carmack.[46] Instead of pursuing legal action, id Software used the patches as the foundation for a company-sanctionedLinux port maintained by new hire Zoid Kirsch, who later portedQuakeworld andQuake II to Linux as well.[47]

id Software has since publicly released the source code toQuake in 1999,Quake 2 in 2001,Quake 3 in 2005 and lastlyDoom 3 in 2011 (and later theBFG Edition in 2012). The source code forHovertank 3D andCatacomb 3D (as well as Carmack's earlierCatacomb) was released in June 2014 byFlat Rock Software with Carmack's blessing.[48][49] He has since expressed regret on using thecopyleft GPL over the morepermissiveBSD license.[50]

The release ofid Tech 4 occurred despite patent concerns fromCreative Labs overCarmack's reverse,[51] while the originalDoom source release shipped without music due to complications with theCygnus Studios developed DMX library (which lead to theLinuxversion being selected for release).[52] Carmack has since advised developers to be careful when utilizing middleware, noting how it can limit the possibilities of later releasing source code.[53]Tim Sweeney has implied this issue has hindered potential releases of olderUnreal Engine source code.[54]

On the other hand, despite his technical admiration for the system,[55] Carmack has several times over the years voiced a sceptical opinion aboutLinux as a gaming platform.[56][57] In 2013, he argued foremulation as the "proper technical direction for gaming on Linux",[58] and in 2014 he voiced the opinion that Linux might be the biggest problem for the success of theSteam Machine.[59]

Carmack contributes to charities and gaming communities. Some of the recipients of Carmack'scharitable contributions include his former high school, promoters of open-source software, opponents of software patents, and game enthusiasts.[60]

Personal life

Carmack was so successful at id that by mid-1994 he had purchased twoFerraris: aFerrari 328 and aFerrari Testarossa.[61] In 1997, he gave away the Ferrari 328 as a prize toDennis Fong, the winner of theQuake tournament "Red Annihilation".[62]

He met his now ex-wifeKatherine Anna Kang, at the 1997QuakeCon when she visited id's offices. As a bet, Kang challenged Carmack to sponsor the first all-femaleQuake tournament if she was able to produce a significant number of participants. Carmack predicted a maximum of 25 participants, but there were 1,500.[63] Carmack and Kang married on January 1, 2000, and planned a ceremony in Hawaii. Steve Jobs requested that they would postpone the ceremony so Carmack could attend the MacWorld Expo on January 5, 2000. Carmack declined and suggested making a video instead.[64] Carmack and Kang had a son Christopher Ryan in August 2004.[65] Their second son was born in November 2009.

Carmack is divorced as of 2021. On May 26, 2022, he announced his divorce and how he met his partner Trista through the VRBeat Saber games he would host via Twitter.[66]

As a game developer, Carmack differed from many of his contemporaries by avoiding commitment to a final release date for any game he was developing. Instead, when asked for a release date on a new game, Carmack would usually reply that the game would be released "when it's done".[67] Employees atApogee, in their past years the publishers of games by id Software, adopted this business practice as well.[68] In 2019, as a guest onThe Joe Rogan Experience, Carmack stated that his beliefs have changed over time: "I largely recant from that now." OnRage's 6-year development time he says: "I think we should have done whatever it would have taken to ship it 2 years earlier". Carmack also reflected on the internal development of Quake in this regard and described it as "traumatic" and says id Software could have split the game into two parts and shipped it earlier.[69]

Carmack has ablog last updated in 2006 (previously a.plan, which could be accessed by making a finger request for an activeTwitter account, and also occasionally posts comments toSlashdot.[9]

Carmack supported the2012 presidential campaign ofLibertarianRon Paul,[70] and also persuaded theLibertarian Party of Texas to acceptbitcoin an alternative to donations.[71] He is anatheist.[72][73] During a conversation withJoe Rogan, Carmack revealed that he had trained in Brazilian Jiu Jitsu andJudo for several years as a hobby.[74]

During his time at id Software, a medium pepperoni pizza would arrive for Carmack fromDomino's Pizza almost every day,[75] carried by the same delivery person for more than 15 years. Carmack had been such a regular customer that they continued to charge him 1995 prices.[76]

On occasion he has commended the efforts of similarly focused programmers – firstKen Silverman, who wrote theBuild engine for3D Realms, and later withTim Sweeney ofEpic Games, who wrote theUnreal Engine.[9]

Recognition

Accolades for John Carmack
DateAwardDescription
1996Named among the most influential people in computer gaming of the year and of all time#1 and #2 inGameSpot's lists.[77][78]
1997Named among the most influential people of all time#7 inComputer Gaming World list, for game design.[79]
1999Named among the 50 most influential people in technology#10 inTime's list.[80]
March 2001Award for community contribution for the Quake 3 engineUsed in 12 games. Bestowed at 2001Game Developer's Conference Award Ceremony.
March 22, 2001Inducted intoAcademy of Interactive Arts and Sciences' Hall of FameThe fourth person to be inducted, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry.
2002Named to theMITTechnology ReviewTR100Included as one of the top 100 innovators in the world under the age of 35.[81]
2003One subject of bookMasters of DoomMasters of Doom is a chronicle of id Software and its founders.
2005Name in filmThe filmDoom featured a character namedDr. Carmack, in recognition of Carmack who co-created the original game.
March 2006Added to theWalk of GameWalk of Game is an event that recognizes the developers and games with the most impact on the industry.[82]
January 2007Awarded 2Emmy AwardsCarmack andid Software were awarded with twoEmmy Awards. The first was Science, Engineering & Technology for Broadcast Television, which includes broadcast, cable and satellite distribution. The second was for Science, Engineering and Technology for Broadband and Personal Television, encompassing interactive television, gaming technology, and for the first time, the Internet, cell phones, private networks, and personal media players. id Software is the first independent game developer to be awarded an Emmy since the Academy began honoring technology innovation in 1948.[83]
September 2007Television appearanceAppeared onDiscovery Channel CanadaDaily Planet featuring his rocket designs along with theArmadillo Aerospace team.
2008HonoredCarmack was honored at the 59th AnnualTechnology & Engineering Emmy Awards forQuake's pioneering role of user modifiability.[84] He is the onlygame programmer ever honored twice by theNational Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for his creation of the 3D technology that underlies modernshootervideo games.[85] Along withDon Daglow ofStormfront Studios andMike Morhaime ofBlizzard Entertainment, Carmack is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at theAcademy of Interactive Arts & SciencesInteractive Achievement Awards.[citation needed]
October 2008Won X-PrizeCarmack's Armadillo Aerospace won the $350,000 Level One X-Prize Lunar Lander Challenge.[86]
2009Named among the 100 top game creators of all time#10 inIGN's list.[87]
March 11, 2010Lifetime Achievement AwardWas awarded theGame Developers Conference Lifetime Achievement award for his work.[88]
March 7, 2016BAFTA Fellowship AwardHonoured with the Academy's highest honour, the Fellowship for "work that has consistently been at the cutting edge of games and his technical expertise helping the future arrive that little bit faster".[89]
May 3, 2017Honorary DoctorateReceived a Doctor of Engineering Honoris Causa from theUniversity of Missouri, Kansas City for "his work in cutting edge tech & comp sci".[90]

Games

This list isincomplete; you can help byadding missing items.(August 2008)
Video games worked on by John Carmack
Release dateGameDeveloperPublisherCredited for
October 16, 2012Doom 3 BFG Editionid SoftwareBethesda SoftworksTechnical director, engine programmer, developer
October 4, 2011Rageid SoftwareBethesda SoftworksTechnical director, engine programmer, developer
September 28, 2007Enemy Territory: Quake WarsSplash DamageActivisionProgramming
May 1, 2006Orcs & ElvesFountainhead EntertainmentElectronic ArtsProducer/programmer/writer
October 18, 2005Quake 4Raven SoftwareActivision, Bethesda Softworks (republished 2012)Technical director
September 13, 2005Doom RPGFountainhead Entertainmentid SoftwareProducer/programmer
April 3, 2005Doom 3: Resurrection of EvilNerve SoftwareActivisionTechnical director
August 3, 2004Doom 3id SoftwareActivisionTechnical director
November 19, 2001Return to Castle Wolfensteinid SoftwareActivisionTechnical director
December 18, 2000Quake III: Team Arenaid SoftwareActivisionProgramming
December 2, 1999Quake III Arenaid SoftwareActivisionProgramming
November 30, 1997Quake IIid SoftwareActivisionProgramming
March 31, 1997Doom 64Midway GamesMidway GamesProgramming
June 22, 1996Quakeid SoftwareGT InteractiveProgramming
May 31, 1996Final Doomid SoftwareGT InteractiveProgramming
October 30, 1995Hexen: Beyond HereticRaven Softwareid Software3D engine
December 23, 1994HereticRaven Softwareid SoftwareEngine programmer
September 30, 1994Doom II: Hell on Earthid SoftwareGT InteractiveProgramming
December 10, 1993Doomid Softwareid SoftwareProgramming
1993ShadowcasterRaven SoftwareOrigin Systems3D engine
September 18, 1992Spear of Destinyid SoftwareFormGenSoftware engineer
May 5, 1992Wolfenstein 3Did SoftwareApogee SoftwareProgramming
1991Catacomb 3-Did SoftwareSoftdiskProgramming
1991Commander Keen in Aliens Ate My Babysitter!id SoftwareFormGenProgramming
December 15, 1991Commander Keen in Goodbye, Galaxy!id SoftwareApogee SoftwareProgramming
1991Commander Keen in Keen Dreamsid SoftwareSoftdiskProgramming
1991Shadow Knightsid SoftwareSoftdiskDesign/programming
1991Rescue Rover 2id SoftwareSoftdiskProgrammer
1991Rescue Roverid SoftwareSoftdiskProgrammer
1991Hovertank 3Did SoftwareSoftdiskProgramming
1991Dangerous Dave in the Haunted Mansionid SoftwareSoftdiskProgramming
1991Dark Designs III: RetributionSoftdiskSoftdiskProgrammer/designer
December 14, 1990Commander Keen in Invasion of the Vorticonsid SoftwareApogee SoftwareProgramming
1990Slordax: The Unknown EnemySoftdiskSoftdiskProgramming
1990Catacomb IISoftdiskSoftdiskDeveloper
1990CatacombSoftdiskSoftdiskProgrammer
1990Dark Designs II: Closing the GateSoftdiskSoftdiskProgrammer/designer
1990Dark Designs: Grelminar's StaffJohn CarmackSoftdiskDeveloper
1990TennisJohn CarmackSoftdiskDeveloper
1990Wraith: The Devil's DemiseJohn CarmackNite Owl ProductionsDeveloper
1989ShadowforgeJohn CarmackNite Owl ProductionsDeveloper

References

  1. ^abAugust 21, according to Carmack himself,[4] but August 20 in other sources.[1][5]
  1. ^abcdeOrndorff, Patrick (August 20, 2008)."Happy Birthday John Carmack!".Wired – viawired.com.
  2. ^abMcWhertor, Michael (November 22, 2013)."id Software founder John Carmack resigns".Polygon.Archived from the original on November 22, 2013.
  3. ^abcLawler, Richard (November 14, 2019)."John Carmack takes a step back at Oculus to work on human-like AI".Engadget.com. RetrievedNovember 14, 2019.
  4. ^Carmack, John [@ID_AA_Carmack] (August 20, 2023)."Thanks for the birthday wishes, but Wikipedia has always had my birthday wrong — it is the 21st of August..." (Tweet). Archived fromthe original on August 20, 2023. RetrievedAugust 20, 2023 – viaTwitter.
  5. ^David Kushner (2004). "The Rocket Scientist".Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House. p. 18.ISBN 9780812972153. Archived fromthe original on August 20, 2023 – via Google Books.
  6. ^abHays, Ashley Stewart, Kali."John Carmack, the consulting CTO for Meta's virtual-reality efforts, is leaving. 'I wearied of the fight'".Business Insider. RetrievedDecember 17, 2022.{{cite web}}: CS1 maint: multiple names: authors list (link)
  7. ^Kushner 2003, pp. 20–22.
  8. ^"All the RAGE: John Carmack".Bethesda Softworks. Archived fromthe original on March 20, 2017.
  9. ^abc"John Carmack Answers".Slashdot. October 15, 1999.Archived from the original on October 5, 2012. RetrievedNovember 27, 2012.
  10. ^Kushner 2003, p. 21.
  11. ^Jones, Steve (December 10, 2002).Encyclopedia of New Media: An Essential Reference to Communication and Technology Encyclopedia Of New Media. SAGE Publications. p. 53.ISBN 0-7619-2382-9.University of Missouri–Kansas City john carmack.
  12. ^Kushner 2003, pp. 63–66.
  13. ^Kushner 2003, p. 74.
  14. ^Kushner 2003, p. 50.
  15. ^Kushner 2003, p. 142.
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  21. ^Wilhelm, Alex (November 22, 2013)."Doom's John Carmack Leaves id Software To Focus On The Oculus Virtual Reality Headset".
  22. ^Yin-Poole, Wesley (February 5, 2014)."Why John Carmack quit id Software".Eurogamer. Gamer Network.Archived from the original on February 22, 2014. RetrievedFebruary 5, 2014.
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  25. ^Thielman, Sam (January 17, 2017)."Facebook's Mark Zuckerberg testifies in Oculus Rift lawsuit".The Guardian.ISSN 0261-3077. RetrievedJuly 30, 2019 – via www.theguardian.com.
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  27. ^Manion, Wayne (March 10, 2017)."John Carmack sues ZeniMax for $22.5 million". Tech Report.Archived from the original on March 14, 2017. RetrievedMarch 13, 2017.
  28. ^Cooper, Daniel (October 12, 2018)."'Doom' co-creator John Carmack ends legal fight with ZeniMax".Engadget. RetrievedOctober 12, 2018.
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  32. ^abcdLex Fridman (January 15, 2023)."#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets".Lexfridman.com (Podcast). Lex Fridman. RetrievedJanuary 15, 2023.
  33. ^Kushner 2003, pp. 252.
  34. ^Carmack, John [@@ID_AA_Carmack] (January 18, 2020)."I was doing a remote study/think time this week, and I tried a "no screen time day" as an experiment, restricting myself to printed books and papers. It was inconclusive. I missed finding instant answers and chasing references at least a dozen times during the day. I was ..." (Tweet). RetrievedJanuary 15, 2023 – viaTwitter.
  35. ^Carmack, John [@@ID_AA_Carmack] (December 16, 2022)."I have always been pretty frustrated with how things get done at FB/Meta. Everything necessary for spectacular success is right there, but it doesn't get put together effectively" (Tweet). RetrievedJanuary 15, 2023 – viaTwitter.
  36. ^Moon, Mariella (December 16, 2022)."John Carmack leaves Meta with a memo criticizing the company's efficiency".Engadget. Yahoo. RetrievedJanuary 15, 2023.
  37. ^abFoust, Jeff (August 1, 2013)."Carmack: Armadillo Aerospace in "hibernation mode"".NewSpace Journal.Archived from the original on August 5, 2013. RetrievedAugust 6, 2013.
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  41. ^"Lunar lander qualifies for prize – Cosmic Log".MSNBC. Archived fromthe original on September 15, 2009. RetrievedNovember 27, 2012.
  42. ^XPRIZE (December 5, 2008)."John Carmack (Armadillo Aerospace) at NASA HQ".YouTube. RetrievedJanuary 30, 2023.
  43. ^"Are Video Game Patents Next?". Slashdot. June 1, 2005.Archived from the original on December 7, 2013. RetrievedNovember 27, 2012.
  44. ^Larabel, Michael (March 5, 2018)."John Carmack Goes On Coding Retreat With OpenBSD".Phoronix.Archived from the original on July 7, 2018. RetrievedMarch 5, 2018.
  45. ^Savage, Annaliza (January 10, 1997)."Hackers Hack Crack, Steal Quake".Wired. RetrievedFebruary 14, 2023.
  46. ^Wilson, Hamish (February 27, 2023)."Building a Retro Linux Gaming Computer – Part 27: Lost Souls".GamingOnLinux. RetrievedFebruary 27, 2023.
  47. ^Raghavan, Barath; Katz, Jeremy; Moffitt, Jack (February 19, 1999)."An interview with Dave "Zoid" Kirsch of linux quake fame".Linux Power. Archived fromthe original on September 10, 1999. RetrievedFebruary 27, 2023.
  48. ^Carmack, John."@ID_AA_Carmack: Thanks to Flat Rock..."Twitter.Archived from the original on July 14, 2014.
  49. ^Halfacree, Gareth (June 9, 2014)."Early id Software game engines open-sourced".bit-gamer.Archived from the original on January 6, 2018. RetrievedApril 7, 2018.
  50. ^Carmack, John (July 5, 2021)."@ID_AA_Carmack".Twitter. RetrievedFebruary 27, 2023.The recent discussions around copilot are a good opportunity to say this: I wish I could have licensed the Id source code releases as BSD. The GPL virality wound up being a net negative, and more value would have come from BSD. My partners would never have gone for it, though... I touched on that recently with the comment about open source culture and game dev; the best aspects of GPL work didn't manifest, but tons of opportunities to just copy-paste-modify were lost due to license concerns. It is possible that some of the source ports wouldn't have been as open, but I'm pretty sure there would have been more total users of the code, likely making the amount shared in the open still greater. I'm still supportive of lots of GPL work, but I don't think the restrictions helped in this particular case.
  51. ^Kepley, Travis (February 11, 2014)."How we almost lost Doom 3 and id for good".Opensource.com. RetrievedNovember 30, 2011.
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  53. ^Plunkett, Luke (February 12, 2023)."As More Games Disappear Forever, John Carmack Has Some Great Advice About Preservation".Kotaku. RetrievedFebruary 10, 2023.
  54. ^Papadopoulos, John (January 19, 2015)."Epic's Tim Sweeney Says That Unreal Engine 1 May One Day Go Open Source".DSOGaming. RetrievedFebruary 10, 2023.
  55. ^Carmack, John (March 18, 1997)."Operating systems".John Carmack's .plan. RetrievedFebruary 19, 2023.I consider linux the second most important platform after win32 for id. From a biz standpoint it would be ludicrous to place it even on par with mac or os/2, but for our types of games that are designed to be hacked, linux has a big plus: the highest hacker to user ratio of any os. I don't personally develop on linux, because I do my unixy things with NEXTSTEP, but I have a lot of technical respect for it.
  56. ^"id on Linux: "disappointing" and "support nightmare"Archived April 28, 2015, at theWayback Machine fromSlashdot (John Carmack, December 8, 2000)
  57. ^Larabel, Michael (August 4, 2012)."id Software: Linux Hasn't Produced Positive Results".Phoronix. RetrievedFebruary 13, 2023.
  58. ^Chalk, Andy (February 6, 2013)."John Carmack Argues Against Native Linux Games".The Escapist.Archived from the original on January 13, 2014. RetrievedSeptember 29, 2013.He reiterated his support for improving emulation as the "proper technical direction for gaming on Linux," noting that native ports don't do much that a good emulator wouldn't be able to handle.
  59. ^Plafke, James (October 21, 2013)."John Carmack thinks the Steam Machine's biggest problem is Linux". extremetech.com.Archived from the original on August 26, 2014. RetrievedAugust 22, 2014.Carmack specifically noted, Linux might be the Steam Machine's downfall
  60. ^Kerr, Chris (March 24, 2016)."id Software co-founder John Carmack to receive BAFTA Fellowship".Gamasutra.Archived from the original on March 28, 2016. RetrievedMarch 24, 2016.
  61. ^Lombardi, Chris (July 1994)."To Hell and Back Again".Computer Gaming World. pp. 20–24.
  62. ^Davison, John (June 22, 2016)."How 'Quake' Changed Video Games Forever".Rolling Stone. RetrievedJuly 21, 2017.
  63. ^Kushner 2003, p. 281.
  64. ^Carmack, John."Facebook".Facebook. RetrievedMarch 18, 2020.
  65. ^Carmack, John (August 16, 2004)."Rebuilding, New team member". Armadillo Aerospace News Archive. Archived fromthe original on August 17, 2004. RetrievedSeptember 30, 2023.
  66. ^"Relationship related post". Twitter. May 27, 2022. RetrievedAugust 8, 2022.
  67. ^"GameSpy: John Carmack: QuakeCon 2008 Keynote Highlights – Page 6". Pc.gamespy.com.Archived from the original on February 10, 2012. RetrievedNovember 27, 2012.
  68. ^"DNF Dallas Business Journal Article, 2008, and stuff – Page 4 – 3D Realms Forums". Forums.3drealms.com.Archived from the original on October 18, 2012. RetrievedNovember 27, 2012.
  69. ^Rogan, Joe (August 28, 2019)."John Carmack: What Went Wrong With "Rage"".The Joe Rogan Experience (Podcast).YouTube. Event occurs at 0:43. Archived from the original on September 2, 2021. RetrievedSeptember 2, 2021.{{cite podcast}}: CS1 maint: bot: original URL status unknown (link)
  70. ^"Page by Page Report Display (Page 5052 of 7433)".Federal Election Commission. Archived fromthe original on April 28, 2015. RetrievedMarch 13, 2014.
  71. ^Prisco, Giulio (March 4, 2021)."VR Legend John Carmack Persuaded the Libertarian Party of Texas to Accept Bitcoin Donations".CCN.com. RetrievedDecember 5, 2024.
  72. ^@ID_AA_Carmack (December 23, 2010)."@eastwood333 I don't believe in god, but I don't see any correlation between religiosity and human virtues. Merry Xmas everyone!" (Tweet) – viaTwitter.
  73. ^"Having a reasonable grounding in statistics and probability and no belief in luck, fate, karma, or god(s), the only casino game that interests me is blackjack," he wrote in a .plan file." — John Carmack, David Kushner, as quoted inMasters of Doom: How two guys created an Empire and transformed pop culture (2003).
  74. ^BjjTribes (August 1, 2021)."John Carmack details his BJJ and Judo experience".BjjTribes. RetrievedAugust 1, 2021.
  75. ^"The pizza, it's one of those things that's actually true. For a long time that I did software, I had a pizza delivered every single day. You know, the delivery guy, he knew me by name and I didn't find out until years later that apparently I was such a good customer that they just never raised the price on me and I was using this 6-year-old price for the pizza that they were still kind of sending my way every day." "So you were eating once a day or were you—" "It would be spread out. You know, you have a few pieces of pizza, you have some more later on and I maybe have some at home." —John Carmack,2022-08-04 Lex Fridman interview (starting 54m)
  76. ^Thomsen, Michael (June 2011)."The Deathmatch Daydreams of Tim Willits".Electronic Gaming Monthly. No. 248. pp. 23–24.
  77. ^"GameSpot - /features/15most/html/mi96_01.html". Archived fromthe original on May 14, 2010. RetrievedApril 12, 2012.
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  79. ^CGW 159: The Most Influential People of All Time
  80. ^Time Digital 50 fromTime
  81. ^"2002 Young Innovators Under 35".Technology Review. 2002. RetrievedAugust 16, 2011.
  82. ^"Walk Of Game".Walk Of Game. February 26, 2009. Archived fromthe original on February 26, 2009. RetrievedNovember 27, 2012.
  83. ^"National Television Academy Announces Emmy Winning Achievements: Honors Bestowed at 58th Annual Technology & Engineering Emmy Awards"(PDF). Emmyonline.org. Archived fromthe original(PDF) on March 6, 2012. RetrievedNovember 26, 2012.
  84. ^Contact Brian Ashcraft: Comment (January 8, 2008)."2008 Tech Emmy Winners". Kotaku.com. Archived fromthe original on May 25, 2012. RetrievedNovember 27, 2012.
  85. ^"John Carmack & id Software take Two Emmy Awards! – VirtualChaos – Nadeem's blog".Archived from the original on March 4, 2016.
  86. ^"Armadillo Wins Lunar Lander Challenge Level 1, Crashes On 2". Gizmodo.com. October 27, 2008.Archived from the original on October 9, 2012. RetrievedNovember 27, 2012.
  87. ^"IGN - 10. John Carmack".IGN. Archived fromthe original on April 20, 2014. RetrievedNovember 13, 2023.
  88. ^"2010 Game Developers Choice Awards to Honor John Carmack of id Software With... – SAN FRANCISCO, Feb. 22 /PRNewswire/" (Press release). Prnewswire.com.Archived from the original on October 9, 2012. RetrievedNovember 27, 2012.
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  90. ^"They Have Touched Our Lives | UMKC Today".info.umkc.edu.Archived from the original on January 5, 2018. RetrievedJanuary 5, 2018.

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