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Ian Bogost

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American philosopher
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(October 2021) (Learn how and when to remove this message)
Ian Bogost
Bogost with anAtari VCS joystick
Occupation(s)Professor atWashington University in St. Louis, co-founder ofPersuasive Games
Websitewww.bogost.com

Ian Bogost is an American academic andvideo game designer, most known for the gameCow Clicker. He holds a joint professorship atWashington University as director and professor of the Film and Media Studies program inArts & Sciences and theMcKelvey School of Engineering. He previously held a joint professorship in theSchool of Literature, Media, and Communication and in Interactive Computing in theCollege of Computing at theGeorgia Institute of Technology, where he was theIvan Allen College of Liberal Arts Distinguished Chair in Media Studies.

He is the author ofAlien Phenomenology or What It's Like to be a Thing andUnit Operations: An Approach to Videogame Criticism andPersuasive Games: The Expressive Power of Videogames and the co-author ofRacing the Beam: The Atari Video Computer System andNewsgames: Journalism at Play. HisAtari 2600 game,A Slow Year, won two awards, Vanguard and Virtuoso, atIndieCade 2010.[1] Bogost has released many other games, includingCow Clicker, a satire and critique of the influx ofsocial network games. He is a frequent contributor toThe Atlantic.[2]

Education

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Bogost received his bachelor's in Philosophy and Comparative Literature from theUniversity of Southern California in 1998. He then went on to get his masters in Comparative Literature from theUniversity of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.[3]

Professional career

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In 2008, Bogost became an associate professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a professor of Digital Media and an adjunct professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the seriesObject Lessons from Bloomsbury Publishing.

His bookAlien Phenomenology or What It's Like to be a Thing (University of Minnesota Press, 2012) critiques aspects ofBruno Latour'sactor-network theory.[4]

In 2021, Bogost quit his job at the Georgia Institute of Technology partly because of the university's lack of COVID-19 protection requirements. He took a joint professorship at Washington University where he serves as director and professor of the Film and Media Studies program in Arts & Sciences[5] and the McKelvey School of Engineering.

Bogost was a co-founder of the game studioPersuasive Games, for which he is currently the chief designer.

Honors and awards

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  • Winner, Vanguard & Virtuoso Awards, Indiecade Festival 2010 (forA Slow Year).[6]
  • Finalist, Indiecade Festival 2010 (forA Slow Year).[6]

Games

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This list isincomplete; you can help byadding missing items.(September 2013)
GameReleaseNotes
Simony2012Released as both an iOS game and an installation at theMuseum of Contemporary Art Jacksonville[7]
A Slow Year: Game Poems2010
Cow Clicker[8]2010
Guru Meditation2009Also released for Atari VCS as a limited edition[9]
Fatworld2007
Cruel 2 B Kind[10]2006Concept and Design w/Jane McGonigal[11]
Jetset: A Game for Airports[12]2006
Sweaty Palms2004
Horde of Directors2004Concept and Design w/ Michael Keesey[13]
The Howard Dean for Iowa Game[14]2003Concept and Design w/Gonzalo Frasca[15]

Bibliography

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References

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  1. ^"IndieCade Award Winners".IndieCade. March 2013. Retrieved2013-03-05.
  2. ^All articles by Ian Bogost onThe Atlantic
  3. ^"Home".Bogost.com. Retrieved2022-12-28.
  4. ^Hurley, Mary Kate (2016). "Saintly Ecologies: Tracing Collectivities in the Life of King Oswald of Northumbria". In Randy P. Schiff; Joseph Taylor (eds.).The Politics of Ecology: Life, Land, and Law in Medieval Britain. Columbus: Ohio State UP. pp. 127–50.ISBN 9780814212950.
  5. ^Stirgus, Eric (August 2, 2021)."Georgia colleges not requiring masks on campus as cities issue mandates".The Atlanta Journal-Constitution. Retrieved1 August 2022.
  6. ^abMcElroy, Griffin (3 September 2010)."IndieCade 2010 finalists announced, everyone's nominated for everything".Engadget.
  7. ^Bogost, Ian."Simony".
  8. ^Tanz, Jason."The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit".Wired. Vol. 20, no. 1. Conde Nast. Retrieved9 September 2013.
  9. ^Bogost, Ian."Guru Meditation".
  10. ^"cruelgame.com". Cruelgame.com. Retrieved24 November 2014.
  11. ^"Cruel 2 B Kind - about". Cruelgame.com. Retrieved24 November 2014.
  12. ^"cruelgame.com". Persuasive games.com. Retrieved13 December 2014.
  13. ^Bogost, Ian."Horde of Directors".
  14. ^"deanforamericagame.com". Dean for America. Retrieved11 January 2014.
  15. ^"deanforamericagame.com". Dean for America. Retrieved1 September 2015.
  16. ^"The State of Play: Creators and Critics on Video Game Culture".Seven Stories Press. Retrieved20 October 2015.

External links

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