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Ian Bogost | |
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![]() Bogost with anAtari VCS joystick | |
Occupation(s) | Professor atWashington University in St. Louis, co-founder ofPersuasive Games |
Website | www.bogost.com |
Ian Bogost is an American academic andvideo game designer, most known for the gameCow Clicker. He holds a joint professorship atWashington University as director and professor of the Film and Media Studies program inArts & Sciences and theMcKelvey School of Engineering. He previously held a joint professorship in theSchool of Literature, Media, and Communication and in Interactive Computing in theCollege of Computing at theGeorgia Institute of Technology, where he was theIvan Allen College of Liberal Arts Distinguished Chair in Media Studies.
He is the author ofAlien Phenomenology or What It's Like to be a Thing andUnit Operations: An Approach to Videogame Criticism andPersuasive Games: The Expressive Power of Videogames and the co-author ofRacing the Beam: The Atari Video Computer System andNewsgames: Journalism at Play. HisAtari 2600 game,A Slow Year, won two awards, Vanguard and Virtuoso, atIndieCade 2010.[1] Bogost has released many other games, includingCow Clicker, a satire and critique of the influx ofsocial network games. He is a frequent contributor toThe Atlantic.[2]
Bogost received his bachelor's in Philosophy and Comparative Literature from theUniversity of Southern California in 1998. He then went on to get his masters in Comparative Literature from theUniversity of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.[3]
In 2008, Bogost became an associate professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a professor of Digital Media and an adjunct professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the seriesObject Lessons from Bloomsbury Publishing.
His bookAlien Phenomenology or What It's Like to be a Thing (University of Minnesota Press, 2012) critiques aspects ofBruno Latour'sactor-network theory.[4]
In 2021, Bogost quit his job at the Georgia Institute of Technology partly because of the university's lack of COVID-19 protection requirements. He took a joint professorship at Washington University where he serves as director and professor of the Film and Media Studies program in Arts & Sciences[5] and the McKelvey School of Engineering.
Bogost was a co-founder of the game studioPersuasive Games, for which he is currently the chief designer.
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Game | Release | Notes |
---|---|---|
Simony | 2012 | Released as both an iOS game and an installation at theMuseum of Contemporary Art Jacksonville[7] |
A Slow Year: Game Poems | 2010 | |
Cow Clicker[8] | 2010 | |
Guru Meditation | 2009 | Also released for Atari VCS as a limited edition[9] |
Fatworld | 2007 | |
Cruel 2 B Kind[10] | 2006 | Concept and Design w/Jane McGonigal[11] |
Jetset: A Game for Airports[12] | 2006 | |
Sweaty Palms | 2004 | |
Horde of Directors | 2004 | Concept and Design w/ Michael Keesey[13] |
The Howard Dean for Iowa Game[14] | 2003 | Concept and Design w/Gonzalo Frasca[15] |