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Hack and slash

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Tabletop and video game genre
This article is about a video game genre. For 2014 video game, seeHack 'n' Slash. For the comic, seeHack/Slash. For the fictional characters inReBoot, seeList of ReBoot characters § Hack and Slash.

Video games
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Action games

Hack and slash, also known ashack and slay (H&S orHnS) orslash 'em up,[1][2] refers to a type ofgameplay that emphasizes combat withmelee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons. It is a sub-genre ofbeat 'em up games, which focuses on melee combat, usually with swords.

The term "hack and slash" was originally used to describe a play style intabletop role-playing games, carrying over from there toMUDs,massively multiplayer online role-playing games, androle-playing video games. Inarcade andconsole style action video games, the term has an entirely different usage, specifically referring to action games with a focus onreal-time combat withhand-to-hand weapons as opposed to guns or fists. The two types of hack-and-slash games are largely unrelated, thoughaction role-playing games may combine elements of both.

Types of hack-and-slash games

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Action video games

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In the context ofaction video games, the terms "hack and slash" or "slash 'em up"[1][2] refer to melee weapon-based action games that are a sub-genre ofbeat 'em ups. Traditional 2Dside-scrolling examples includeTaito'sThe Legend of Kage (1985)[2] andRastan (1987),[1][3]Sega'sarcade video game seriesShinobi (1987 debut)[1][4] andGolden Axe (1989 debut),[5][6]Data East's arcade gameCaptain Silver (1987),[1]Tecmo's earlyNinja Gaiden (Shadow Warriors) 2D games (1988 debut),[1]Capcom'sStrider (1989),[2][7] theMaster System gameDanan: The Jungle Fighter (1990),[1] Taito'sSaint Sword (1991),[1]Vivid Image's home computer gameFirst Samurai (1991),[2] andVanillaware'sDragon's Crown (2013).[4] The term "hack-and-slash" in reference toaction-adventure games dates back to 1987, whenComputer Entertainer reviewedThe Legend of Zelda and said it had "more to offer than the typical hack-and-slash" epics.[8]

In the early 21st century, journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of3D,third-person, weapon-based, melee action games. Examples include Capcom'sDevil May Cry,Onimusha, andSengoku Basara[9] franchises,Koei Tecmo'sDynasty Warriors and 3DNinja Gaiden games,Sony'sGenji: Dawn of the Samurai andGod of War, as well asBayonetta,Darksiders,Dante's Inferno,[10][11][12] andNo More Heroes. The genre is sometimes known as "character action" games, and represent a modern evolution of traditional arcade action games. This subgenre of games was largely defined byHideki Kamiya, creator ofDevil May Cry andBayonetta.[13] In turn,Devil May Cry (2001) was influenced by earlier hack-and-slash games, includingOnimusha: Warlords (2001)[14] andStrider.[15]

Role-playing games

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The term "hack and slash" itself has roots in "pen and paper"role-playing games such asDungeons & Dragons (D&D), denotingcampaigns of violence with no other plot elements or significant goal. The term itself dates at least as far back as 1980, as shown in aDragon article byJean Wells andKim Mohan which includes the following statement: "There is great potential for more than hacking and slashing inD&D orAD&D; there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign."[16]

Hack and slash made the transition from the tabletop torole-playing video games, usually starting inD&D-like worlds.[17] This form of gameplay influenced a wide range ofaction role-playing games, including games such asXanadu[18] andDiablo.[19]

See also

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References

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  1. ^abcdefgh"Complete Games Guide".Mean Machines. No. 20 (28 April 1992). May 1992. pp. 6, 14, 18, 20, 22, 26.
  2. ^abcde"First Samurai".Computer and Video Games. No. 121 (December 1991). 15 November 1991. pp. 28–30.
  3. ^Reed, Kristan (4 January 2007)."Taito Legends Power-Up".Eurogamer. Retrieved11 April 2021.
  4. ^abGass, Zach (11 May 2020)."10 Awesome Hack and Slash Games That Aren't God of War".Screen Rant. Retrieved11 April 2021.
  5. ^Greg Kasavin (30 November 2006)."Golden Axe Review". GameSpot. Archived fromthe original on 4 February 2009. Retrieved7 October 2008.
  6. ^Patrick Shaw (16 May 2008)."Golden Axe: Beast Rider". GamePro. Archived fromthe original on 17 October 2008. Retrieved7 October 2008.
  7. ^Weiss, Brett (9 July 2018).Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games.McFarland & Company. p. 206.ISBN 978-0-7864-9231-2.
  8. ^"Nintendo Software"(PDF).Computer Entertainer. Vol. 6, no. 5. August 1987. p. 12.Archived(PDF) from the original on 23 November 2019.
  9. ^"The Story behind Development of "Sengoku BASARA"". Capcom. 24 December 2015.
  10. ^"Dante's Inferno Review - UGO.com". 5 November 2013. Archived fromthe original on 5 November 2013.
  11. ^Freeman, Will (6 June 2021)."Heavenly Sword Review".VideoGamer.Archived from the original on 25 May 2022. Retrieved10 March 2024.
  12. ^Pementel, Michael (7 January 2019)."A Timeless Hack And Slash Historical Adventure: Remembering 'Onimusha: Warlords'".Bloody Disgusting. Retrieved11 August 2021.
  13. ^Hovermale, Chris (10 March 2019)."How Devil May Cry's arcade inspirations shaped character action games".Destructoid. Retrieved30 April 2021.[permanent dead link]
  14. ^"Afterthoughts: Devil May Cry".Electronic Gaming Monthly. December 2001. p. 56. Retrieved9 March 2024.
  15. ^Fahey, Rob (1 January 2007)."Strider 1/2".Eurogamer.net. Retrieved9 August 2020.
  16. ^Wells, Jean;Mohan, Kim (July 1980). "Women want equality - and why not?".Dragon #39.V (1). TSR Hobbies, Inc.: 16.
  17. ^David Myers."The attack of the backstories (and why they won't win)"(PDF).Loyola University New Orleans. Archived fromthe original(PDF) on 1 December 2008.
  18. ^"Hack and Slash: What Makes a Good Action RPG?".1UP.com. 18 May 2010. Archived fromthe original on 29 June 2011. Retrieved2 March 2011.
  19. ^Kruse, Cord (5 September 2008)."Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music".Inside Mac Games. Archived fromthe original on 6 June 2019. Retrieved7 October 2008.
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