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Grand Prix Simulator | |
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Developer(s) | Codemasters |
Publisher(s) | Codemasters |
Designer(s) | The Oliver Twins |
Artist(s) | Mervin James |
Composer(s) | David Whittaker Allister Brimble (Amiga)[3] |
Platform(s) | Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum |
Release | Amstrad CPC[1]
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Genre(s) | Racing |
Mode(s) | Single-player,2 players |
Grand Prix Simulator is a racing game developed byThe Oliver Twins and published byCodemasters for theZX Spectrum,Amstrad CPC,Commodore 64, andAtari 8-bit computers. The ZX Spectrum conversion was done by Serge Dosang.[4][5][6] The game was endorsed byAyrton Senna's1986Formula One teammateJohnny Dumfries.[7]
A sequel,Grand Prix Simulator II, was released in 1988 for the same platforms.[8]
The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such asBadlands orSuper Off Road. The player controls one car on the track, while the computer controls the other. Each race is three laps around the track. If the player wins a race, they progress to the next track. The game is over when the player loses a race or crashes.
Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track. Oil spots can also appear on the track that, if driven over, cause the player's car to spin, losing time.
The game can also be played competitively by two players.
Publication | Score |
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Crash | 42% |
Sinclair User | 8/10 |
Your Sinclair | 7/10 |
Amstrad Computer User | 19/20 |
Grand Prix Simulator was rated an average of 19/20 inAmstrad Computer User magazine,[9] 7 out of 10 byYour Sinclair[10] and, across all platforms, sold over a quarter of a million copies.[11]