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Geomancer | |
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Publication information | |
Publisher | Valiant Comics |
First appearance | Solar, Man of the Atom #10 (June, 1992) |
Created by | Jim Shooter Don Perlin |
In-story information | |
Alter ego | Khanit Buck McHenry Geoff McHenry Lucinda Mendez Yuri Pierce Ana Kawainui Rokland Tate Aram Anni-Padda Kay McHenry Karana |
Partnerships | Gilad Anni-Padda |
Notable aliases | Speaker of The Earth |
Abilities | Telepathic communication with the Earth Receive psychic impressions from objects Control over nature and the universe's natural energy sources Ability to cause objects to bend to their will |
Geomancers are a group offictionalcomic book characters that appeared in various titles published byValiant Comics.
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The Geomancers appeared in various comic titles published by Valiant Comics, includingEternal Warrior,[1]Archer and Armstrong,Doctor Solar,Rai,Timewalker,Magnus andSecret Weapons.[1] A separateGeomancer comic series was published in 1994,[2] lasting eight issues.[3]
Geomancers are a lineage of men and women who, since 3500 BC, have been chosen by the Earth itself to defend it, with one Geomancer operating at a time. In the Viking era, it was a young boy.[4] When a Geomancer dies, his or her chosen successor takes their place. When a Geomancer has reached the end of their life-cycle their power is removed by a suicide ritual called Bagh-Nakh.
Geomancers were instrumental in many pivotal events in theValiant Universe, including theUnity Conflict, the birth and upbringing ofMagnus, Robot Fighter, the struggle against theDarque Power and theHarbinger Wars.Gilad Anni-Padda served as the "Fist and Steel" of the Geomancers for most of his life, failing three times to save a Geomancer.[5] In 1992, Geomancer Tashi Khatun authored a book entitledThe Book of Geomancer, the tome of ultimate knowledge.
The first Geomancer was Khanit, who was chosen in 3500 BC.[6] Later Geomancers included Buck McHenry,[7] Geoff McHenry, Lucinda Mendez, Yuri Pierce,[8] Ana Kawainui, Rokland Tate andAram Anni-Padda.
In the second Valiant continuity, Kay McHenry serves as the Geomancer. Being a great grand-niece of the lateBuck McHenry, she first appears in issue #6 ofArcher & Armstrong volume 2.[9][10][11]
Geomancers can psychically communicate with the Earth, receive psychic impressions from objects and living organisms, possess innate healing abilities, read minds, control over nature and its energy sources[12] and cause objects to bend to their will.[13]