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E-mu Proteus

From Wikipedia, the free encyclopedia
Range of digital sound modules and keyboards
Proteus
ManufacturerE-mu
Technical specifications
Polyphonyup to 128 voices
Timbralityup to 128 notes
OscillatorDigital
Synthesis typeSample-based synthesis
Input/output
Two Proteus modules, the Xtreme Lead-1 and the Mo-Phatt, sit atop an Akai multi-track recorder, together forming a system typical ofHip hop production

TheE-mu Proteus was a range of digitalsound modules and keyboards manufactured byE-mu Systems from 1989 to 2002.

History

[edit]

E-mu Systems came to prominence in the early 1980s with its relatively affordableEmulatorsampler, and subsequently pioneered sample-based synthesis technology with the Proteus range. Unlike earlier types of synthesisers, sample-based equipment does not derive its raw sounds from electronicoscillators or algorithmically generated waveforms, but from recorded sounds held inread-only memory (ROM) chips. These sounds may then be layered,filtered, modulated bylow frequency oscillation and shaped by ADSR envelopes. However, unlike a true sampler, such devices do not allow the user to record sounds but instead offer a range of factory sounds suitable for any given use. This type of sound production dominated electronic music production for several years in the late 20th century. The exclusive license for re-formatting and managing historical E-MU Proteus sound content has been acquired byDigital Sound Factory.

First generation

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The original Proteus series are basicROMplers which contains 3 base models with 192 patches each, of which 64 are editable by the user. The patches have an assigned sample and allow basic ADSR editing, and it's possible to link more than one patch together for a richer sound. The units have 32 voice polyphony.

The Proteus 1 contains general sounds from theEmulator library useful for music production, the Proteus 2 specializes in orchestral sounds, and the third model in sounds forworld music. Additional versions include the following:

  • XR versions have 256 slots editable by the user but are otherwise identical to the base models.
  • The Proteus 1 Plus Orchestral model is a Proteus 1 XR with the sounds of the Proteus 1 and 2. It contains the ROM presets for the Proteus 1 and some from the Proteus 2.
  • Proteus MPS (Master Performance System), a 61-key keyboard version of the first Proteus module. A Proteus MPS plus Orchestral was also available with sounds of the first two modules.
  • The Pro/cussion is a module dedicated to percussion sounds.
Proteus 1 Pop/Rock (1989)
Proteus 1 XR (1990)
Proteus 1 Plus Orchestral (1990)
Proteus 2 Orchestral (1990)
Proteus 2 XR (1990)
Proteus 3 World (1991)
Proteus 3 XR (1991)
PROcussion (1991)

Second generation

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The second generation of E-MUROMplers added a filter.

Internals of an ORBIT V2 with its beat mode:
Beat Mode


  • The first module based on the new chip was the Vintage Keys, which had alow-pass filter.
  • The Morpheus added a complex filter engine with 197 filter presets, but was no commercial success.
  • The Proteus FX is essentially a cost-reduced extended Proteus 1 plus Orchestral with the addition of some built-in effects. It has 512 presets, of which 256 can be edited by the user. The power supply is an external brick, and the additional sound outputs/inputs of the earlier models, which could be used for external effects, are not present.
  • The UltraProteus is an extended Morpheus with the sounds of the three Proteus modules and more filter presets.
  • The Planet Phatt module has sounds for Hip-Hop, the Orbit 9090 for Techno/Electronica, and the Carnaval forLatin music.
Vintage Keys (1993)[1]
Morpheus (1993)[2]
Vintage Keys Plus (1993)
Proteus FX (1994)[3]
Classic Keys (1994)[4]
UltraProteus (1994)[5]
Orbit [Techno/Electronica] (1996)[6]
Planet Phatt [Hip-Hop] (1997)[7]
Orbit V2 [Techno/Electronica] (1997)[8]
Carnaval [Latin] (1997)[9]

Third generation

[edit]

TheProteus 2000 released in 1999 was a 1U rack sound module based on Audity 2000 released in 1998. It contained many "bread and butter" sounds,[10] among just over a thousand waves utilising 32 megabytes of ROM. It featured up to 128 voice polyphony and 32-part multi-timbrality.[11] It could be expanded with slots for three additional sound ROM cards. A cheaperProteus 1000 model was also introduced with the same soundest and ROM but only 64 voice polyphony and fewer individual sound outputs. The Proteus 2000 also has Protozoa ROM expansions that contain patches from the original Proteus trilogy, where the first 128 patches towards each of the three modules respectively were faithfully re-mastered digitally from scratch that could be purchased to add onto the module, consisting a total of 384 patches of up to 16 MB of memory.

The Proteus 2000 range also consisted of several specialized models, some differing from each other only by the sound banks they contained. However, most allowed four ROM chips to be mounted, and these chips were available separately, so real differences might be simply cosmetic. The available ROM chips included the Composer, a work-horse set of sounds useful for popular music production, three orchestral ROMs, the Vintage Keys collection of electric organs, pianos and classic synthesisers, a chip dedicated to the Hammond organ and a drum ROM as well as the Orbit and Mo-Phatt collections, aimed at dance and urban genres and the Xtreme Lead, optimised for monophonic synthesiser soloing. Most of these were also sold as specialized modules, even though the hardware inside most of there is virtually identical to the Proteus 2000.


Audity 2000 [General] (1998)
Proteus 2000 [General] (1999)
Virtuoso 2000 [Orchestral] (2000)
Proteus Orchestra [Orchestral] (2000)
Xtreme Lead-1 [Techno/Electronica] (2000)
Mo'Phatt [Hip-Hop] (2000)
B-3 [Pipe organ] (2000)
Planet Earth [World music] (2000)
Orbit 3 [Techno/Dance/Electronica] (2001)
Proteus Custom [Custom sounds] (2002)
XL-1 Turbo [Techno] (2002)
Turbo Phatt [Hip-Hop] (2002)
Proteus 1000 [General] (2002)
Vintage Pro [Classic synthesizers] (2002)

Proteus 2500

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This 4U rack model was designed to function as a rack-mounted, front-panel-programmable sound source. It was equipped with sixteen multi-function pads and the same number of programmable knobs and had an onboardsequencer.

Launch-Pad controller for Orbit in 1996 may be a forerunner of Command Station

Command Station

[edit]

In 2001 the Proteus line of modules was repackaged in the form of a line of tabletop units, the XL7 and MP7 Command Stations, broadly similar to the rack-mounted 2500 in features but featuring touch-sensitive pads suitable for recording drum patterns.

MK-6/PK-6/Halo

[edit]
E-mu PK-6 (Pop/Rock) - 2001

In 2001–2002, E-mu/Ensoniq released a trio of entry-level keyboards, essentially the keyboard versions of the Proteus 2500 module. The E-mu MK-6, XK-6, PK-6 and Ensoniq Halo featured the same 61-key keyboard and controls layout, but slightly different soundset.

Software editor

[edit]

Prodatum[12] is a cross-platform software editor for the Proteus 1000/2000, Command Stations and keyboard versions. prodatum is free software.

Proteum[13] is a free Windows software editor for Proteus and Command Stations.

OS updates

[edit]

Since Creative withdrew their provision of historical OS updates and manuals for most of the older E-Mu gear sometime around August 2011,[14] many of these files have been made available elsewhere, such asSynth Gear Docs Archive andthe E-Mu Legacy Archive.

Notable users

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References

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  1. ^"E-Mu Vintage Keys".Music Technology.
  2. ^"E-mu Morpheus".Synth Mania.
  3. ^"Emu Proteus FX".Sound On Sound. May 1994. Archived fromthe original on 8 June 2015.
  4. ^"E-mu Classic Keys".Sound On Sound.
  5. ^"Emu UltraProteus".polynominal.
  6. ^"E-mu Orbit Sounds".Synth Mania.
  7. ^"E-mu Planet Phatt".Sound On Sound.
  8. ^"E-MU Orbit vs Orbit V2".polynominal.
  9. ^"E-mu Carnaval Latin".Sound On Sound.
  10. ^"The Ultimate Sequel?". Sound on Sound. Retrieved2009-10-22.
  11. ^"Proteus 2000 Operations Manual"(PDF). E-mu Systems. Archived fromthe original(PDF) on 2009-04-19. Retrieved2009-10-22.
  12. ^"prodatum". Jan Eidtmann. Retrieved2011-04-02.
  13. ^"proteum". Keith Young. Retrieved2011-10-13.
  14. ^"yahoo group post". steve the composer. Archived fromthe original on January 5, 2013. Retrieved2011-11-09.
  15. ^"How The 'X Files' Composer Made TV's Creepiest Theme Song, Partly By Accident". motherboard.vice.com. 2016-03-16. Retrieved2018-07-12.
  16. ^"The X-Files composer Mark Snow talks creating one of the most recognizable sci-fi theme songs of all time". syfy.com. 2018-05-14. Retrieved2018-07-12.
  17. ^"E-MU Proteus 2 Sound Module – EMU Mania".
  18. ^Grant KirkNog [@grantkirkhope] (2019-10-15)."@Desvantes ah yes .... that sound! I've been asked that so many times over the years. Eric Serra used it on the original Goldeneye movie soundtrack and I found it by accident on my EMU Proteus FX synth, it's called infinite or infinit or something like that" (Tweet).Archived from the original on 2019-10-15. Retrieved2022-12-26 – viaTwitter.
  19. ^"They Might Be Giants' Home Studio". Retrieved6 October 2024.
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