Densha de Go! (電車でGO!, "Let's Go by Train!") is a Japanesetrain simulation game series originally produced byTaito and more recently bySquare Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996arcade version and was first released in a home version for thePlayStation in 1997. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese.
EachDensha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time. While the specifics vary slightly between versions, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks.
Densha de Go differ from Ongakukan'sTrain Simulator series primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics,Densha de Go titles rely uponcomputer-drawn graphics.
In general,simulation games such asDensha de Go! orTokimeki Memorial were more popular in Japan than in America which preferred more action oriented video games.[2]
The 2004 titleDensha de Go Final! was so named to signal that it was intended to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.
Taito and Ongakukan subsequently released a few co-produced titles forPlayStation 2,PlayStation Portable,PlayStation 3, andiOS with the titleRailfan. Taito also divided the four routes inDensha de Go! Final into separate titles and released them on the PSP system.
In April 2010, 5 years afterSquare Enix acquired Taito Corporation as a wholly owned subsidiary,Densha de Go! Special Version -- Revived! Showa Yamanote Line was released for the Nintendo DS on July 22 the same year.[3] This was a departure from the traditional publisher and distributor ofDensha de Go, Taito.Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions.
In June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the JapaneseApp Store). There is the option of using a simulated "master controller" on the screen or using touchscreen buttons to move the lever up and down.
Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its releasedDensha de Go! titles from retail as of August 2011. The company had been steadily discontinuing titles beginning with the "1480¥ Series", so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the "1980¥ Series"—were the last to be discontinued as of August 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however.
In 2017 Taito, which is now owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: "The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move".[4] They also released a new mobile game for Android and iOS in Winter 2016.[5][6][7]
A large number of hardware train controllers were available for a number of platforms (PC, PS, PS2, Saturn, Wii, N64, etc.) for whichDensha de Go was available. This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, "mascon"-type controllers (single lever for throttle and brake), shinkansen controllers, and tram controllers (ostensibly similar to the traditional brake-and-throttle style, but with different styling).
One of the most extravagant controllers for theDensha de Go! series was theShinkansen Controller, which was released with theDensha de Go! Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity.
By the standard of later titles, this game was very strict, demanding that the user memorize routes. This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where it was generally hoped normal users would not play for more than a few minutes per payment for economic reasons.[citation needed]
A later version for arcades was released, namedDensha de Go! EX. The Saturn version and later printings of the PC version are based on this version.
It received a "Gold Prize" from Sony in May 1998, indicating sales above 500,000 units in Japan.[8]
An updated version namedDensha de Go! 2 Kōsoku-hen 3000-bandai was released for the arcade and PC; this version was used as the base for the Dreamcast and Nintendo 64 versions. This version added theŌu Main Line,Tazawako Line, Tōkaidō Main Line (JR Kobe Line) andYamanote Line.
The Nintendo 64 version was released asDensha de Go! 64. This added both a new Beginner mode andVoice Recognition Unit compatibility.
The PlayStation version was the only home console version not to be based on the3000-bandai version, but it exclusively added theOsaka Loop Line andKagoshima Main Line.
The overall trackage was significantly greater than in the originalDensha de Go. However, this game was likewise quite strict.
Same lines asDensha de Go! andDensha de Go! 2 Kōsoku-hen, as well as some Kantō area portions of the Tōkaidō Line.
Reduced some of the strictness of the previous games through a number of features, including the addition of a panel at left which allowed the user to see a map of the upcoming track segment, including showing speed limits, which greatly reduced the required amount of track memorization, and allowed the player more time to react. The overall reduction of strictness in the game reflected Taito's shift in emphasis from arcade to home-play versions as time went on.
This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was theDensha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains.
The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions.
Unique to this release is a series of minigames called "Onecon de DO?" which uses the features of the Densha de GO! One Handle Controller to perform various simulated tasks including stamping papers, rescuing people from a burning building, and validating train tickets.
Was the first version to use a new, much improved 3D graphics engine with different GUI, better models and textures, and more realistic depiction of truck features, including signaling and game world overall.
While previous versions of the game allowed for the same route to be run during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed.
The game was later re-released with improvements asDensha de Go! 3 Tsūkin-hen Daiya Kaisei.
Trams could be viewed externally and also in a cab view.
In this version, the player is also responsible for making station announcements and opening the door on the correct side.
Due to the overall gentler nature of this game, it is harder to get a game over compared to earlyDensha de Go versions. Continues are plentiful and, while timetables exist, they can be ignored completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.
Again, this version featured a significantly different graphics engine.
Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed, 3-dimensional cab view from the inside.
Breaking the trend to this point, this title demanded more exact driving by the user - often as little as half a second to correctly respond to speed limit change indications.
The original PS2 release (v1.06) suffered from massive performance issues. A patched version (v2.01) was released soon after launch, branded under thePlaystation 2 The Best line. This version fixed most of the performance problems, but removed the catenary wires from the game's graphics.
Re-released in updated form in 2007 for the Wii asDensha de Go! Shinkansen EX Sanyō Shinkansen-hen (電車でGO!新幹線EX 山陽新幹線編).
Unique elements to this game included the crossing of the Seto-Ōhashi bridge, a trip which involves the changing of the driver and the coupling and de-coupling of the train.
A cross-over with theTrain Simulator series. Like that series it uses full motion video, but uses a version of theDensha de Go gameplay user interface.
The game was re-released for PSP in 2005 under the name ofMobile Train Simulator + Densha de Go! Tōkyō Kyūkō-hen.
Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). The (Rapid) Chūō Line as modeled represents the period during which the tracks west ofMitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project.
Features a large number of trains and the most advanced and detailed graphics of the series (although many textures look artificial and undersaturated).
Trains can be seen from external views, but there are again no internal cabs.
Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver. This requires the user to have memorized (or have readily available) a list of the stations.
There appears to be relatively little time and intra-station compression in this game - distances are more prototypical. Furthermore, scheduled routes and timetables are more prototypical.
Each line was ported to the PSP as an individual game, under theDensha de Go! Pocket titles.
Densha de Go! Special Version—Revived! Showa Yamanote Line
An arcade game released only in Japan that can be playable through collectible cards, they are inserted in the machine and unlock a train, each card has a different train.
A continuously updated arcade game created in Unreal engine. It has three screens for a panoramic view of the line.
Coverage: Yamanote Line (Harajuku to Ueno and Ikebukuro to Shinjuku), Chūō-Sōbu Line (Ichigaya to Akihabara), Osaka Loop Line (Morinomiya to Ōsaka),Hanshin Main Line (Daimotsu to Kōshien),Chūō Main Line (Ōzone to Nagoya),Meitetsu Nagoya Main Line (Jingū-mae to Sakō),Keihin–Tōhoku Line (Shinagawa to Tabata).
A "Reprint" mode was added that lets players play remade versions of the first two games,Densha de Go! andDensha de Go! 2 Kōsoku-hen 3000-bandai.
Both a full size DX cabinet and Compact version are available.
Featured routes: Yamanote Line, Chuo Line (Tokyo-Takao), Osaka Loop Line, Kyoto Line / Kobe Line (Kyoto-Osaka-Kobe).
This is a self-contained HD version port ofDensha de Go! Final housed within the controller hardware itself.
Some licensed audio from the original game (like station departure melodies, announcements and musical horns) was removed.
The original 2018 release was available in yellow (with blue buttons and handles) and black (exclusive to Ebten). The 2020 re-issue is only available in dark grey.
Like Shinkansen, the initial release suffered from a number of bugs and performance issues. These were resolved with the v1.13 software update, requiring existing owners to return their units to Taito to perform the update. Newer units include the v1.13 update as standard.
Comes with audio CD with 2 tunes, 'Densha de Densha de GO! GO! GO!' and 'Densha de Densha de GO! GO! GO! (1997 LIVE at SHIBUYA ON AIR EAST)'.
In addition to the E235 and E231 Series 500 trains from the arcade version, the home version includes historical 205 series and 103 series Yamanote Line trains.
Home console exclusive modes include a brand-new "Driver's Way" objective-based mode, Daily Roulette mode, and a free-play mode.
Popular Yamanote Line and Chūō–Sōbu Line missions from the arcade release are also included.
The PS4 version supportsPlayStation VR for selected missions.
The Nintendo Switch version features some touch screen functions from the arcade version.
A doujin manga and game series,Densha de D, is a parodycrossover of the series in combination with the auto racing-based franchiseInitial D; it is popularly associated with ameme regarding "multi-trackdrifting".[14][15]