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Anna Anthropy

From Wikipedia, the free encyclopedia
American video game designer

Anna Anthropy
Anthropy at the 2014Game Developers Conference
Born
New York City, New York, U.S.[1]
NationalityAmerican
Other namesAuntie Pixelante
Alma materSUNY Purchase
Southern Methodist University[2]
Occupation(s)Game developer, writer
Known forDeveloper of thefreeware gamesMighty Jill Off (2008) andDys4ia (2012)
Editor forThe Gamer's Quarter

Anna Anthropy is an Americanvideo game designer,[3]role-playing game designer, andinteractive fiction author whose works includeMighty Jill Off andDys4ia. She is the game designer in residence at theDePaul University College of Computing and Digital Media.

She has also gone by the nameAuntie Pixelante.[4]

Career

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Anthropy speaking at the 2013Game Developers Conference

Game design

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In 2010, working with Koduco, a game development company based in San Francisco, Anthropy helped develop theiPad gamePong Vaders.[5][6] In 2011, she releasedLesbian Spider Queens of Mars, a homage toMidway's 1981 arcade gameWizard of Wor with aqueer theme and "some fun commentary on master-slave dynamics."[7] In 2012, she releasedDys4ia, an autobiographical game about her experiences withhormone replacement therapy that "[allows] the player to experience a simulation or approximation of what she went through."[8] Anthropy says her games explore the relationship betweensadism andgame design, and bills them as challenging players' expectations about what the developer should create and how the player should be reprimanded for errors.[9][10]Triad was included in the Chicago New Media 1973-1992 exhibition curated by Jon Cates (jonCates).[11]

A Game Design Vocabulary

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Anthropy co-wrote the bookA Game Design Vocabulary withNaomi Clark (game designer). Keith Stuart forThe Guardian called it one of twenty books every player should read, writing that, "this excellent manual gives you an entire framework and language for thinking about how games are constructed."[12][13]

Rise of the Videogame Zinesters

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Anthropy's first book,Rise of the Videogame Zinesters, was published in 2012. The book promotes the idea of "small, interesting, personal experiences by hobbyist authors ...Zinesters exists to be a kind of ambassador for that idea of what video games can be."[14] The book also deals with an analysis of the mechanics and potentialities of digital games, including the role of chance in games and that games may be more usefully compared to theater than film ("There is always a scene called World 1-2, although each performance of World 1-2 will be different").[15] Anthropy criticizes the video game industry for being run by a risk-averse corporate "elite" designing formulaic video games.Zinester calls for consumers to see video games as having "cultural and artistic value" similar to artistic media such as comic books. The video game industry does not allow for a diverse cast of voices, such as queer voices, to give their input in game development, which stifles the creative process. Anthropy writes:[16]

"I have to strain to find any game that's about a queer woman, to find any game that resembles my own experience"

Games

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Bibliography

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See also

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References

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  1. ^"The power of Twine".polygon.com. February 2, 2017. RetrievedApril 17, 2018.
  2. ^Jed Lipinski (April 10, 2012)."Video-game designer Anna Anthropy describes the life of a radical, queer, transgender gamer".Capital New York. Archived fromthe original on June 20, 2015. RetrievedFebruary 2, 2015.
  3. ^ab"The Weblog Interview: Anna Anthropy Talks Indie Game Goodness". IndieGames.com. November 28, 2009. Archived fromthe original on January 31, 2010. RetrievedJune 11, 2015.
  4. ^Kopfstein, Janus (April 5, 2012)."Don't start a band: why everyone should be making video games".The Verge. RetrievedAugust 8, 2020.
  5. ^ab"Koduco Games". Koduco.com. Archived fromthe original on August 26, 2010. RetrievedJune 11, 2015.
  6. ^ab"PongVaders: Episode One Version: 1.0 Review".Macworld. RetrievedMarch 1, 2011.
  7. ^"Review: Lesbian Spider-Queens of Mars". GayGamer.net. Archived fromthe original on April 15, 2011. RetrievedJune 11, 2015.
  8. ^"Dys4ia: Autobiographical Trans Video Game About Changing Gender". Archived fromthe original on March 17, 2012. RetrievedMarch 16, 2012.
  9. ^"auntie pixelante › craft and punishment". Auntiepixelante.com. Archived from the original on March 2, 2011. RetrievedJune 11, 2015.
  10. ^Brice, Mattie (2017). "Chapter 9: Play and Be Real About It". In Ruberg, Bonnie; Shaw, Adrienne (eds.).Queer Game Studies. Minneapolis: University of Minnesota Press. pp. 78–79.ISBN 978-1-5179-0037-3.
  11. ^Cates, Jon (November 2018).Chicago New Media, 1973-1992. University of Illinois Press. p. 9.ISBN 978-0-252-08407-2.
  12. ^Stuart, Keith (February 18, 2021)."Why do video games matter? 20 books every player should read".The Guardian.ISSN 0261-3077. RetrievedSeptember 27, 2024.
  13. ^Stuart, Keith (February 18, 2021)."Why do video games matter? 20 books every player should read".The Guardian.ISSN 0261-3077. RetrievedSeptember 27, 2024.
  14. ^Schultz, Marc (March 16, 2012)."What Videogames Can Be: A Q&A with Anna Anthropy". Publishersweekly.com. RetrievedJune 11, 2015.
  15. ^Anthropy, Anna (March 16, 2012)."Excerpt: Rise of the Videogame Zinesters". Joystiq.com. Archived fromthe original on January 31, 2015. RetrievedJune 11, 2015.
  16. ^Anthropy, Anna (2012).Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back an Art Form. New York: Seven Stories Press.ISBN 978-1-60980-372-8.
  17. ^"Afternoon In The House Of Secrets". Auntiepixelante.com. July 30, 2007. Archived from the original on September 23, 2015. RetrievedJune 11, 2015.
  18. ^Polson, John (February 13, 2013)."Browser Game Pick: And the Robot Horse You Rode in On (Auntie Pixelante)".IndieGames.com. Auntiepixelante.com. Archived fromthe original on January 17, 2019. RetrievedJanuary 16, 2019.
  19. ^"dys4ia". Newgrounds.com. Archived fromthe original on June 21, 2012. RetrievedJune 18, 2012.
  20. ^Priestman, Chris (August 15, 2014)."Live the Carefree Joy of Animals in These Three Uplifting Games".Kill Screen. RetrievedJanuary 16, 2019.
  21. ^Johnson, Jason (February 11, 2013)."Anna Anthropy's Hunt for the Gay Planet Exposes How Far Games Need to Go for True Equality".Kill Screen. RetrievedJanuary 18, 2019.
  22. ^Carter, Chase (February 3, 2021)."Hibernation Games bundle delivers five journalling RPGs to help weather the cold".Dicebreaker. RetrievedSeptember 28, 2024.
  23. ^Anthropy, Anna Anne."Jennifer Janowski is Doomed - Museum of ZZT".museumofzzt.com. RetrievedMarch 22, 2022.
  24. ^Simon, Matt (March 8, 2012)."Occupy Rolls Out Its Most Subversive Tech: A Mobile Arcade Game for the 99%".Wired. Auntiepixelante.com. RetrievedJanuary 16, 2019.
  25. ^Gillen, Kieron (September 17, 2008)."Whip It: Mighty Jill Off".Rock Paper Shotgun. Rockpapershotgun.com. RetrievedJune 11, 2015.
  26. ^Alexander, Leigh (September 16, 2015)."This 'empathy game' reveals a real challenge for indie games".BoingBoing. RetrievedSeptember 17, 2015.
  27. ^"Sugarcane". Auntiepixelante.com. July 30, 2007. Archived from the original on September 23, 2015. RetrievedJune 11, 2015.
  28. ^"Queers in love at the end of the world". Auntiepixelante.com. Archived from the original on February 7, 2018. RetrievedFebruary 22, 2018.
  29. ^Gillen, Kieron (March 29, 2010)."A Scarlet Letter: Redder".Rock Paper Shotgun. Rockpapershotgun.com. RetrievedJune 11, 2015.
  30. ^d'Amato, James (December 8, 2020).The Ultimate Micro-RPG Book. Simon and Schuster.ISBN 978-1-5072-1286-8.
  31. ^"Here are our WordPlay 2020 Speakers".Hand Eye Society. October 23, 2020. Archived fromthe original on November 29, 2022. RetrievedMay 17, 2021.
  32. ^Anthropy, Anna."Triad". RetrievedMarch 16, 2021.
  33. ^Meer, Alec (August 3, 2009)."Don't Squeal, Piggy: When Pigs Fly".Rock Paper Shotgun. Rockpapershotgun.com. RetrievedJune 11, 2015.
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