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1980 in video games

From Wikipedia, the free encyclopedia

Overview of the events of 1980 in video games
List of years in video games
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1980 saw the release of a number of games with influential concepts, includingPac-Man,Battlezone,Crazy Climber,Mystery House,Missile Command,Phoenix,Rally-X,Space Panic,Stratovox,Zork,Adventure, andOlympic Decathlon. The year's highest-grossing video game wasNamco'sarcade gamePac-Man, while the best-selling home system wasNintendo'sGame & Watch. TheAtari VCS (later called the Atari 2600) also grew in popularity with aport ofSpace Invaders and support from newthird-party developerActivision.

Financial performance

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  • Thearcade video gamemarket in the US generates $2.81 billion in revenue[1] ($10.7 billion adjusted for inflation).
  • Home video games sell$464 million ($1.77 billion adjusted for inflation) in the United States, with theAtari VCS leading the market with a 44% share.[2]

Highest-grossing arcade games

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The following titles were the highest-grossingarcade games worldwide in 1980.

RankTitleGross revenueInflationCabinet salesDeveloperDistributor(s)GenreRef
1Pac-Man$1,000,000,000$3,800,000,000100,000NamcoNamco /MidwayMaze[3][4][5]
2Asteroids$700,000,000$2,700,000,00070,000Atari, Inc.Atari, Inc.Shoot 'em up[6][7]
GalaxianUn­knownUn­knownUn­knownNamcoNamco /MidwayShoot 'em up[8][9]
Space InvadersUn­knownUn­knownUn­knownTaitoTaito /MidwayShoot 'em up[10]

Japan and United States

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In Japan and the United States, the following titles were the highest-grossingarcade video games of 1980.

RankJapan (Game Machine)[8][11]United States
Title#1#2#3PointsCash Box[12]Play Meter[9][13]RePlay[14][15]Cabinet sales
1Pac-Man624617295Asteroids< 60,000[6]
2Galaxian442518200Galaxian< 40,000[16]
3Crazy Climber141930110Space Invaders< 12,000[17][18]
4Moon Cresta3241572Un­knownMissile CommandUn­known
5Monaco GP1141152Un­knownRip OffUn­known
6Rally-X16318Un­knownUn­knownUn­known
7Heiankyo Alien (Digger)14415
8Pitch In0157
9Super Speed Race0226
10Sasuke vs. Commander0055
Space Invaders0135
Missile Command0215

Best-selling home video games

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The following titles were the best-selling home video games in 1980.

RankTitlePlatformDeveloperPublisherRelease YearGenreSalesRef
1Space InvadersAtari VCSTaitoAtari, Inc.1980Shoot 'em up1,318,655[19][20]
2BreakoutAtari VCSAtari, Inc.1978Action256,265[20]
3FootballAtari VCSAtari, Inc.1979Sports (American football)248,502
4BowlingAtari VCSAtari, Inc.1979Sports245,670
5Night DriverAtari VCSAtari, Inc.1980Racing161,352
6Air-Sea BattleAtari VCSAtari, Inc.1977Shooter160,093
7Circus AtariAtari VCSAtari, Inc.1980Action148,756
8Street RacerAtari VCSAtari, Inc.1977Racing89,269
9Video OlympicsAtari VCSAtari, Inc.1977Sports36,028

Best-selling home systems

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RankSystem(s)ManufacturerTypeGenerationSalesRef
1Game & WatchNintendoHandheld2,000,000+[21]
2Atari Video Computer System (VCS)Atari, Inc.ConsoleSecond1,250,000[22]
3TRS-80Tandy CorporationComputer8-bit290,000[23]
4IntellivisionMattelConsoleSecond200,000[22][24]
5Atari 400 /Atari 800Atari, Inc.Computer8-bit200,000[23]
6Commodore PETCommodore InternationalComputer8-bit90,000[23]
7Apple IIApple Inc.Computer8-bit79,500[25]
8HP 9800 /HP Series 80Hewlett-PackardComputer8-bit11,300[25]
9North Star HorizonNorth Star ComputersComputer8-bit8,200[25]
10TI-99/4Texas InstrumentsComputer16-bit8,100[25]

Events

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Awards

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Business

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Notable releases

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Game & Watch

Games

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Arcade
Console
Computer
Handheld

Hardware

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Arcade
Console
Computer

See also

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References

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  1. ^Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
  2. ^Lindner, Richard (1990).Video Games: Past, Present and Future; An Industry Overview. United States:Nintendo of America.
  3. ^Kline, Stephen; Dyer-Witheford, Nick; Peuter, Greig De (2003).Digital Play: The Interaction of Technology, Culture, and Marketing.McGill–Queen's University Press. p. 96.ISBN 978-0-7735-2591-7.The game produced one billion dollars in 1980 alone
  4. ^Altraide, Dagogo (January 15, 2019)."Video Games:Pac-Man! (1980)".ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World.Mango Publishing. p. 179.ISBN 978-1-63353-751-4.
  5. ^Loguidice, Bill; Barton, Matt (August 21, 2012).Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time.CRC Press. p. 181.ISBN 978-1-136-13758-7.It was all Midway could do to keep up with the demand for the quarter-munching machines, churning out a hundred thousand of them in 1980 (three times that number were produced over the next seven years).
  6. ^abKubey, Craig (1982).The Winners' Book of Video Games. New York:Warner Books. p. 13.ISBN 978-0-446-37115-5.{{cite book}}: CS1 maint: publisher location (link)
  7. ^Kepos, Paula; Derdak, Thomas (1994)."International Directory of Company Histories".International Directory of Company Histories.9.St. James Press: 45.ISBN 9781558623248.In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped.
  8. ^ab"ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines](PDF).Game Machine (in Japanese). No. 159.Amusement Press, Inc. February 15, 1981. p. 2.
  9. ^abSullivan, George (1981).Social Science.Pi Gamma Mu. p. 210.Examination of the graphics of 10 video machines, selected from the list of the 20 most popular videos for 1980 as published byPlay Meter, supported our initial observations. (...) The three most popular video games for 1980 wereAsteroids,Galaxian, andSpace Invaders in that order. All three video games involve shooting electronic projectiles at rocks in space or at alien invaders.
  10. ^Cohen, Daniel (1982).Video Games. New York:Pocket Books. p. 17.ISBN 0-671-45872-8.
  11. ^""Donkey Kong" No.1 Of '81 —Game Machine's Survey Of "The Year's Best Three AM Machines" —"(PDF).Game Machine. No. 182.Amusement Press, Inc. February 15, 1982. p. 30.
  12. ^"1980 Jukebox/Games Route Survey"(PDF).Cash Box: AMOA-28. November 1, 1980.
  13. ^"Play Meter Award 1980".New York Heritage Digital Collections. Empire State Library Network. RetrievedAugust 30, 2021.
  14. ^Adlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay. Vol. 11, no. 2. pp. 134-175 (160-3).
  15. ^"Video Games".RePlay. November 1980.
  16. ^"Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981)".Justia Law.U.S. District Court for the District of Nebraska. July 15, 1981. RetrievedMarch 4, 2021.
  17. ^Stone, Andrea (December 1982)."The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!".Video Games.1 (3). Pumpkin Press: 53-55 (54).
  18. ^Dale Peterson (1983),Genesis II, creation and recreation with computers,Reston Publishing, p. 175,ISBN 0-8359-2434-3, retrievedMay 1, 2011,By 1980, some 300,000 Space Invader video arcade games were in use in Japan, and an additional 60,000 in the United States.
  19. ^Kent, Steven L.The Ultimate History of Video Games: From Pong to Pokémon and Beyond(PDF). Three Rivers Press. p. 190.ISBN 978-0-7615-3643-7.
  20. ^abCartridge Sales Since 1980.Atari Corp. Via"The Agony & The Ecstasy".Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  21. ^"昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?].Classic Videogame Station Odyssey (in Japanese).Archived from the original on January 9, 2014. RetrievedApril 16, 2021.
  22. ^abGreenberg, Jonathan (April 13, 1981)."Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat"(PDF).Forbes. Vol. 127, no. 8. pp. 98, 102.
  23. ^abcReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  24. ^Bloom, Steve (1982)."The Next Step"(PDF).Video Invaders. Arco Pub. pp. 107-109 (108).ISBN 978-0-668-05518-5.
  25. ^abcdPollack, Andrew (August 13, 1981)."Big I.B.M.'s Little Computer".The New York Times. Vol. 130, no. 45, 039. p. D1.ISSN 0362-4331. RetrievedDecember 6, 2021.
  26. ^The Arcade Awards – 1980Electronic Games Winter 1981, pages 38-9
  27. ^"Bally Awards"(PDF).Arcadian.2 (3): 20. January 15, 1980. RetrievedFebruary 2, 2012.
  28. ^Steve L. Kent (2001),The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world,Prima, p. 143,ISBN 0-7615-3643-4, retrievedMay 1, 2011,Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.
  29. ^The Essential 50 - Pac-Man,1UP
  30. ^Playing With Power: Great Ideas That Have Changed Gaming Forever,1UP
  31. ^Gaming's Most Important EvolutionsArchived June 15, 2011, at theWayback Machine,GamesRadar+
  32. ^"AtariAge - Catalog - Atari (CO16725-Rev. D)".atariage.com. Archived fromthe original on September 23, 2015. RetrievedNovember 12, 2015.
  33. ^Campbell, Colin (March 9, 2015)."The story of Yars' Revenge is a journey back to a lost world of video games".Polygon. RetrievedJuly 2, 2015.
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