Report an ErrorAMD Radeon RX 7600M
- Graphics Processor
- Navi 33
- Cores
- 1792
- TMUs
- 112
- ROPs
- 64
- Memory Size
- 8 GB
- Memory Type
- GDDR6
- Bus Width
- 128 bit

GPU
Recommended Gaming Resolutions:
- 1920x1080
- 2560x1440
- 3840x2160
The Radeon RX 7600M is a mobile graphics chip by AMD, launched on January 4th, 2023. Built on the 6 nm process, and based on the Navi 33 graphics processor, in its Navi 33 LE variant, the chip supports DirectX 12 Ultimate. This ensures that all modern games will run on Radeon RX 7600M. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. The Navi 33 graphics processor is an average sized chip with a die area of 204 mm² and 13,300 million transistors. Unlike the fully unlocked Radeon RX 7600, which uses the same GPU but has all 2048 shaders enabled, AMD has disabled some shading units on the Radeon RX 7600M to reach the product's target shader count. It features 1792 shading units, 112 texture mapping units, and 64 ROPs. The card also has 28 raytracing acceleration cores. AMD has paired 8 GB GDDR6 memory with the Radeon RX 7600M, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 1500 MHz, which can be boosted up to 2410 MHz, memory is running at 2000 MHz (16 Gbps effective).
Its power draw is rated at 90 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. Radeon RX 7600M is connected to the rest of the system using a PCI-Express 4.0 x16 interface.
Graphics Processor
- GPU Name
- Navi 33
- Codename
- Hotpink Bonefish
- GPU Variant
- Navi 33 LE
- Architecture
- RDNA 3.0
- Foundry
- TSMC
- Process Size
- 6 nm
- Transistors
- 13,300 million
- Density
- 65.2M / mm²
- Die Size
- 204 mm²
- Chip Package
- Monolithic
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for RTX 3080 and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- Base Clock
- 1500 MHz
- Game Clock
- 2070 MHz
- Boost Clock
- 2410 MHz
- Memory Clock
- 2000 MHz
16 Gbps effective
Memory
- Memory Size
- 8 GB
- Memory Type
- GDDR6
- Memory Bus
- 128 bit
- Bandwidth
- 256.0 GB/s
Render Config
- Shading Units
- 1792
- TMUs
- 112
- ROPs
- 64
- Compute Units
- 28
- RT Cores
- 28
- L0 Cache
- 32 KB per WGP
- L1 Cache
- 128 KB per Array
- L2 Cache
- 2 MB
- L3 Cache
- 32 MB
Theoretical Performance
- Pixel Rate
- 154.2 GPixel/s
- Texture Rate
- 269.9 GTexel/s
- FP16 (half)
- 34.55 TFLOPS(2:1)
- FP32 (float)
- 17.27 TFLOPS
- FP64 (double)
- 539.8 GFLOPS(1:32)
Board Design
- Slot Width
- IGP
- TDP
- 90 W
- Outputs
- Portable Device Dependent
- Power Connectors
- None
Graphics Features
- DirectX
- 12 Ultimate(12_2)
- OpenGL
- 4.6
- OpenCL
- 2.2
- Vulkan
- 1.4
- Shader Model
- 6.8
Navi 33 GPU Notes
Generation: Navi III Codename: Hotpink Bonefish Ray Tracing Cores: 2nd Gen Infinity Cache: 2nd Gen Graphics/Compute: 11.0.2 Shader ISA: GFX11.0 (gfx1102) Display Core Next: 3.2.1 Video Core Next: 4.0.4 System DMA: 6.0.2
Per SIMD32: - 10 KB Scalar Register File
Per CU: - 16 KB Vector Data Cache - 64 KB Local Data Share (GCN-Mode)
Per WGP: - 16 KB Scalar Data Cache / K Cache - 32 KB Instruction Cache - 128 KB Local Data Share
Latest Drivers: Windows 10 / 11: 64-bit: AMD Software: Adrenalin Edition: Latest |