3// SFML - Simple and Fast Multimedia Library 4// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) 6// This software is provided 'as-is', without any express or implied warranty. 7// In no event will the authors be held liable for any damages arising from the use of this software. 9// Permission is granted to anyone to use this software for any purpose, 10// including commercial applications, and to alter it and redistribute it freely, 11// subject to the following restrictions: 13// 1. The origin of this software must not be misrepresented; 14// you must not claim that you wrote the original software. 15// If you use this software in a product, an acknowledgment 16// in the product documentation would be appreciated but is not required. 18// 2. Altered source versions must be plainly marked as such, 19// and must not be misrepresented as being the original software. 21// 3. This notice may not be removed or altered from any source distribution. 145// Create type aliases for the most common types 151#include <SFML/Graphics/Rect.inl> Utility class for manipulating 2D axis aligned rectangles.
constexpr Rect(Vector2< T > position, Vector2< T > size)
Construct the rectangle from position and size.
constexpr bool operator!=(const Rect< T > &lhs, const Rect< T > &rhs)
Overload of binary operator!=
constexpr Rect()=default
Default constructor.
constexpr std::optional< Rect< T > > findIntersection(const Rect< T > &rectangle) const
Check the intersection between two rectangles.
constexpr bool operator==(const Rect< T > &lhs, const Rect< T > &rhs)
Overload of binary operator==
constexpr Vector2< T > getCenter() const
Get the position of the center of the rectangle.
constexpr bool contains(Vector2< T > point) const
Check if a point is inside the rectangle's area.
Class template for manipulating 2-dimensional vectors.