3// SFML - Simple and Fast Multimedia Library 4// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) 6// This software is provided 'as-is', without any express or implied warranty. 7// In no event will the authors be held liable for any damages arising from the use of this software. 9// Permission is granted to anyone to use this software for any purpose, 10// including commercial applications, and to alter it and redistribute it freely, 11// subject to the following restrictions: 13// 1. The origin of this software must not be misrepresented; 14// you must not claim that you wrote the original software. 15// If you use this software in a product, an acknowledgment 16// in the product documentation would be appreciated but is not required. 18// 2. Altered source versions must be plainly marked as such, 19// and must not be misrepresented as being the original software. 21// 3. This notice may not be removed or altered from any source distribution. 58// NOLINTNEXTLINE(readability-identifier-naming) Window that serves as a base for other windows.
Give access to the real-time state of the mouse.
bool isButtonPressed(Button button)
Check if a mouse button is pressed.
@ Extra1
The first extra mouse button.
@ Extra2
The second extra mouse button.
@ Right
The right mouse button.
@ Left
The left mouse button.
@ Middle
The middle (wheel) mouse button.
@ Vertical
The vertical mouse wheel.
@ Horizontal
The horizontal mouse wheel.
void setPosition(Vector2i position)
Set the current position of the mouse in desktop coordinates.
static constexpr unsigned int ButtonCount
The total number of mouse buttons.
Vector2i getPosition()
Get the current position of the mouse in desktop coordinates.