Locations -In-Depth Details |
X | Route 8, Ambrette Town, Cyllage City | Details |
Y | Route 8, Ambrette Town, Cyllage City | Details |
Omega Ruby | Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
Alpha Sapphire | Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 | Details |
Trainer Locations | | Details |
|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Splash |  |  | -- | -- | 40 | -- |
The user just flops and splashes around to no effect at all... |
4 | Growl |  |  | -- | 100 | 40 | -- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
7 | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
11 | Rollout |  |  | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
14 | Whirlpool |  |  | 35 | 85 | 15 | 100 |
Traps foes in a violent swirling whirlpool for four to five turns. |
17 | Astonish |  |  | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
24 | Mist |  |  | -- | -- | 30 | -- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
27 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
31 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is down to about half, this attack will hit with double the power. |
34 | Water Spout |  |  | 150 | 100 | 5 | -- |
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. |
37 | Amnesia |  |  | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
41 | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
44 | Bounce |  |  | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
47 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
50 | Heavy Slam |  |  | ?? | 100 | 10 | -- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Splash |  |  | -- | -- | 40 | -- |
The user just flops and splashes around to no effect at all... |
4 | Growl |  |  | -- | 100 | 40 | -- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
7 | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
10 | Rollout |  |  | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
13 | Whirlpool |  |  | 35 | 85 | 15 | 100 |
Traps foes in a violent swirling whirlpool for four to five turns. |
16 | Astonish |  |  | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
19 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 | Mist |  |  | -- | -- | 30 | -- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
25 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is down to about half, this attack will hit with double the power. |
29 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
33 | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
37 | Amnesia |  |  | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
41 | Water Spout |  |  | 150 | 100 | 5 | -- |
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. |
45 | Bounce |  |  | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
49 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
53 | Heavy Slam |  |  | ?? | 100 | 10 | -- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM05 | Roar |  |  | -- | -- | 20 | -- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM55 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) | Rock Smash |  |  | 40 | 100 | 15 | 50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 | Surf |  |  | 90 | 100 | 15 | -- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 | Waterfall |  |  | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |