|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Dragon Pulse |  |  | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
— | Yawn |  |  | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
— | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
— | Smokescreen |  |  | -- | 100 | 20 | -- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
— | Leer |  |  | -- | 100 | 30 | 100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— | Bubble |  |  | 40 | 100 | 30 | 10 |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
4 | Smokescreen |  |  | -- | 100 | 20 | -- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
8 | Leer |  |  | -- | 100 | 30 | 100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
11 | Bubble |  |  | 40 | 100 | 30 | 10 |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
14 | Focus Energy |  |  | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
18 | Bubble Beam |  |  | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
23 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
26 | Twister |  |  | 40 | 100 | 20 | 20 |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
30 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is down to about half, this attack will hit with double the power. |
40 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
48 | Dragon Dance |  |  | -- | -- | 20 | -- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
57 | Dragon Pulse |  |  | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
— | Yawn |  |  | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
— | Bubble |  |  | 40 | 100 | 30 | 10 |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— | Smokescreen |  |  | -- | 100 | 20 | -- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
— | Leer |  |  | -- | 100 | 30 | 100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
5 | Smokescreen |  |  | -- | 100 | 20 | -- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
9 | Leer |  |  | -- | 100 | 30 | 100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
13 | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
17 | Twister |  |  | 40 | 100 | 20 | 20 |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
21 | Bubble Beam |  |  | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
26 | Focus Energy |  |  | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
31 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is down to about half, this attack will hit with double the power. |
38 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
45 | Dragon Pulse |  |  | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
52 | Dragon Dance |  |  | -- | -- | 20 | -- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
60 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM60 | Quash |  |  | -- | 100 | 15 | -- |
The user suppresses the target and makes its move go last. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 | Surf |  |  | 90 | 100 | 15 | -- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall |  |  | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |