Generation VI Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Hypnosis |  |  | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
— | Lick |  |  | 30 | 100 | 30 | 30 |
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
5 | Spite |  |  | -- | 100 | 10 | -- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
8 | Mean Look |  |  | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
12 | Curse |  |  | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
15 | Night Shade |  |  | ?? | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
19 | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
22 | Sucker Punch |  |  | 80 | 100 | 5 | -- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
26 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
29 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
33 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
36 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
40 | Destiny Bond |  |  | -- | -- | 5 | -- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
43 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status problems. |
47 | Nightmare |  |  | -- | 100 | 15 | -- |
A sleeping target sees a nightmare that inflicts some damage every turn. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 | Venoshock |  |  | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 | Embargo |  |  | -- | 100 | 15 | -- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM64 | Explosion |  |  | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM83 | Infestation |  |  | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 | Trick Room |  |  | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |