Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
— | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
— | Double-Edge |  |  | 120 | 100 | 15 | -- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
— | Bite |  |  | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— | Growl |  |  | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— | Copycat |  |  | -- | 101 | 20 | -- |
The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
— | Covet |  |  | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target's held item. |
— | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
— | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
— | Baton Pass |  |  | -- | 101 | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
5 | Sand Attack |  |  | -- | 100 | 15 | -- |
Sand is hurled in the target's face, lowering the target's accuracy. |
10 | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
15 | Baby-Doll Eyes |  |  | -- | 100 | 30 | -- |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
20 | Leech Seed |  |  | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
25 | Magical Leaf |  |  | 60 | 101 | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
30 | Synthesis |  |  | -- | 101 | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
35 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
40 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
45 | Swords Dance |  |  | -- | 101 | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
50 | Leaf Blade |  |  | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
55 | Last Resort |  |  | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM001 | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM002 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM003 | Fake Tears |  |  | -- | 100 | 20 | -- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
TM005 | Mud-Slap |  |  | 20 | 100 | 10 | -- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM033 | Magical Leaf |  |  | 60 | 101 | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM035 | Mud Shot |  |  | 55 | 95 | 15 | -- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM041 | Stored Power |  |  | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM055 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM056 | Bullet Seed |  |  | 25 | 100 | 30 | -- |
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 | Seed Bomb |  |  | 80 | 100 | 15 | -- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM088 | Swords Dance |  |  | -- | 101 | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM105 | X-Scissor |  |  | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
TM111 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM117 | Hyper Voice |  |  | 90 | 100 | 10 | -- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM132 | Baton Pass |  |  | -- | 101 | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM159 | Leaf Storm |  |  | 130 | 90 | 5 | -- |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM172 | Roar |  |  | -- | 101 | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM181 | Knock Off |  |  | 65 | 100 | 20 | -- |
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM190 | Solar Blade |  |  | 125 | 100 | 10 | -- |
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
TM193 | Weather Ball |  |  | 50 | 100 | 10 | -- |
This move's type and power change depending on the weather at the time the move is used. |
TM194 | Grassy Glide |  |  | 55 | 100 | 20 | -- |
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM224 | Curse |  |  | -- | 101 | 10 | -- |
A move that has different effects depending on whether the user is a Ghost type or not. |
TM227 | Alluring Voice |  |  | 80 | 100 | 10 | -- |
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |