Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM002 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM003 | Fake Tears |  |  | -- | 100 | 20 | -- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
TM019 | Disarming Voice |  |  | 40 | 101 | 15 | -- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM022 | Chilling Water |  |  | 50 | 100 | 20 | -- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM033 | Magical Leaf |  |  | 60 | 101 | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM037 | Draining Kiss |  |  | 50 | 100 | 10 | -- |
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
TM041 | Stored Power |  |  | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
TM043 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM054 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM055 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM080 | Metronome |  |  | -- | 101 | 10 | -- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM109 | Trick |  |  | -- | 100 | 10 | -- |
The user catches the target off guard and swaps the target's held item with its own. |
TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM117 | Hyper Voice |  |  | 90 | 100 | 10 | -- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM120 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM122 | Encore |  |  | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
TM125 | Flamethrower |  |  | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM127 | Play Rough |  |  | 90 | 90 | 10 | 10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
TM128 | Amnesia |  |  | -- | 101 | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM139 | Misty Terrain |  |  | -- | 101 | 10 | -- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM141 | Fire Blast |  |  | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM178 | Gravity |  |  | -- | 101 | 5 | -- |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
TM191 | Uproar |  |  | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TM205 | Endeavor |  |  | ?? | 100 | 5 | -- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM227 | Alluring Voice |  |  | 80 | 100 | 10 | -- |
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |