Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Scratch |  | 40 | 100 | 35 | -- |
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. |
— | Growl |  | -- | 100 | 40 | -- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
— | Bite |  | 60 | 100 | 25 | 30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
11 | Bite |  | 60 | 100 | 25 | 30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
20 | Pay Day |  | 40 | 100 | 20 | -- |
A move that nets money at the end of battle. How much depends on attack frequency and level. |
29 | Faint Attack |  | 60 | 100 | 20 | -- |
A DARK-type attack. The move catches the opponent off guard, so it never misses. |
38 | Screech |  | -- | 85 | 40 | -- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
46 | Fury Swipes |  | 18 | 80 | 15 | -- |
The target is scratched by sharp claws two to five times in quick succession. |
53 | Slash |  | 70 | 100 | 20 | -- |
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM02 | Headbutt |  | 70 | 100 | 15 | 30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM05 | Roar |  | -- | 100 | 20 | -- |
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM07 | Zap Cannon |  | 100 | 50 | 5 | 100 |
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
TM09 | Psych Up |  | -- | 100 | 10 | -- |
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM15 | Hyper Beam |  | 150 | 90 | 5 | -- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM16 | Icy Wind |  | 55 | 95 | 15 | 100 |
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM23 | Iron Tail |  | 100 | 75 | 15 | 30 |
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. |
TM25 | Thunder |  | 120 | 70 | 10 | 30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM30 | Shadow Ball |  | 80 | 100 | 15 | 20 |
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. |
TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM39 | Swift |  | 60 | 100 | 20 | -- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM40 | Defense Curl |  | -- | 100 | 40 | -- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
TM42 | Dream Eater |  | 100 | 100 | 15 | -- |
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. |
TM43 | Detect |  | -- | 100 | 5 | -- |
Allows user to completely evade attack. If used consecutively, its success rate decreases. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 | Thief |  | 40 | 100 | 10 | 100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM50 | Nightmare |  | -- | 100 | 15 | -- |
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. |