Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— | Tackle |  |  | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Helping Hand |  |  | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
8 | Sand-attack |  |  | -- | 100 | 15 | -- |
Sand is hurled in the target's face, reducing its accuracy. |
15 | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
22 | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 | Synthesis |  |  | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
36 | Magical Leaf |  |  | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack will not miss. |
43 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
50 | Last Resort |  |  | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
57 | Grasswhistle |  |  | -- | 55 | 15 | -- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
64 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
71 | Leaf Blade |  |  | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
78 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— | Tackle |  |  | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Helping Hand |  |  | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
5 | Sand-attack |  |  | -- | 100 | 15 | -- |
Sand is hurled in the target's face, reducing its accuracy. |
9 | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
13 | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 | Grasswhistle |  |  | -- | 55 | 15 | -- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
21 | Magical Leaf |  |  | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack will not miss. |
25 | Giga Drain |  |  | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
29 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
33 | Synthesis |  |  | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
41 | Last Resort |  |  | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 | Leaf Blade |  |  | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM05 | Roar |  |  | -- | 100 | 20 | -- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM81 | X-scissor |  |  | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM83 | Work Up |  |  | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |