Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
— | Ember |  |  | 40 | 100 | 25 | 10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 | Fire Spin |  |  | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
15 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
22 | Endure |  |  | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
29 | Ancientpower |  |  | 60 | 100 | 5 | -- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
36 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
43 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
50 | Air Slash |  |  | 75 | 95 | 20 | -- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
57 | Roost |  |  | -- | -- | 10 | -- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
64 | Heat Wave |  |  | 100 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
71 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
78 | Sky Attack |  |  | 140 | 90 | 5 | -- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
85 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
— | Ember |  |  | 40 | 100 | 25 | 10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 | Fire Spin |  |  | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
15 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
22 | Endure |  |  | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
29 | Ancientpower |  |  | 60 | 100 | 5 | -- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
36 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
43 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
50 | Air Slash |  |  | 75 | 95 | 20 | -- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
57 | Roost |  |  | -- | -- | 10 | -- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
64 | Heat Wave |  |  | 100 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
71 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
78 | Sky Attack |  |  | 140 | 90 | 5 | -- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
85 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
92 | Hurricane |  |  | 120 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM05 | Roar |  |  | -- | 100 | 20 | -- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 | Flame Charge |  |  | 50 | 100 | 20 | -- |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 | Overheat |  |  | 140 | 90 | 5 | -- |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM58 | Sky Drop |  |  | 60 | 100 | 10 | -- |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
TM59 | Incinerate |  |  | 30 | 100 | 15 | -- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 | Will-o-wisp |  |  | -- | 75 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Pluck |  |  | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM02 | Fly |  |  | 90 | 95 | 15 | -- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Gen III & IV Only Moves(Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
---|
Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Steel Wing |  |  | 70 | 90 | 25 | -- | Gen IV TM47 |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Defog |  |  | -- | -- | 15 | -- | Gen IV HM05DPt |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Air Cutter |  |  | 55 | 95 | 25 | -- | Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Ominous Wind |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |  |  | 40 | 100 | 20 | -- | Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Morning Sun |  |  | -- | -- | 5 | -- | XD Purification |
The user restores its own HP. The amount of HP regained varies with the weather. |
Extrasensory |  |  | 80 | 100 | 30 | -- | XD Purification |
The user attacks with an odd, unseeable power. It may also make the target flinch. |