
Randomized rewards from solving puzzles or finding hidden treasures can be a lot of fun for our players, but when the reward is the same item over and over while our players need something else the RNG doesn’t feel fair. So let’s take a look at how we could control RNG to help out our players.

hiddenone
October 2, 2022
September 20, 2022

Tutorials are a requirement in games to make sure your players know how to even interact with your game, since if they can’t figure out how your systems work they’ll never have fun with your game. So let’s take some time today to think about how we can include tutorials to make sure our players know what they need to to enjoy playing.

hiddenone
June 21, 2022
June 21, 2022

With the newest iteration of RPG Maker we got a reworked graphic style which sadly blocks us from using MV generator parts in MZ. Or… Does it? A lot of people on our forums consider this “not doable”, but let's see if that is really true today.

Avery
June 30, 2022
June 14, 2022

Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in their arms while they waltz and a kiss between lovers can make a farewell scene even more emotional, so let’s take a look at how we can create some of our own animated behaviors.

hiddenone
June 9, 2022
June 7, 2022

Using the same skills over and over in battles without them ever changing can make battles end up feeling boring, so let’s take a look at how we can add some interesting effects to skills by keeping track of how many times each skill is used and modifying the skill’s damage based on that.

hiddenone
June 9, 2022
May 31, 2022

Have you ever made or seen a “I need this thing, otherwise I cannot continue working on my game!” type of request? While I understand that some elements can be crucial to have, there is no reason to have the lack of a resource restrain you from working on your project. In fact, the lack should not affect you at all - for the moment.

Avery
June 9, 2022
May 24, 2022

Whack-a-Mole is an excellent choice when you just want to play a game where you can hit things without having to think too hard about it, but can you make it in RPG Maker? Of course! So let’s take a look at how we can event it and add a fun little minigame to our projects.

hiddenone
May 10, 2022
May 10, 2022

Creating the perfect dungeon maps for your game can be a lot of fun if you enjoy mapping, but what if you just don’t know where to start? Let’s take a look at one way we can upgrade a generated dungeon to make it more than just lifeless hallways.

hiddenone
May 3, 2022
May 3, 2022

RPG bosses often have special skills that make the battles more challenging than normal ones, such as bringing extra monsters to a supposedly 1-on-1 fight. So let’s take a look at how we can give our bosses some ways to summon backup mid-battle.

hiddenone
April 12, 2022
April 12, 2022

Cutscenes are a common occurrence in RPGs. In this tutorial we will look at ways to make cutscenes, as well as go over some tips and tricks to keep in mind while making them. We will demonstrate these by making a cutscene where Reid enters town, walks, then a dog and Kasey run past him and out of town. We will use the Snow Town MZ sample map for reference.

bgillisp
April 7, 2022
March 27, 2022

Achievements and trophies are something that show up in tons of games nowadays, but often they’re just listed in a menu. What if you wanted to create an in-game trophy room that your players can explore to see all that they’ve accomplished?

hiddenone
April 7, 2022
March 22, 2022