Movatterモバイル変換


[0]ホーム

URL:


Polygon logo
Follow
Followed
Link copied to clipboard
4
Mortal Kombat X

GGPO-like netcode going into beta soon

Related

Teenage Mutant Ninja Turtles: The Last Ronin
An Inquisitor is flanked by two Stormtroopers in a still from Star Wars Visions episode
The team from Clair Obscur: Expedition 33 stand in a line surveying an otherworldly landscape

Mortal Kombat X is getting a networking code overhaul

N/A
Mortal Kombat X
Sign in to yourPolygon account

Mortal Kombat X developer NetherRealm Studios is overhauling the fighting game's networking code in an attempt to reduce lag and make online fights feel more like offline fights. To do so, NetherRealm is adopting a networking model similar toGGPO, the popular middleware that was developed by Evo co-founder Tony Cannon and is used in a number of fighting games.

NetherRealm community specialist Tyler Lansdown announced the upcoming change to Mortal Kombat X's netcode in aYouTube videotoday.

"We are attempting to move away from the dynamic input latency model towards a model that preserves the feel of an offline game more accurately while playing online and maintains a consistent input response," Lansdown said. "The model we are moving to is similar in function to the GGPO model and could be described as a roll-back, simulate-forward model.

"This means our engine will not have to wait for both players to agree on input before drawing its results to the screen. This creates a smoother gameplay experience and diminishes the feeling of lag in online play."

Mortal Kombat X players can try the game's "new and improved" netcode when NetherRealm kicks off a closed public beta. Players who have spent at least one hour with Mortal Kombat X online can take part by registering at theofficial website. Sign ups begin Jan. 19.

The upcoming MKX beta will include just four characters — Scorpion, Sub-Zero, Jacqui Briggs and Johnny Cage — though NetherRealm says it will add more over time.

Mortal Kombat X was released last April on PlayStation 4, Windows PC and Xbox One. InPolygon's review, the game was criticized for its sometimes shaky online stability.

Follow
Followed
Share
FacebookXWhatsAppThreadsBlueskyLinkedInRedditFlipboardCopy linkEmail
Palworld levels up the violence with Ultrakill collab in December
Hulu is getting a Far Cry TV series from the creators of Alien: Earth and It’s Always Sunny in Philadelphia
Titmouse’s first-ever board game started out as a boozy joke
Amazon has the lowest price ever on one of Magic's Final Fantasy Commander decks
Even Charlie Cox thinks his Game Awards nomination for Clair Obscur is misplaced
This guy is working from home in Skyrim VR
See More

[8]ページ先頭

©2009-2025 Movatter.jp