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 Andre Dunican Philidor 1726-1795

Chess

The hardest thing in chess is to win a won game.
Frank Marshall  (1877-1944) 
 Michon
 
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 Printable ChessBoard

On this site, see also:

Related Links (Outside this Site)

Chess notation (2021-09-21).
FIDE  Laws of Chess (2018) annotated in by the CAA (UK).
 
Guinness Chess Records.
 
The 10 best places to play chess online  by Chess Strategy Online.
 
Play chess against yourself.
Play chess online  (free, no registration).
Caissa's Web :  free online chess server.
 
Nalimov Tablebase Server  at Lokasoft 
Chess Endgame Training  |  Endgame Tablebases Online by Kirill Kryukov.
History of Chess: Earliest Chess Books and References   by Bill Wall.
Combinative Chess by Sarah Beth  (Chess.com, 2015-10-19).
Chess Page  by Timothy J. Thompson (1993).
Chess Page  by Thane E. Plambeck (c.1963-).
Medieval European Chess.
Mathematicians Who Play Chess   (ChessManiac.com, 2015-02-02).
 
Chessmasters Who Play Poker:  Zuzana Borosova (Shark Cage),
Jennifer Shahade, Alexandra Botez.

Chess Vendors :

Chess Piece Sizing Guideline  by ChessUSA.
The Chess Store  |  Wholesale Chess  |  Chess Geeks
Chess House  |  House of Staunton
UK :  The Regency Chess Company
India :  ChessBazaar  |  Royal Chess Mall

"Build a Chess Board"   by Steve Ramsey (2008)   |1 |2 |3 |4 |5 |6 |7 |
 
"Searching for Bobby Fischer" (1993): Early life of Joshua Waitzkin  (1976-).
 
I hate Chess (7:05) Bobby Fisher  (2020-08-24).
 
Garry Kasparov:  Chess is mental torture (12:01) KchessK  (2013-10-20).
 
Kasparov's Four Most Memorable Games (12:01) The New Yorker  (2018-01-19).
 
"Pawn sacrifice" (2014): Bobby Fisher (1943-2008)  challenges Soviet chess.
 
"The Oxford Companion to Chess"
David Hooper & Kenneth Whyld  (1984, 1993).
 
Max Euwe (1929) and the Thue-Morse sequence in Chess (8:46)
with Rune Friborg and James Grime  (2019-02-08). See A010060.
 
History of Computer Chess (12:01) Sleep Documentary  (ASMR, 2022-01-20).

 
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The Noble Game of Chess


(2018-08-07)  
The old games of Chaturanga  and Shatranj.

Apart from Go, all ancien board games can all be classified as single-track race gamesMancala is purely strategic  (if you're allowed to count the stones in each pit) but all the others involve an element of pure luck. Here are the three most notable examples:

  • The Mesopotamian Royal Game of Ur. One of the best designs of all time. It's played  with twosets of seven pieces  (at most)  racing on a special board of  20 squares (two symmetrical 14-square tracks sharing an 8-square middle lane).  The game traditionally uses  4  tetrahedral dice  with two marked corners. The outcome of a throw is the total number of marked corners landing at the top; it's  0,1,2,3,4 (respectively with  1,4,6,4,1 chances  in 16). The exact rules were found on a late-period clay tablet from the British Museum deciphered by Irving Finkel. [Play online]
     
  • The Egyptian game of senet  (the game of passing). Two sets of  5  pieces,  racing mostly forward on a single 30-square track (laid out on a 3 by 10 board). This simple game has been resurrected using the rules reconstructed by the twogame historians Timothy Kendall  and R.C. Bell (1917-2002).
     
  • Nard  and Backgammon (enhanced with the doubling-cube).

By contrast,  the early forms of chess didn't involve chance at all andmade full use of the two dimensions of the game board.

The earliest recognizable form of chess was called chaturanga  (or catur  for short). It appeared in India,  in the seventh century AD and is first mentioned inthe Harshacharita (biography ofHarsha, c.590-647)  by Banabhatta.

Shortly thereafter,  the game appeared in Persia under a new name (shatranj  or chatang)  and slightly revised rules. It was possible to win in shatranj  by capturing all piecesbesides the King  (but it was a draw if the opponent could do the same on the next move).

The strongest shatranj  player on record was Al-Suli (AD 880-946) the author of a famous shatranj  problem known as Al-suli's Diamond,  which was solved in the 1980sby Yuri Averbakh (1922-2022). White wins by capturing the black ferz  which can only move diagonally one square ata time)  without losing his own on the next ply... in 19 moves!

The starting positions in those games were similar to that of chess (up to a switch of the king and the minister/general/queen). However,  the pieces had different names, shapes and properties (somewhat shrouded in uncertainty)  as tabulated below. 

Pawns capture diagonally.  All other pieces capture the same way they move.
ChaturangaShatranjChessAllowed moves :
King  (Raja)King  (Shah)KingOne square,  laterally or diagonally.
MantriVizier / Ferz One square,  only diagonally.
 QueenAny lateral or diagonal move.
Elephants Jumps 1 or 2 steps,  diagonally.
 BishopsDiagonally.
HorsesKnightsJumps 2 steps,  at135° of each other.
Chariots 1 or 2 squares,  back,  forth or sideways.
 ChariotsRooksLaterally  (back, forth or sideways).
PadatiSoldiersPawnsForth 1 square  (diagonally to capture).

At first,  the games were played on an uncheckered  boardof  64  squares The familiar alternating light and dark colorsof modern chessboards first appeared in Europe around 1090.

Fantasy

Legend has it that Chaturanga  was invented for Iadava,  King ofTelangana, who was mourning the loss of his son Adjamir. The Prince had died heroically to secure victory in a decisivebattle at Decsina against the conqueror Varangul.

A young brahmin,  called Lahur Sessa, walked 30 days from the village of Manir to the Andhra  royal palaceand presented Iadava with the new game he had designed.  The king was so pleasedthat he asked the young man to name any reward he wished. The lad made a simple request related to the 64 squares on the board: He asked for one grain of wheat on the first square,  two on the second, four on the third and twice as many grains on every square as on itspredecessor.  The King thought that this was a modest price topay,  until he was advised that the number of grains so named was humongous:

2 64 1   =   18446744073709551615
=   3 . 5 . 17 . 257 . 641 . 65537 . 6700417

Incidentally,  that factorization contains the five known Fermat primes and a famous factorization ofEuler(1732):  232+1 = 641 . 6700417.)

Nice tale, isn't it?  Unfortunately,  that's all it is. In someversions,  the young inventor is made vizir for life.  In other versions,  he is executed.

By convention,  the chessboard must be oriented so that the closest corner to the right  of either player is a light  square (light rhymes with right).  This was first specified in print by Pedro Damiano (1480-1544)  in 1512.  Girolamo Cardano  1501-1576  The practice of shading dark  squares in printed chess diagrams was introduced by the scientist Girolamo Cardano (1501-1576).

Three modern moves have no equivalent in ancient chess:

  1. On its first move,  a pawn may travel two squares forward (if both the destination and the passed-over square are free).
  2. En passant capture by a pawn is allowed immediately after one such move  (it takes place at the passed-over square).  It's customaryto stress such a move with the annotation "e.p." (postfixed) which is entirely optionalsince a diagonal pawn move into an empty square can only occur by virtue of an en passant capture.  The option is only open on the very next move, which incidentallydoesn't void the classical way to gain a tempo by putting the king in check. (A tempo is gained anyway because preventing check is at the cost of an immediate capture. This is illustrated by #48875  or#62178, where the tempo so gained allows a rook capture  (winning the game) whether the opponent accepts the pawn check or prevents it using en passant. The rule was primarily invented to prevent the newly-minted two-square pawn movesto allow too many "passed pawns"  (pawns with no opposing pawns on their way to promotion). Only pawns can capture en passant  (other pieces controllingthe square jumped over by a pawn can't capture it en passant, although it would have been perfectly logical to allow that).
  3. Castling  (French roque; 14th or 15th century, in Europe)
    If all squares between the king and a rook are free,  thena legal move consists in moving the rook next to the king and having theking jump over it, provided  the following conditions are met:
    • The king and the rook have never moved before.
    • No square in the path of the king  is under attack.

Two more additions have transformed traditional chess into the game which is mostcommonly played today,  especially online:

  1. Thechess clock.  Originally introduced merelyto avoid tournament games that could be so long that they would routinely be adjourned  from one day to the next,  the clockhas become such a dominant part of modern games that people routinely winlots of games merely by outpacing their opponents. With some silly local rules, a player who doesn't have enough material tomate may be declared the winner.  Arguably,  a perversion of chess.
  2. TheElo rating system.  It has outgrown its originalpurpose to organize tournaments for all categories of players (you're banned from lower grades when you become too strong). Improving one's rating may become the most important goalto achieve. ; At all strength levels from utmost beginnerto World champion  (World champion Magnus Carlsenonce stated that his top priority was to achieve an Elo of 2900 rather thanretain his World title).

Chess used to be played until the king was actually captured. This meant that a player who didn't move out of check (or even moved into check)  would lose by having the king capturedon the next turn,  unless the opponent blundered the game away.

To avoid such endings, it's now illegal to move into check or not to move out of check. To better enforce that law,  whoever puts a king in check must announce  it. In several languages,  the plural form of such announcements morphed into the nameof the game itself  (chess  is a corrupted form of checks  in English;  the game is called échecs  in French).

One interesting consequence of that modern rule is the possibility of stalemate  (French: pat)  whichis a situation when a player is not in check but has no legal move available. This is now declared a draw. In some endgames,  the goal of the dominating playerthus becomes to force checkmate  while avoiding a stalemate situation.

Some obsolete rules considered a stalemate a win  for whoever was called to play from such a situation. This was the case in England until 1800.

The German term Zugzwang (capitalized if German spelling is to be respected)  denotes a configuration whichis less favorable if you have to move first than if you don't,  especially in endgamesituations very near to a checkmate  or stalemate.  (In combinatorial games theory the term is sometimes used to denote a losing situation for whoever has to move first.)

The oldest extantgame  of modern chess was played in 1475 in Valencia  between Don Franci de Castellvi  (White)  and Narciso Vinyoles  (Black). The game illustrates a famous poem entitled Scachs d'Amor (Chess Game of Love)  written in Catalan  (more precisely Valencian) by Castellvi  (Venus),  Vinyoles  (Mars)  and Mossèn Bernat de Fenollar  (Mercury).

Caissa  (Scacchia)

Caissa  (pronounced ky-eé-sah)  isa nymph  of Greek mythologywho became known as the patron godess  of chess after a celebrated poem  writtenin 1763 by the young William Jones(1746-1794)  and entitled CAISSA or The Game at Chess; a Poem.

The poem of Jones was itself inspired by a 658-line poem in Latin called Scacchia Ludus  (The Game of Chess)  due to Marco Girolamo Vida(c.1485-1566)  who wrote it around 1513, as Chess in its modern form was gaining popularity in Europe. It was first published anonymously in 1525 before appearing officiallyunder Vida's name in 1527.

Vida's famous poem also inspired the Polish narrative poem "Szachy"  (Chess) published in 1564-1565 by Jan Kochanowski (1530-1584).

In many languages,  the name of the game of chess is related to the nameof the nymph Cassia  (herself called Scacchia in Vida's Latin poem).


(2018-09-11)  
Various ways the actual chess playing surface is provided.

The generic term of chessboard  (or just board) is used for all of these,  but it need not be an actual rigid board. It can also be inlaid into a dedicated table or,  for best portability, a mat can be used which can be rolled up  (or folded, if made out of silicone).

In the US,  the most common size  for tournaments features  2.25'' squares  (57 mm).  In metric countries,  it's nominally  55 mm.

The playing surface itself is thus  18''  (46 cm). Typically about  20''  with the borders which oftenfeature two sets of rank numbers and file letters  (to accomodate both players).

Smaller boards are  2''  (51 mm)  or  50 mm. Larger ones are  60 mm.  (about 2 3/) rarely  2.5''  (63.5 mm). Anything outside that range is unsuitable for competition (especially for quick bullet games).

Among many others Wholesale Chess  offers 60 mm  mahogany-and-maple boards for $80 or $90 (with notation).  The playing surface on those boards is exactly  19''. They measure  21½''  with the borders.

I love the look and feel of a borderless  regulation board (2¼'' = 57 mm)  which spans only  18½''. (If borders with notation are ever needed,  such a board can be placedon top of an ordinary tournament mat.) The best-bang-for-the-buck I found is the inlaid mahogany and maple Zeluschessboard ($55) which comes double-boxed for shipping (Amazon even puts that double box in an oversized shipping box of their own.)

Such high-quality borderless chessboards can also be used in a customized tableor a one-of-a-kind frame  (the playing surface can be mounted recessed, flushor raised, according to taste). That's a cost-effective way to bypass the time-consuming process offinishing a good playing surface by hand. If you make your own frame,  considerproviding some substantial rounding or overhang on the outside edges to makethe assembly easy to pick up  (most commercial products don't).

Arguably,  the board need not match the colors of the pieces. Playability is hindered when ebonized pieces are camouflaged  on black squares.


(2018-09-07)  
Recommended sizes.

When the game of chess is discussed abstractly, we talked about pawns and pieces. The word chessmen  is normally used only forthe physical objects made from wood, metal, stone, clay or plastic.

In modern tournament play,  only minor variants of the Staunton  chessmen are used. The official tournament guideline states that the base diameter of the king should be no more than 75%of the side of a squares on the chessboard. Four pawns should barely fit into a square  (base diameter being 50% the side of a square).

Standard Dimensions of Staunton sets :
Number234567
King Height2.5''2.75''3.15''3.54''3.9''4.5''
King Base''''''''''''
Queen Height''''2.76''3.23''3.4''''
Queen Base''''''''''''
Pawn Height''''1.42''1.69''1.8''''
Pawn Base''''''''''''
Square1''1.3''1.5''2''2.25''2.75''
Board10''13.6''15.75''19''21''24''

 Come back later, we're still working on this one...

Some Variants of the Staunton Design :
StyleKingBaseMaterialWeighted2xQ(Best) ColorsPrice
Nero4.25''1.85''PolymerOKOK$75
Hastings4.0''1.8375''PlasticOKOKRed & Natural$25
Staunton3.75''1.75''PlasticOKOKBlack & Natural$23
Zagreb3.75''1.5''RosewoodOKOKDark & Light$120
Marshall3.5''1.45''SiliconeNoOKBlack & White$17

My own plastic tournament set,  for use with a standard  2¼''  mat, is the common  3.75''  Staunton design above.

With the slim Zagreb '59  design,  a tall king  (3.9'') can fit nicely on a standard  2¼''  board. I bought the new weighted boxwood set shown below off of eBay directly from India (for $68.64, including expedited shipping from Amritsar toLos Angeles). It arrived in less than  4  days.

 3.9'' Russian Zagreb '59 Series

The above picture shows  2''  squares,  which are a bit too small forthe Zagreb  pieces whose precise measurements are listed below:

Zagreb  '59   Measurements   (3.9''  nominal)
 MassHeightBase
King57 g3.87''98.3 mm1.69''42.8 mmK
Queen53 g3.50''88.9 mm1.59''40.5 mmQ
Bishop39 g3.08''78.2 mm1.42''36.0 mmB
 Knight 46 g 2.78''  70.5 mm  1.45''  37.0 mm  N 
Rook38 g2.23''56.7 mm1.43''36.3 mmR
Pawn17 g1.99''50.5 mm1.20''30.4 mmP
Matching Square Size2.25''57.2 mmS

The ideal square size for a given set of pieces depends only on the bases, not the heights.  Two good rules of thumb are floating around. The first one is simple but the second one is more robust andmore general  (it applies to all round designs,  even outside the Staunton family):

  • The king base should be about  75%  of the side of the field square.
  • If a king and a queen are diagonally adjacent, the distance between them should be greater than the bishop's base.

The first rule corresponds to the rough formula  K = 0.75 S.  The second one says that the diagonal  of the square must begreater than the bishop's base plus half the sum of the king and queen bases. Namely:

S 2     >     B  +  (K+Q) / 2

For the above dimensions  of the Zagreb pieces,  those two formulas give:

S  =  2.25''  or  57.2 mm         S  >  2.16''  or  54.9 mm

This does indicate that a regulation chessboard (55 or 57 mm)  is nearly ideal for the above zagreb pieces (while a 2'' board is definitely too tight).

Let's do the same computation for the tournament plastic set I use:

Classical Staunton Measurements   (3.75''  nominal)
 MassHeightBase
King68 g3.70''93.9 mm1.79''45.4 mmK
Queen62 g3.12''79.2 mm1.71''43.5 mmQ
Bishop37 g2.78''70.6 mm1.43''36.3 mmB
 Knight 41 g 2.40''  61.0 mm  1.38''  35.1 mm  N 
Rook46 g2.21''56.1 mm1.50''38.1 mmR
Pawn22 g2.07''52.6 mm1.26''32.0 mmP
American Regulation Square2.25''57.2 mmS

The aforementioned guideline formulas would give:

S  =  2.39''  or  60.6 mm         S  >  2.25''  or  57.2 mm

Thus,  those pieces can be played on regulation US mats  (57.2 mm). An oversized  60 mm  board would be fine too.

Our next example involves the French style which was dominant throughout Europe beforethe Staunton pattern displaced it for serious play. It's best called Régence. Drop the accent if you must,  but avoid the Regency  misnomer, since this chess style was actually named after what was the undisputed nevralgic center ofChess in the eighteenth century: Le café de la Régence  in Paris,  France (best left untranslated).

Incidentally, Howard Staunton  (1810-1874)  crowned himself World champion  in  1843, when he won his return match against the most prominent Régence player of the time, Pierre Saint-Amant  (1800-1872).

Régence Chessmen Measurements   (4.3'' nominal)
 MassHeightBase
King72 g4.36''110.8 mm 1.54''39.1 mmK
Queen69 g4.11''104.4 mm 1.50''38.1 mmQ
Bishop43 g2.97''75.4 mm1.31''33.2 mmB
 Knight 51 g 3.80''  96.6 mm  1.31''  33.2 mm  N 
Rook42 g2.58''65.5 mm1.31''33.2 mmR
Pawn29 g2.15''54.6 mm1.26''32.0 mmP
European Regulation Square2.17''55.0 mmS

For those slender pieces,  the above guidelines would give:

S  =  2.05''  or  52.1 mm         S  >  2.00''  or  50.1 mm

So,  a  2''  board is slightly too tight,  albeit aesthetically stunning.


(2018-11-09)  
Ivory,  bone,  wood,  plastic  and  polymer.

For chess pieces:

For chessboards,  chess boxes and furniture:

Ebonizing :

Traditionally, Boxwood  was used for white pieces and ebony for black pieces. Both kinds of wood are denser than water with very fine grain which makesthem exceptionally well suited for turning and fine carving.

Because of recent restrictions on the harvest of ebony, boxwood is increasingly used for black pieces as well usingwhat's call ebonization,  whichcan be done several different ways.

Black color is obtained when ferric acetate reacts with wood tannin.  This reaction uses the same basic principleas iron-gall ink (upon which Western civilization was arguably founded).

2 Fe  +  3 H2O2   2 Fe(OH)3
Fe(OH)3  +  3 CH3COOH   Fe(CH3COO)3  +  3 H2O

This is a mordant which blackens wood by reacting with the tannin  in it.

 Come back later, we're still working on this one...


(2018-10-31)  

The bag I recommend to carry full-sizedpieces,a rolled-upmat, a clock,scoresheets and pens is from the USCF ($25).


(2018-08-07)  
Some controversial aspects of timed games.

Time limitations on chess games are of relatively recent origins. Chess clocks have been used in competition since the London International Tournament of April 1883. In official FIDE tournaments, the chess clock always sits to the rignt of whoeverplays with the black  pieces.

Time controls were born out of necessity to make the organization of tournaments possible. The possibility of losing on time  was originally justa way to enforce those time limits without altering the nature of the game.

Bonus and Delay :

Those are the two simplest ways to force fast play on low time withoutmaking it humanly impossible to execute decent moves. In practice,  these two methods are never used together  (although they're not incompatible).

  • Bronstein delay  is also called simple delay or US delay. The player's alloted time doesn't start to be debited until a certainpreset delay  has ellapsed. A player who plays every  move faster than thispreset delay will never run out of time.
  • Fischer increment  is a preset bonus  time which is added at the beginning of every turn. The unused portion of those bonuses can accumulate so thata future move which requires more consideration can be played less recklessly.

Currently,  almost all classical chess  tournaments endorsedby the Worldwide Chess Federation  are played in90 minutes  (per player)  for the first 40 moves and 20 minutesfor each side for the rest of the game, with a 30-second Fischer increment  per move (starting with the very first move). That gives each player 110 minutes to complete the first 40 moves. (That's code 04 on the Wholesale Chess Advanced Digital Game Timer.)

For the World Championship  (and the qualifying Candidate Tournament) the time limits are 100 minutes for the first 40 moves, 50 minutesfor the next 20 moves and 15 minutes for the rest of the game. Again with a 30-second Fischer increment starting at the first move. (That's code 05 on the Wholesale Chess Advanced Digital Game Timer.)

Japanese Byo-Yomi:

This is a more complicated time-control used for mostly for shogi  and go  butdigital chess clocks often allow it.

 Come back later, we're still working on this one...

Gentleman's Rules:

It's a monstrosity to grant a win in chess to a player who doesn't even have enoughpieces to mate  (although it's sometimes done in automated online play). In that case,  a player is awarded a draw if the other runs out of time.

  • The game is an instant draw if neither player has enough to mate.
  • Furthermore,  a good Gentleman's Agreement in a timed game is to resign with a bare king if the other side has at least:
    • A queen.
    • A rook.
    • Two bishops.
    • A bishop and a knight.

It would be nice if chess-playing software enforced this automatically.

In over-the-board play,  someone who grabs a piece which has at least one legal movemust play that piece  (the old-school touch-move rule). A legal move is final when the player lets go of the piece. I argue that no penalty should be incurred when an illegal move is correctedbefore the clock is punched (but punching the clock after an illegal move forfeits the game).


(2022-02-07)  
By far, the most common way is the algebraic  one.  Others still exist.

 Come back later, we're still working on this one...


(2018-08-13)     (Philipp Stamma,  1737)
Only one notation survives to record chess games,  with minor variants.

Each square is identified by a lowercase letter from "a" to "h" according toits file and a numeral from "1" to "8" according to its rank. Squares are either light  or dark. The corner squares to the right of either player  (h1 and a8)  are light. In the starting position, the white queen is on  d1  (a light square)  andthe black queen is on  d8  (a dark square). You may want to remember that queens start on their own colors.

Each type of piece  (besides the pawns)  is identified by a single capitalletter:  K, Q, B, N, R (at each move, White  moves first and Black  second). When a piece is not specified,  a pawn move is understood (the abbreviation  P  is deprecated).

In case of ambiguity  (when the landing square is accessible to two like pieces) give the lowercase letter identifying the file  (column) where the piece is moving from after  the name of the piece. If that doesn't lift the ambiguity,  give the number of the rank  instead.

  • Long  and short castling are respectively denoted  O-O-O  and  O-O.
  • When a pawn is promoted,  the piece it becomes is indicated after anequal sign  (formerly, a slash was used). For example:   67.  c8=Q
  • No special notation is used  (or needed) for en passant  capture.
  • A move which puts the king in check is followed by a plus sign  (+).
  • Checkmate is indicated by a pound sign  #  (++ is deprecated).

In the computer era,  it's important to always record moves in the tersest way (so plain text searches can fetch them).  However,  in handwritten or printedscores,  it's nice to name the captured piece for the sake of readability. For example,  the key move in Legal's mate could be written :

5.  Nxe5   BxQd1

Likewise,  one of six abbreviated annotations of one or two characters,  can be given after any move, except  a checkmateor a forced move.

  • Brilliant  (!!).
  • Excellent  (!).
  • Debatable  (!?).
  • Dubious or inaccurate  (?!).
  • Mistake  (?).
  • Blunder  (??).

This is in addition to the automatically affixed qualifiers not subject to any judgement call:

  • Check  (+).  Marks a move that would allow capture of the king on the next turn.
  • Double-check  (++).  In check by two different pieces, the king has to move.
  • Forced  (,).  Only legal move.  (Optional but helpful symbol, replacing the tombstone.)
  • Checkmate  (#).  The king is in check and can't get out of it.  Game over.
  • Single-line  (,,).  Obvious or sample choice  (the other possibilities needn't be discussed). This may also mark an irrelevant waiting move or one of several moves which vacate the same square in a discovery attack. A double-comma indicates two or more options.  More than two commas must indicate the exact number of those options.

Unfortunatey,  the names of the pieces and their abbreviations are differentin different languages  (in addition,  following Maurice Beaucaire, the French used to replace "c" and "e" by "ç" and "é" for in square coordinates, to help distinguish the two). For international communication,  graphical hieroglyphs for the pieces are often used in print, although I find them harder to read  (if your eyes are on the wrong side of the half-century mark).

English K  Q  R  B  N  (P) 
FrenchRDTFC(P)
German, Dutch, SwedishKDTLS(B)
  Italian, Spanish  RDTAC(P)
PortugueseRDTBC(P)
CzechKDVSJ( )

Reversible (long) notation :

Formerly, both  the origin and destination were always recorded. This convention is now fairly rare.  It's known as long or reversible  because it makes it easy to move back from a positiongiven in a diagram  (especially since the names of captured pieces are alwaysgiven with the destination square).  For example:

1. e2-e4   e7-e5


(2018-08-13)  
An advanced player's repertoire  consists in familiarity with many lines.

White  has 20 possible first moves  (2 per pawn and 2 for each knight) corresponding to the  20  headings below,  listed in order of popularity. Because the Sicilian Defense  (1. 1. e4 c4)  is so strong, the second-most-popular opening move for White  (1. d4)  can be considered strongerthan the most popular one  (1. e4)  whose continuations take up more space in thislist than all the other variations combined.

This structured list introduces the names of some notorious openings discussed among players. The Oxford Companion to Chess  goes well beyond this,  with 1327  named opening lines.

  1. e4
  • Sicilian Defense :   1. e4 c5
  • 1. e4 c5 2. c3  Alapin Variation (an "anti-Sicilian" avoiding open Sicilian).
    1. e4 c5 2. c3 e6
    1. e4 c5 2. c3 Nf6 3. e5 Nd5
    1. e4 c5 2. c3 Nf6 3. e5 Nd5 4. c4 e6?? 5. cxd5! Qg5? (1100 Robot).   Cartoon
    1. e4 c5 2. c3 d5 3. exd5 Qxd5   Barmen Defense.
    1. e4 c5 2. c3 d6 3. d4 Nf6 4. Bd3 Nc6  Gambit declined.
    1. e4 c5 2. c3 d6 3. d4 Nf6 4. dxc5 Nc6 5. cxd6 Nxe4  Gambit accepted.
    1. e4 c5 2. c3 e5 3. Nf3 Nc6 4. Bc4
  • 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3  Open Sicilian :
          5... g6  Sicilian Dragon.
          5... e6  Scheveningen.
          5... Nc6 6. Bg5 e6  Richter-Rauzer.
          5... Nc6 6. Bc4 e6   Fischer-Sozin.
          5... Nc6 6. Be2 e5  Boleslavsky.
          5... a6 6. Bg5 e6 7. f4  Najdorf.
          5... a6 6. Bg5 e6 7. f4 Qb6 8 Qd2 Qxb2  Poisoned Pawn.
          5... a6 6. Bg5 e6 7. f4 b5 8. e5 dxe5 9. fxe5 Qc7! Polugaevsky, 1977.
    1. e4 c5 2. Nf3 g6 3. d4 cxd4 4. Nxd4
    1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6  Accelerated Dragon.
    1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 g6 5. c4  .
    1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 e5 6. Ndb5!
  • 1. e4 c5 2. Nf3 Nc6 3. Bb5  Rossolimo Variation :
    1. e4 c5 2. Nf3 Nc6 3. Bb5 Nf6 4. Nc3  
    1. e4 c5 2. Nf3 Nc6 3. Bb5 a6 4. Bxc6  
    1. e4 c5 2. Nf3 Nc6 3. Bb5 a6 4. b5 5. Bb3 c4  Noah's Ark Trap.
  • 1. e4 c5 2. d4 cxd4 3. c3  Smith-Morra Gambit :
    1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 Nc6 5. Nf3 e6
        6. Bc4 Qc7!? 7. Qe2 Nf6 8. O-O-O? Ng4! 9. h3??  Siberian Trap.
  • 1. e4 c5 2. b4  Wing Gambit.
    1. e4 c5 2. b4 cxb4 3. a3 bxa3
    1. e4 c5 2. b4 cxb4 3. a3 d4 4. exd4 Qxd4 5. Bb2
    1. e4 c5 2. b4 cxb4 3. a3 d4 4. exd4 Qxd4 5. Nf3
    1. e4 c5 2. b4 cxb4 3. a3 d4 4. exd4 Qxd4 5. bxa3 Qe5+ Qxa1   Cartoon
  • 1. e4 c5 2. a3!?   Modern Anti-Sicilian  (IM Sergei Soloviov, 1957-).
  • 1. e4 c5 2. f4?  Grand Prix Attack  (McDonnell,1834).
    1. e4 c5 2. f4 e6   McDonnell.
    1. e4 c5 2. f4 d5 3. exd5 Nf6!   Tal Gambit  (1979).
    1. e4 c5 2. f4 d5 3. Nf3   Tal Gambit Declined  ("Toilet Variation").
  • 1. e4 c5 2. Bc4? e6!   Bowdler attack.
  • Caro-Kann Defense :   1. e4 c6
    1. e4 c6 2. d4 d5
  • 1. e4 c6 2. d4 d5 3. e5 Bf5   Advanced Variation
    1. e4 c6 2. d4 d5 3. e5 Bf5 4. h4   Tal Attack
    1. e4 c6 2. d4 d5 3. e5 Bf5 4. g4  Bayonet Attack.
    1. e4 c6 2. d4 d5 3. e5 Bf5 4. Nc3 e6 5. g4!  Shirov Attack.
  • 1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6   Classical main line.
    1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7   Modern variation.
    1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Ne7 5. Qe2!? Nf6?? 6. Nd6#   Cartoon
    1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5  Capablanca Variation.
        5. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7 8.h5 Bh7  Spassky Variation.
  • 1. e4 c6 2. Bc4?!  Hillbilly Attack. Cartoon
  • Open Game :   1. e4 e5   (Double King's Pawn Opening)
    1. e4 e5 2. Nf3  King Knight's Opening.
    1. e4 e5 2. Nf3 Nf6  Petrov Defense  (Russian Game).
    1. e4 e5 2. Nf3 Nf6 3. Nxe5 d6 4. Nxf7  Cochrane Gambit.
    1. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc6 4. Nxc6 dxc6  Stafford Gambit (1950).
    1. e4 e5 2. Nf3 Nf6 3. d4 Nxe4   Steinitz attack.
    1. e4 e5 2. Nf3 d6  Philidor Defense.
    1. e4 e5 2. Nf3 d5!? 3. exd5 Bd6  Elephant Gambit.
    1. e4 e5 2. Nf3 f5?!  Latvian GambitGreco Countergambit.
    1. e4 e5 2. Nf3 f6?  Damiano Defense  (1512).
    1. e4 e5 2. Nf3 f6? 3. Nxe5!  Damiano Gambit.
  • 1. e4 e5 2. Nf3 Nc6   Damiano's tipSpanish,Italian,Scotch,  etc.
  • Ruy López  (Spanish game):
    1. e4 e5 2. Nf3 Nc6 3. Bb5
    1. e4 e5 2. Nf3 Nc6 3. Bb5 a6  Morphy defense.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7   Closed defense
        6. d3   Modern line  [Video by Peter Svidler]
        6. Re1 b5 7. Bb3 d6 8. c3 O-O   Main lines...
        6. Re1 b5 7. Bb3 d6 8. c3 O-O 9. h3  
        6. Re1 b5 7. Bb3 O-O 8. c3 d5 Marshall Attack  [video]
    1. e4 e5 2. Nf3 Nc6 3. Bb5 f5  Schliemann defense  (Jaenisch gambit, C63).
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nge7  Cozio defense.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. c3  Classical defense  (Oskar Cordel).
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. c3 Nf6  Benelux.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. c3 f5  Cordel gambit.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. c3 Bb6  Charousek.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. c3 Qe7  Boden.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. O-O  Zaitsev.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. ? dxc6 5. Nxe5 Qd4
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6  Berlin Defense.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4   Rio Gambit Accepted.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. d4 Nd6 6. Bxc6!?
        6. ... bxc6 7. dxe5 Nb7 8. Nc3 Be7 9. Bf4 O-O 10. Re1  Lasker.
        6. ... dxc6 7. dxe5 Nf5
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Ng4!?
        5. h3? h5! 6. hxg4?? hxg4  Fishing Pole  trap.
    1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3  Anti-Berlin Defense.
  • Italian game  (Greco, 1620):
    1. e4 e5 2. Nf3 Nc6 3. Bc4
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4?! 4. Nxe5? Cartoon
    1. e4 e5 2. Nf3 Nc6 3. Bc4 d6  Paris Defense.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6  Two-Knights Defense.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5  Fried-Liver Attack.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Na5!  Polerio Defense.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Nxd5!? 6. d4  Lolli.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Nxd5!? 6. Nxf7!
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 Bc5!? 5. Nxf7? Bf2+  Traxler.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 Bc5!? 5. Bxf7+ Ke7  Wilkes-Barre.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Be7  Hungarian Defense.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3  Giuoco Piano.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. Ng5   [Fried-Liver Delayed ]
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3  Giuoco Pianissimo.
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4  Evans Gambit. [Young Morphy ]
    1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Bf7+ Kxf7 5. Nxe5+ Nxe5  
  • Scotch Game  (del Rio, 1750.  Edinburgh-London, 1824):
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bb5   Relfsson Gambit  ("MacLopez").
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bc4  Scotch Gambit.
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bc4 Bb4+   London Defense.
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. c3  Göring Gambit(1857).
  • 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Bc5   Classical Scotch Game.
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nf6   Schmidt Variation.
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Qh4!?   Steinitz Variation.
    1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Qf6!?
  • 1. e4 e5 2. Nf3 Nc6 3. d4 Nxd4 4. Nxd4   Lolli Variation.
    1. e4 e5 2. Nf3 Nc6 3. d4 Nxd4 4. Nxd4 exd4 5. Qxd4
    1. e4 e5 2. Nf3 Nc6 3. d4 Nxd4 4. Nxd4 exd4 5. Bc4!?  Napoléon gambit.
  • Ponziani Opening:  (Lucena, 1497)[video ]
    1. e4 e5 2. Nf3 Nc6 3. c3   Superseded by theSpanish andItalian games.
    1. e4 e5 2. Nf3 Nc6 3. c3 Nf6!  Jaenisch Variation
    1. e4 e5 2. Nf3 Nc6 3. c3 d5
    1. e4 e5 2. Nf3 Nc6 3. c3 f5!?  Ponziani's countergambit  (1769).
  • Dresden Opening :
    1. e4 e5 2. Nf3 Nc6 3. c4
  • Three-Knights Game :
    1. e4 e5 2. Nf3 Nc6 3. Nc3   [traps ]
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6  Four Knights Defense.
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4  Scotch Variation.  C47
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 Bb4 5. Nxe5  Krause Gambit.
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nxd4  Scotch main line.
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nd5!?  Belgrade Gambit.
    1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5 Nxe5 5. d4  Halloween Gambit.
  • Vienna Game :   1. e4 e5 2. Nc3
  • 1. e4 e5 2. Nc3 Nf6   Falkbeer Defense.
    1. e4 e5 2. Nc3 Nf6 3. Bc4 Nc6   Main line (C28).
    1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4  Frankenstein-Dracula (Harding, 1976).
    1. e4 e5 2. Nc3 Nf6 3. f4 d5!  Vienna Gambit (C29).
    1. e4 e5 2. Nc3 Nf6 3. f4 d5 4. d3  Steinitz Variation.
    1. e4 e5 2. Nc3 Nf6 3. f4 d5 4. fxe5 Nxe4 5. Qf3  .
    1. e4 e5 2. Nc3 Nf6 3. f4 exf4 4. e5 Ng8 5. Nf3 d4 6. Bf4
  • Max Lange Defense :   1. e4 e5 2. Nc3 Nc6
    1. e4 e5 2. Nc3 Nc6 3. f4   Vienna Gambit.
    1. e4 e5 2. Nc3 Nc6 3. f4 exf4   Vienna Gambit Accepted.
        4. Nf3 g5 5. Bc4 g4 6 .O-O gxf3 7. Qxf3   Hamppe-Muzio Gambit.
        4. d4 Qh4+ 5. Ke2   Steinitz Gambit.
    1. e4 e5 2. Nc3 Nc6 3. Bc4 Nf6 [cf. 1. e4 e5 2. Nc3 Nf6 3. Bc4 Nc6 ]
    1. e4 e5 2. Nc3 Nc6 3. g3   Paulsen variation.
  • Portuguese Opening :  1. e4 e5 2. Bb5 (City of Sneek,1853). Butler's Folly.
  • Center Game :
    1. e4 e5 2. d4 exd4 3. Qd4 Nc6
    Danish Gambit  {Severin From, 1867} :
    1. e4 e5 2. d4 exd4 3. c3
  • Bishop's Opening:
    1. e4 e5 2. Bc4
    1. e4 e5 2. Bc4 Nf6 3. Nc3 Nxe4  Blanel Gambit  (Frankenstein-Dracula).
    1. e4 e5 2. Bc4 Nf6 3. d4 exd4 4. Nf3  Urosov gambit (49:45).
    1. e4 e5 2. Bc4 f5?!  Calabrese Countergambit.
  • Scholar's Attack :
    1. e4 e5 2. Qh5  Wayward Queen Attack.
    1. e4 e5 2. Qh5 Nc6 3. Bc4 g6 4. Qf3 Nf6 5... Nd4!
    1. e4 e5 2. Qf3?!  Napoléon Opening.
  • Alapin's Opening:
    1. e4 e5 2. Ne2!?
  • French Defense :   1. e4 e6
    1. e4 e6 2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3  Advance Variation.
    1. e4 e6 2. d4 d5 3. Nc3 Nf6  Classical Variation.
    1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Nfd7  Steinitz Variation.
    1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Nfd7 5. Nce2  Shirov-Anand Variation.
    1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Ne4!? 5. Nxe4 dxe4 6. Bc4!  
    1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3  Winawer
    1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. Bg5 Bb4  McCutcheon
    1. e4 e6 2. d4 d5 3. Nc3 (or Nd2) dxe4 4. Nxe4 Bd7  Fort Knox.
    1. e4 e6 2. d4 d5 3. Nd2 Nc6  Carlos Enrique Guimard (1913-1988).
  • 1. e4 e6 2. Nf3 d5 3. Nc3   Two-Knights variation.
  • 1. e4 e6 2. Nf3 d5 3. e5 c5 4. b4  Wing Gambit.
    1. e4 e6 2. Nf3 d5 3. e5 c5 4. b4 cxb4 5. a3! bxa3 6. d4 Nc6 7. c3
  • Nimzowitsch Defense :   1. e4 Nc6
    1. e4 Nc6 2. d4 d5 3. e5 Bf5
    1. e4 Nc6 2. d4 d5 3. e5 f6
    1. e4 Nc6 2. d4 d5 3. exd5 Qxd5
    1. e4 Nc6 2. d4 e5 3. Nc3 dxe4
    1. e4 Nc6 2. Nf3 e5
    1. e4 Nc6 2. Nf3 f5 3. exf5  Colorado Gambit.
    1. e4 Nc6 2. Nf3 d6  Williams Variation.
  • Scandinavian Defense :   1. e4 d5
    1. e4 d5 2. exd5 Qxd5
    1. e4 d5 2. exd5 Nf6
    1. e4 d5 2. exd5 c6? 3. dxc6   Blackburne-Kloosterboer Gambit
    1. e4 d5 2. Nf3 dxe4 3. Ng5  Tennison Gambit.
    1. e4 d5 2. Nf3 dxe4 3. Ng5 Nf6 4. d3 exd3? 5. Bxe3 h6?
        6. Nf7! Kxf7 7. Bg6+ Kxg6 8. Qxd8   Queen for Knight and Bishop.
  • Pirc Defense(pronouncedpeerts).  Yugoslav defense.
    1. e4 d6
    1. e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4 Bg7 5.Nf3  Austrian Attack
  • Owen's Defense  (Greek Defense).
    1. e4 b6
  • St. George Defense (Baker's Defense,Basman Counterattack).
    1. e4 a6 2.d4 b5 3. Nf3 Bb7 4. Bd3 e6 5. O-O Nf6
    1. e4 a6 2.d4 b5 3. c4 e6!? 4. cxb5 axb5 5. Bxb5 Bb7   Three Pawns Attack.
  • King's Gambit:
    1. e4 e5 2. f4
    1. e4 e5 2. f4 exf4   King's gambit accepted  (KGA).
    1. e4 e5 2. f4 exf4 3. Bc4  Bishop's Gambit.
    1. e4 e5 2. f4 exf4 3. Bc4 f5   Lopez-Gianutio Countergambit (C33).
    1. e4 e5 2. f4 exf4 3. Bc4 Qh4+ 4. Kf1  Immortal Opening.
    1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. Ne5 Qh4+ 6. Kf1  Salvio Gambit.
    1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3 6. Qxf3  Muzio Gambit.
    1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. Bxf7+?!  Lolli Gambit.
    1. e4 e5 2. f4 exf4 3. Nf3 f5   Gianutio Countergambit (C34).
    1. e4 e5 2. f4 Bc5   King's gambit declined; classical defense.
    1. e4 e5 2. f4 Bc5 3. Qh4+   (Novice trap.)
    1. e4 e5 2. f4 d5   KGD; Falkbeer Countergambit
    1. e4 e5 2. f4 f5?!   KGD; Panteldakis Countergambit (Greco, 1625)
    1. e4 e5 2. f4 Qf6   KGD: Norwalde variation.
    1. e4 e5 2. f4 Qf6 3. Nf3 Qxf4 4. Nc3 Bb4 5. Bc4  Buecker gambit.
    1. e4 e5 2. Ke2?  Bongcloud Cartoon
  • Alekhine's Defense.
    1. e4 Nf6
    1. e4 Nf6 3. d3
    1. e4 Nf6 3. Nc3
    1. e4 Nf6 2. e5! Nd5 3. d4 b5!? 4. Bxb5 c5 5. dxc5? Qa5+ 6. Kf1 Qxb5+   Alekhine's Gambit.
    1. e4 Nf6 2. e5! Nd5 3. d4 Nb6 4. Nf3?! dxe5 5. Nxe5 c6!
    1. e4 Nf6 2. e5! Nd5 3. d4 Nb6 4. d5 Nd5  Lasker Attack.
  • Modern Defense  (Robatsch).
    1. e4 g6 2. d4
    1. e4 g6 2. d4 Bg7 3. Nc3 c6 4. Bc4 d6 5. Qf3  Monkey's Bum Deferred.
    1. e4 g6 2. Bc4 Bg7 3. Qf3 e6 4. d4 Bxd4 5. Ne2 Bg7 6. Nbc3.
  • Adams Defense   1. e4 Nh6  Wild Bull, Hippopotamus.
  • Barnes Defense   1. e4 f6  (1858). Thomas Wilson Barnes (1825-1874). 
  • Polish Gambit   (least played).
    1. e4 b5 2. Bxb5
    1. e4 b5 2. Bxb5 Bb7 3. Nc3 f5!? 4. exf5? Bxg2   Grindewald Attack.
  1. d4   (A40)   1. Nf3   1. c4  1843  Howard Staunton (1810-1874).
  • 1. c4 e5  Reverse Sicilian
  • 1. c4 e5 2. e3 Nc5 3. Bg2 Bc5 4. Nc3 d6
  • 1. c4 e6  Agincourt Defense
  • 1. c4 c5  Symmetrical Defense
    1. c4 c5 2. Nf3 Nc6 3. Nc3  Two-Knight Variation.  (Tal-Anand,  Feb. 1989).
  1. g3  (Benko's Opening)
  • 1. g3 ... 2. Bg2
  1. f4
  • 1. f4 e5!? 2. e6   From's Gambit.
  • 1. f4 e5 2. fxe5 Nc6   Schlechter's Gambit,
  1. b3  (Nimzo-Larsen Attack)
  • 1. b3
  1. Nc3  HeinrichsenDunst,etc.
  • 1. Nc3 d5
  • 1. Nc3 c5
  • 1. Nc3 Nf6
  • 1. Nc3 e5!?
  1. b4  (Sokolsky, 1963) Orangutan.
  • 1. b4 e5 2. Bb2 Bxb4 3. Bxe5  Exchange variation.
  • 1. b4 e5 2. Bb2 Bxb4 3. Bxe5 Nf6 4. c4 O-O 5. a3!
  • 1. b4 e5 2. Bb2 Bxb4 3. Bxe5 Nf6 4. c4 O-O 5. e3 Ee8!
  • 1. b4 e5 2. Bb2 d5 3. Bxe5 Nc6 4. Bb2 Nxb4 5. a3 Nc6 6. e3 Nf6 7. Nf3 Be7
  • 1. b4 b6  Symmetrical.
  • 1. b4 e6
  1. g4  [A Borg defense ("Grob" backwards)  is  1... g5]
  • 1. g4 d5 2. Bg2 c6  
  • 1. g4 e5 2. e3  
  1. e3!?
  • 1. e3 d5 2. d3   Anna Crumling's Cow Opening.
  • 1. e3 e5 2. e4   Reversed Open Game  (i.e., playing defense as White).
  • 1. e3 f5 2. e4   Reversed From's Gambit.
  • 1. e3 e5 2. Qh5 Nc6 3. Bb5
  1. d3
  1. a3  (Anderssen-Morphy, 1858).
  1. c3   (Zaragoza, Spain, 1919).   1. h3
  1. f3
  1. a4  Meadow Hay Opening  (Preston Ware, 1821-1890).
  1. h4
  1. Na3  (Sodium Attack).
  1. Nh3  (Ammonia Opening).  Yes,  it stinks!  Cartoon
  • 1. Nh3 e5 2. f3 d5 3. Nf2.  Krazy Kat.
  • 1. Nh3 d5 2. g3 e5 3. f4?! Bxh3 4. Bxh3 exf4  Paris Gambit.

A given situation can often be obtained by executing the same moves in different orders. In that case,  the resulting variations are said to be transposed  from each other. For example,  the  Nf3  variation of the Scandinavian defense transposes to a Zukertort opening:

1. e5 d5 2. Nf3       -->       1. Nf3 d5 2. e5


(2021-12-20)  
A position commonly reached from several opening lines.

Reaching the same position through the same half-moves played in different ordersis of course a common thing,  called transposition  in chess jargon. After the second move,  this is the rule rather than the exception. For cultural and historical reasons,  the Ragozin position is normallystudied only under the name of Ragozin defense as a variation of the Queen's Gambit Declined  corresponding to the first of thelines enumerated below,  to which other transpositions usually refer to;

  • 1. d4 d5 2. c4 e6 3. Nf3 Nf6 4. Nc3 Bb4  Queen's Gambit Declined.
  • 1. d4 d5 2. Nf3 Nf6 3. c4 e6 4. Nc3 Bb4
  • 1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Bb4
  • 1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Nf3 d5  Nimzo-Indian, 3 knights.
  • 1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Nf3 c5

No matter how the position is reached, it can then be played several ways:

  • 5. Bg5 dxc4 6. e4  Vienna Variation.


(2018-09-02)  

Number of possible chess configurations after  n plies.
n01234567OEIS
Diagrams120400536271852815677926061094305342A019319
Positions120400536272078822518941768196400068A083276

chess diagram  merely describes the positions of the various pieces on the chessboard. whereas a chess position  also includes information about castling  and en passant  privileges. (The terms configuration  or situation  are used here to covereither concept indifferently.)

complete position  consists of a chess position and a ply number  (odd only when it's White's turn to play). Transposition tables  in chess-playing software typicallycontain only positions with ply-parity  (indicating whose term it is to play) although complete ply information would be needed to properly dealwith draws by repetition and apply the 50-move rule (and/or the new automatic  75-move rule, officially introduced in 2014).

In the case of the above enumeration,  the ply number is given a priori, so the mere position  fully determines the complete position.

 Andre Dunican Philidor 1726-1795

Les pions sont l'âme des échecs.
André Danican Philidor  (1726-1795)

Enumerating one-sided pawn configurations :

Pawns can occupy only 6 ranks  (the first and last one are ruled out). If they were only alloed to go straight,  there wouldonly be C(8,p) 6p configurations of  p  pawns  (0≤p≤8).  This adds up to 78 = 5764801 possible configurations.  That number is thus a lower bound to the total number of configurations.  (One quick way to obtain this resulatis to consider that there are 7 possibities for each file; either no pawn or a singlepawn in one of the 6 allowed ranks).

On the other hand,  we can obtain an upper bound by allowing the  p pawns distinct positions anywhere in the 48 squares where they can be. That's  C(48,8) = 377348994.

Thus,  the correct number is between 5 and 378 millions.

Actually,  the  p  pawns may have been involved only ina total of  c  captures  (c≤0≤15-p).  Some leftward,some rightward. Our first lower bound is actually the exact count when  c = 0.

 Come back later, we're still working on this one...

Upper bounds to the number of possible chess diagrams

To find a fairly tight upper bound, we start by the exact number of ways to place the twokings so that they're not next to each other. Then, we'll place all possible remaining pieces on the other 62 square. This does leave some impossible postions  (for example,when both kings are in check)  but relatively few.  Also, there arediagrams which are notoriously unreachable for nontrivial reasons. Most notorious;y the two-knight checkmate.  (what could the previous move have been?)

  • A white king on one of the 4 corners rules out 4 squares for the black king.
  • A white king on the rest of the border (24 squares) rules out 6 squares for the black king.
  • A white king on one on the 36 inners squares disallows 9 squares for the other king.

All told, the number of ways to place the two kings on non-adjacent squares is:

4 × (64-4)  +  34 × (64-6)  +  36 × (64-9)   =   3612

That's a 10.4% improvement on the number of ways to place thetwo kings on twi different squares d  (64 × 63  =  4032).

 Come back later, we're still working on this one...


 Gerard Michon (2021-12-18)  
This code includes the name of the moving piece.

The encoding scheme described below is able to specify any legal move (and a number of illegal ones)  for a given player in a known diagram, sssuming only that there are fewer  than four pieces of each type.

Each side always has only one king and never more than eight pawns. Each piece other than the rook ansd pawn is identified by a numebr from 1 to 3among its twins as they occur on the board reading line by line from top to bottom and rightto left.  It does take some thinking to pack all the information requiredin a single byte in such a way that it can be decoded without ambiguity. There is not enough room to allow for more than 3 pieaces of each kind. The leftovers in the decoding process are used to encode special moves likecastling, resigning and offering a draw as well as an exception hanling mechanismto allow escape to a second byte of code whan abolutely necessary inthe aforementioned pathological cases with many pieces of the same type (an 10-bit code is then used whose top two bits are embedded in the leading byte).

Different single-byte half-move codes :
 B7B6B5B4B3B2B1B0Second-byte extension
Queen11-3b/rD1 to 710-bit codes are only used when there are 4 or more like pieces.
King11K-Move000
10-bit101E9E8000E7E6E5E4E3E2E1E0
Pawn100Move0-7Under-
promotion
PieceMove
Rook01-31D1 to 7Usual promotion to a queen is just denotedby an ordinary (nonzero) move to the lastrank in a single byte. A zero move just indicates the presence ofan extra byte containing the actual(nonzero) code and the code for the pieceyou're under-promoting to.
 
The only other use of a zero-code moveis to denote a two-square jump as theinitial move of a pawn.
Bishop01-30D1 to 7
Comment010-7000
Resigns00111000
Draw00110000
O-O-O00101000
O-O00100000
Knight0001-3N-Move
Result000001 to 7
End00000000

K-Move Codes
011010001
100 000
101110111
N-Move Codes
010001
011000
 
100111
101110
Pawn Moves
00W
h
i
t
e
011011
 
B
l
a
c
k
011011
00

Distance traveled along a direction (D) for long-range pieces is a nonzero number (1-7)understood modulo 8  (thus possibly as a negative number when the positive interpretationfalls off the board.  Thus, for the horizontal motion of a rook, the following codeapplies where only one occurence of the two possible meaning of a 1-7 code is valid,as the other is off the board.

Horizontal rook-move shows how only one value of a 1-7 displacement is valid.
001010011100101110111 001010011100101110111
  Example, when on file "c":abcdefgh 

Vertical rook-move shows how only one value of a 1-7 displacement is valid.
001010011100101110111 001010011100101110111
  Example, when on file "3":12345678 

Likewise, there are two kinds of bishop moves:

  • Ascending (D=0):  Vertical and horizontal displacements are equal.
  • Descending (D=1):  Those two displacements are opposite.

.The board is always shown as White normally sees it: White pawns only move upward, black pawns go downwards. There are three ordinary (nonzero) types of pawn moves.  All one square forwardpossibly diagonally (to the left or to the right) in case ofcapture. The zero move is either a two-square jump from the starting rank or an under-promotion (a pawn being promoted to any piece other than the usual queen). In that case, the next byte contains two bits specifying the true (nonzero)pawn move and two bits encoding the desired piece (rook, bishop or knight).  That's to say nine possibilitiesencoded in four bits  (and four unused bits).

Extra byte is almost never called for :

The special extended "10-bit code" contains 2 bits of data in the leading byteand 8 bits from the following byte. Four of those bits are used to specify which of the 16 piecesis to be moved  (each player has at most 16 pieces on the board). The other 6 bits specify the desired relative displacement modulo 64. As this can't be zero, the extra byte is never zero and we can besure that a zero byte cannot occur in an encoded sequence of chess half-moves, except as an endmarker. This makes it trivial to skip an entire sequence of moves to accessthe rest of the data.

Can we do better ?

Yes,  very much so.  From any chess position (including diagram, turn, castling and en passant  information) we can use a fixed procedure to generate all the possible legal moves and simplyspecify the index within that list of the move to be played. Even better,  we don't need to specify a fixed number of bits for each half-movebut simply encode the whole sequence of moves as a  (large) number  N.  from a given position,  we may generate the  p  possiblemoves.  The index in that list of the first move to play is  N mod p and the code for the rest of the sequence is  (N-m)/p.  An so onuntil the code for the remaining sequence is  0  (no more moves to play).

Acknowledgment :  


 Gerard Michon (2022-01-14)  
A more practical approach is more flexible, with improved generality.

Different single-byte half-move codes :
 B7B6B5B4B3B2B1B0Second-byte extension
Queen11-3b/rD1 to 710-bit codes are only used when there are 4 or more like pieces.
King11K-Move000
10-bit101E9E8000E7E6E5E4E3E2E1E0
Pawn100Move0-7Low QueeningPieceMove
Rook01-31D1 to 7Usual promotion to a queen is just denotedby an ordinary (nonzero) move to the lastrank in a single byte. A zero move just indicates the presence ofan extra byte containing the actual(nonzero) code and the code for the pieceyou're under-promoting to.
 
The only other use of a zero-code moveis to denote a two-square jump as theinitial move of a pawn.
Bishop01-30D1 to 7
Comment010-7000
Resigns00111000
Draw00110000
O-O-O00101000
O-O00100000
Knight0001-3N-Move
Result000001 to 7
End00000000


(2018-08-24)  
Opening systems may be valuable even if incompletely executed.

All systems are difficult to classify in standard books of openingsbecause,  by definition,  they are routinely transposed  into several lines.

  • London system.
  • Stonewall system.
  • Colle system.
  • Tartakower-Makogonov-Bondarevsky System  (TMB).
  • Hedgehog system.

 Come back later, we're still working on this one...


(2018-08-15)  
A tiny collection of chess proverbs and famous quotes.

Whoever answers before pondering the questionis foolish and confused.
Proverbs 18:13

  • If you see a good move, try to find a better one. (Damiano, 1512)
  • The threat is more powerful than the execution.
  • Knight on the rim is dim.
  • A pawn on the seventh is worth two on the fifth.
  • A pawn on the seventh is worth a rook.
  • Brilliancy can only occur if the opponent makes a mistake.  (Rubinstein)


(2021-12-14)  
Foolproof recipes devised to solve some standard endgame situations.


(2007-07-01)  
Tabulating all positions is an efficient way to solve an endgame perfectly.
 
 

If the total number of game positions is small enough,then each of them can be allotted a small computer record in an explicit table. The entire game can then be solved efficiently by analyzing thattable top-down (first completing the records corresponding to final positions, like checkmates). For the game ofchess, this is practical only in endgame situations,when only very few pieces remain on the board.

database  is a set of stored key/value pairs, where onlya small portions of the possible keys exist  (for example, not all possiblesurnames exist in a database of people whose names are used as "keys"). By contrast, a tablebase  includes (almost) all keys.  The key itself need not be stored in a tablebase; it's merely usedto compute the unique numerical address where the information corresponding tothat key is located. In game tablebases, the game position is the "key" used to access thevalue recorded in the tablebase.

Perfect play  is defined as achieving victory as fast aspossible, or delaying defeat as much as possible.  A full analysis of thegame is normally possible only by recording the length of a perfect game foreach tabulated position  (the position is a first-player win when that lengthis odd, it's a first-player loss otherwise (the issue of ties is discussed below).

A computer database which gives the number of half-moves to the end of aperfectly played game is called a Nalimov table. It's easy to play perfectly by looking up such a table: Play into the smallest even position if you can, otherwise play into the largestodd position.  A special label must be assigned to ties which isadequately defined as an odd number larger than any other... (for example 255, if Nalimov records consist of a single byte).

There is no notion of "perfect play" for a game which ends in a tie. Such a game is merely considered equivalent to a game which goes on foreverbecause neither player can force a victory. Yet, it's possible to refine Nalimov values to distinguish betweena tie  "by the book"  (which tells that an undecided game is over)having the highest odd value and other ties which have odd values just belowthat  (but above any other odd values corresponding to truefirst-player wins).

Eugene Nalimov was born in Novosibirsk in 1965.  He joined Microsoft as a programmer in 1997, he later joined the Seattle-based Context Relevant  startup (called Versive  since 2017). Nalimov started writing tablebases generators for chess endgames in 1998. He was honored for that work by ChessBase at their 2002 convention,  in Maastricht.

Example: The Knight and Bishop Endgame

The basic table base (TB) only needs to consider the positions where the bishopis on one of the 16 topmost white squares.  Ignoring obvious illegalpositions (e.g., several pieces on the same square or adjacent kings) the otherpieces can be on one of 64 squares and it can be the turn of eitherBlack or White.  All told, the size of the TB,at one byte per position, is fairly small:

2 . 16 . 64 . 64 . 64   =   8 MB

Each of those bytes just contains the number of moves to mate.

Well beyond what humans can compute :

NNK vs K NNK vs K Ignoring the 50-move rule, starting from this positionWhite can mate Black in 94 moves. The only  winning move is Ke3!!

Kde-e3 !!   Kh2-g3

Against another reply, White can mate in at most 10 moves  (instead of 93).


(2021-21-31)  
Color matching required to mate a cornered king with a knight.

In the folloing diagram, when the white knight is on a numbered square opposite to the colorof the cornered black king it can mate it in the number of moves so indicated. Mate can only be delivered from a last move from the only square numbered "1" (c1)to the unique square numberd "0" (b3).  When on c1, the knight puts the king in check, so the only black move available is to advance the pawn to a2,  cornering theking which is checkmated when the knight moves to b3. If Black were to choose to advance the pawn before being forced to do so that way, the white knight would be on a dark odd-numbered square and could deliver mateby moving directly to b3.

Otherwise,  the strategy is simply for the knight to move from a numbered squareto a numbered square with a lower number.  Moving to another numbered squaresimply delays the mate.  The knight can ultimately deliver checkmateif and only if it moves from the same solor as that of the black king. If the knight is on the wrong color, there can never be a checkmate even if Black cooperates. If the knight isn't on a numbered square, Black will have an opportunity to force stalemate by advancing thepawn when a2 is free and the knight is too far to check.

 K N vs K P mate
 8 
744
6444
5534
44634
3 Black Pawn 024
2 Black King  White King 52
1616
 abcdefgh

The above is the basis for some chess puzzles composed before the first publication of Bonus Socius compilation  (around 1266).  The changes in the rules of chess since thattime didn't affect kings, rooks, knights and pawns  (except on their first moves).

Also, the single line given below  (which leads to a different mating position) can be used when the pawn is as high as a4. No such thing exists for a5 or above, because that would entail a possibilty for the pawn to capture the knight or for the black kingto escape to b4.

 K N vs K P puzzle  If N starts from a6, c6, d5 or d3 (shown left).

Mate in 3

Nb4!  a3Kc1   a2Nc2#
 K N vs K P mate

Checkmating Chases :

The above is perhaps the ultimate example of a chase ending in checkmate which the winner can onlylengthen and the loser only shorten.  Few chases has this feature and it's difficultto define precisely what a chase is but you know one when you see one. Here are examples from real archived games:

  • #2FdzU (1847) . 27...Qh2+? would be a mistake instead of 27...Bh2+!

 Come back later, we're still working on this one...


(2010-01-28)  
Evaluating quiescent positions is an art form.

Relative values of chess pieces according to various authors :
 PNBB'RQ
André Danican Philidor, 17771.00 3.00 3.50 4.00 5.50 10.00
Peter Pratt, 17991.00 3.00 3.00 3.00 5.00 10.00
Larry Evans 19581.00 3.50 3.50 4.00 5.00 10.00
Maurice Beaucaire, 19671.10 3.00 3.00 3.50 5.00 10.00
Bobby Fisher, 19721.00 3.00 3.25 3.75 5.00 9.00
Garry Kasparov, 19861.00 3.00 3.15 3.65 4.50 9.00
Hans Berliner, 19991.00 3.20 3.30 3.80 5.10 8.80
Larry Kaufman, 19991.00 3.25 3.25 3.75 5.00 9.75

With the only possible exception of the earliest one  (Pratt)  all the above authorshave pointed out that a pair of bishops is worth more than twice the value of a lone bishop. When pressed to quantify that bonus, they reluctantly say it's about half a pawn (50 centipawns).  In the above table we added that bonus  (0.5 by default) to the value of the second bishop, denoted B', which is mathematically equivalent.

 Come back later, we're still working on this one...

A knight and a bishop are better than a rook and a pawn. Three minor pieces are better than a queen.

Endgame evaluations :

A radical method would be to consider the ability to mate of certain combinations of pieces against others, measured by the maximum number of moves needed to resolve the situation to a mate (as obtained from Endgame tablebases):


(2010-01-28)  
Minimize your opponent's gain, maximize your own.

 Come back later, we're still working on this one...


(2010-01-28)  
In a minimax search, some alternatives need not be explored at all.

 Come back later, we're still working on this one...


(2010-01-28)  
How to avoid exploring the same position more than once.

 Come back later, we're still working on this one...


 One of 4 possible positions  at the end of a 2-move game.  (2010-01-27)  
Checkmates in the opening moves.

1. Fool's mate (2-move mate) :

This is the shortest of all chessgames.

There are  8  variations which result in a position similar tothe one depicted at right, where White is checkmated. They differ by the order White moves his two pawns and also by twopossible choices for moving the central pawns of each player (one square or two squares).

The locution fool's mate  is sometimes used as a generic termto denote any very early checkmate, especially the following one:

 How Mikhail Tal (Black) got defeated,  at age 9 by his brother (White).  Riga, 1945.  

2. Scholar's mate(Queen raid)

At age 9,Tal,lost to his brotherthusly:

1. e4   e5     3. Qh5  Na62. Bc4  Bc5    4. Qxf7#

This mate is often attempted among newcomers. The French call it le coup du berger  which translatesliterally as Shepherd's mate, as do the names of that checkmatein several other languages, includingSpanish,German,Dutch andPortuguese.

The fool's mate  and scholar's mate may well be as old as chess itself but they were apparently not mentioned in print beforethe seventeenth century,as they found their rightful place in the early classificationproposed by one Arthur Saul in  "Famous Games of Chesse-play" (1614).

Counting the number of 4-move games ending in a scholar's mate can be an interesting exercise:  The game may end with  Qf3xf7# (e.g., after the infamousNapoléonopening)  or  Qh5xf7#  (as above). In either case, White can play in 4 different ways (opening with either e3 or e4, then moving either the bishop or the queen). Each sequence makes different "compatible" moves available to Black. If the black queen moves, she must move back.  To allow the mating move,the white queen's path must be clear and  f7  must be unprotected...


(2021-12-11)  
The challenge may be to prove  one can checkmate in  N  moves or less.

Checkmate  is the situation when the king is in check and cannot get out of it. That would mean that it couldn't avoid capture on the next move if the games was allowed to go on. Under modern rules,  a checkmate  ends the game.

The only recorded outcome in competitive chess is win, lose or draw. However,  in the world of chess puzzles, best play  is always meantto force chackmate in as few moves as possible against an opponent doing his best to delay it.

Here,  White just queened with check.  Clearly Black should have resigned a long time ago. The challenge for White is to arrive at a checkmate on his third move or earlier. The problem is to find the winning move (there's only one).

Mate in 3

Mate in 3

1. Bd8+ Kc6
2. Qf6+ KxN
3. Qb6#
 
1. Bd8+ Kc6
2. Qf6+ Kb5
3. Qb6#
 
1. Bb8+ Kc8?
2. Bb6#
 
The third variation ended earlier because Black didn't play well.

Mate in 3

An ancient mate-in-2 puzzle

There's only one solution:  Rg7!!
(It's much easier to mate in 3...)
 
This appears in the Bonus Socius manuscript  (c. 1266).
 
The puzzle may well be much older.

 Come back later, we're still working on this one...

  • #OpPOh:  Top-rated mate-in-1 Lichess puzzle  (2429).
  • #OpPOh:  My "final" mate-in-1 puzzle  (2292).
  • #0e3Xk:  Another mate-in-1 puzzle  (2176).
  • #09nQI:  Mate-in-1 involving pinning  (2010).
     
  • #2WyFZ:  A rare checkmate using underpromotion:  c8=N#

Some Named Checkmate Patterns:   (Mates in 0 moves.)

A colored disk indicates either a piece of that color or a square guarded by a piece of the other color.
Anastasia's mate Anastasia's Mate
King could also be on h2
(or h3, if the rook is guarded).


(2021-12-13)  


(2018-08-27)  
Played sharply,  the super-agressive Traxler counter-attack  can pay off!

Most beginners are exposed to the elementary fried-liver attack  shortly after learning about thethe above Scholar's mate. The usual defense  is:

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5!? d5

However, the following analyzed game illustrates a bold  counterattack which isfar from elementary (to avoid it,  White could play  5. Bxf7+  gaining a pawn). If White ever  loses a tempo with  Nxh8  then the game ishopelessly lost when Black plays perfectly! I'm using this as an example of how a written analysis can be presented: We show the strongest move of the winning side  (Black here) for every  possible reply of the opponent, except  when the move to be refuted  (Nxh8)  is played.

The paradoxical consequence of the following refutation of  Nxh8 is that the threat on the rook is only apparent. At least for extremely  sharp play...

Conveniently,  the quoted 1967 game doesn't last very long becauseof the mistakes of White  (starting with  6. Kxf2). The opponent of Traxler in 1890 didn't take the bait,  which opensup an interesting 17-move game. Both actual games are shown in bold, within the combined decision tree.

F. Hollingsworth vs. Ron Steensland      [ WARNING: Hand analysis.(68th US Open, Atlanta,13 August 1967)             Not finalized. ]1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5! Bc5! 5. Nxf7!? Bxf2+   6. Kxf2? Nxe4+      7. Ke3? Qh4 8. Nxh8?? Qf4+         9. Kd3 Nb4+ 10. Ke2 Qf2#         9. Ke2 Qf2+ 10. Kd3 Nc5+! 11. Kc3 Qd4#      7. Kf3? Qh4 8. Nxh8? Nd4+  [or 7. Ke2? Qh4 8. Nxh8? Nd4+ (9. Kf1?? Qf2#)]          9. Ke3 Qf4+ 10. Kd3 {A: Mate in 7} Nc5+!! 11. Kc3 Nb5+!            12. Bxb5?? Qd4#            12. Kb4  a5+!!                13. Kxc5? Qd4+ 14. Kxb5 Qb6+ 15. Ka4 Qb4#                 13. Kxb5 b6!                    14... Ba6#                    14. Qh5+! Ke7                         15. Qh4+ Qxh4 16... Ba6#                        15. Qg5+ Qxg5 16... Ba6#         9. Kd3 Nc5+            10. Ke3? Qf4#            10. Kc3 Na4+                11. Kb4 Qe7+!                    12. a5? Qc5+ 13. Kxa4 Qxc4+                        14. Ka3 Nb5#                        14. Ka5 Nc6#Zhang Yuntao                    12. Kxa4 a5!!                        13... Qb4#                        13. a3/c3 d4!                            14... Bd7!                11. Kd2 ...      7. Ke1 Qh4+ 8. g3 Nxg3 9. hxg3 Qxg3+ 10. Kf1 Rf8 (or O-O)      7. Kg1 Qh4 8. g3 Nxg3 9. hxg3 Qxg3+ 10. Kf1 Rf8 (or O-O)      7. Kf1! Qf6+ (8... Qf2#) 8. Qf3! Qxf7 9. Kxf7 Rf8 (or O-O)J. Reinish vs. Karel Traxler(Hostoun near Prague,20 March 1890)   6. Ke2?  Nd4+!       7. Kd3? b5!         8. Bb3 Nxe4!!                     (Queen sacrifice)            9. Nxd8? Nc5+ 10. Kc3 Ne2+!    (Knight sacrifice)               11. Qxe2 Bd4+ 12. Kb4 a5+                   13. Kxb5 Ba6+ 14. Kxa5 Bd3+ 15. Kb4 Na6+                       16. Ka4 Nb4+ 17. Kxb4 c5#                       16. Ka5 Nb4+ 17. Kxb4 c5#                       16. Ka3 Nb4+ 17. Kxb4 c5#                   13. Ka3?? b4#               11. Kb4? a5+ (Same ending, one move sooner.)            9...         8...      7. Kxf2? Nxe4+         8. Ke3 Qh4 9. Nxh8? Qf3+ 10. Kd3 {A: Mate in 7,above.}         8. Kf1 Qf6+ (9... Qf2#) 9. Qf3! Nxf3            10. gxf3 Qxf3+ 11... Qf2#            10. Ke2 Nd4+                 11. Ke1 Qf2#                11. Ke3 (or Kc3) Qf3#            10... Nd4 11... Qf2#         8. Ke1      7. Kf1! Qe7 7. Nxh8? d5         8. exd5 Nd4  (Recommended by Karel Traxler himself.)            9...         8. Bxd5 Nxd5            9. exd5 Bg4+!?               10. Kxf2? Qf6+                   11. Kg3?? Qf4#                   11. Kg1? Bxe1 12... Nd2#                   11. Ke3 Qf3+ 12.Kd3 Be2+                       13. Kc3 Nb5+ 14.                        13. Qxe2 Qxe2+ 14. Kc3 Nb5+ 15. Kc2 Bc4+                           16. Ka4 Bxe5+                               17. Ka3                                17. Kxb5 Qc4+ 18. a5 Qc5+ 19. Ka4 b5+                                   20. Kb3 Qc4+ 21. Ka3 Qa4#                                   20. Ka5 b4+ 21. Ka6 Qb6#                    11. Ke1 Bxd1                       12. Kxd1 Qf2                           13... Qd2#                           13. Rd1 Qxg2                               14. Rf1?? Qd2#                               14... Qf3+ 15. Rd2 Qxd2#                       12... Qd2#                       12. Rf1! Qa6! (13... Qd2#)                           13. Rf2!? O-O ...                           13. d3 Qa4!                               14. b2 Nxb2                                   15. axb2 Qxa1                                       16. Kxd1 Qxa1                                       16...                               14. Ke1 Nc2+                                   15. Kf2 Qf4#                                   15. Kg1 Qg4 ...               10...            9...         8...   6. Kf1! Qe7      7. Nxh8? d5         8. exd5 ...         8...      7. Ng5!? ...      7...

The term Traxler counterattack  is normally used to describe this opening (especially when the Bishop's sacrifice is accepted, as in Traxler's original game  6. Kxf2). However,  in the United States,  it's also called the Wilkes-Barre Variation (especially when  6. Ke2  or  6. Kf1  is played) because it was analyzed by John Menovsky (1873-1947) and other members of the Wilkes-Barre Chess Club (first established in 1887 and restarted in 1907). Menovsky published the work in 1934 and 1935 and subsequentlydiscussed the problem with Kenneth F. Williams (1907-1993) who would eventually publish a 58-page pamphlet on the topic in 1979, with only few flaws.

Even with the best reply  6. Kf1  White lost all  the games on record:

  • 1947:  James L Harkins vs. Eugene Levin  (20 moves).
  • 1950:  Lichy vs. Frantisek Blatny  (10 moves).
  • 1955:  Kerner vs. Alfred Brinckmann  (15 moves).
  • 1958:  Cosling vs. Peter Murray  (13 moves).
  • 1959:  Rosenbaum vs. Norman J. Goldberg  (18 moves).
  • 1964:  Julio Kaplan vs. Canoromi  (19 moves).
  • 1964:  Julio Kaplan vs. Canoromi  (16 moves).
  • 1964:  Babitsky vs. Georgy Sapundzhiev  (15 moves).
  • 1964:  Grebenshikov vs. Grigoriev  (22 moves).
  • 1965:  Yakov Estrin vs. Jiri Nun  (16 moves).
  • 1966:  V. Sarkisian vs. Alekper Shahtahtinsky  (18 moves).
  • 1966:  S. Kurkin vs. Yakov Estrin  (25 moves).
  • 1966:  Lueck vs. Endres  (25 moves).
  • 1967:  Wead vs. P. Larsson  (13 moves).
  • 1971:  Tarakanov vs. Solomon Naftalin  (19 moves).
  • 1971:  Siegfried Augustat vs. K. Hentzgen  (19 moves).
  • 1974:  Lothar Schmid vs. Helmuth Lietz  (13 moves).
  • 1974:  M. Sedayao vs. G. Boyd  (13 moves).
  • 1982:  Roger Pernet vs. Colin A. Costello  (17 moves).
  • 1987:  N. Lipowsky vs. Richard Forster  (15 moves).
  • 1989:  Reinhard Fiedler vs. Lothar Simchen  (16 moves).
  • 1996:  Gyorgy Jamrich vs. Jan Dudas  (21 moves).
  • 2001:  Huang Yicheng vs. Zhang Yuntao  (26 moves).  Timeout?

They all  lost a tempo with  Nxh8,  cornering the knight.


(2018-08-21)  
Brilliant checkmates in  24  moves or less.

All miniature games last less than  30  moves. Some will only consider shorter games. I define a miniature as a game of two dozen moves or less.

Napoléon's Gambit (Saint Helena, 1820) :

Napoléon Bonaparte (1769-1821) against Henri Bertrand (1773-1844):

1. e4 e5 2. Nf3 Nf6 3. d4 Nxd4 4. Nxd4 exd4 5. Bc4 Bc56. c3 Qe7 7. O-O Qe5 8. f4 dxc3+ 9. Kh1 cxb2 10. Bxf7+ Kd811. fxe5 bxa1=Q 12. Bxg8 Be7 13. Qb3 a5 14. Rf8+ Bxf815. Bg5+ Be7 16. Bxe7+ Kxe7 17. Qf7+ Kd8 18. Qf8#

The Immortal Game  (London, 1851) :

Arguably,  the most famost miniatures of all timewas played informally on 21 June 1851,  during a recess of the firstinternational chess ournament,  between Adolf Anderssen (1818-1879)  and Lionel Kieseritzky (1806-1853). Anderssen,  playing White,  sacrificed his queen,  two rooks and a bishop to delivera brilliant mate with the three remaining minor pieces  (without capturing a single black piece).

1. e4 e5 2. f4 exf4 3. Bc4 Qh4+ 4. Kf1 b5? 5. Bxb5 Nf66. Nf3 Qh6 7. d3 Nh5 8. Nh4 Qg5 9. Nf5 c6 10. g4! Nf611. Rg1 cxb5? 12. h4 Qg6 13. h5 Qg5 14. Qf3 Ng8 15. Bxf4 Qf616. Nc3 Bc5 17. Nd5 Qxb2 18. Bd6 Bxg1 19. e5!! Qxa1+20. Ke2 Na6 21. Nxg7+ Kd8 22. Qf6+!! Nxf6 (23. Be7#)

The Evergreen Game  (Berlin, 1852) :

1. e4 e5  2. Nf3 Nc6  3.Bc4 Bc5  4. b4 Bxb4  5. c3 Ba56. d4 exd4  7. O-O d3 8. Qb3 Qf6  9. e5 Qg6 10. Re1 Nge711.Ba3 b5  12.Qxb5 Rb8  13.Qa4 Bb6  14.Nbd2 Bb7  15.Ne4 Qf516.Bxd3 Qh5  17.Nf6+ gxf6  18.exf6 Rg8  19.Rad1 Qxf320.Rxe7+ Nxe7  21.Qxd7+ Kxd7  22.Bf5+ Ke8  23.Bd7+ Kf8  24.Bxe7#

The Opera Game  (Paris, 1858) :

Loudly disturbing a representation of Bellini's Norma  atThéâtre-Italien de Parison 1858-10-21Paul Morphy (1837-1884) vs.Duke Karl (1804-1877) &Count Isouar as a team.

1. e4 e5 2. Nf3 d6 3. d4 Bg4 4. dxe5 Bxf3 5. Qxf3 dxe56. Bc4 Nf6 7. Qb3 Qe7 8. Nc3 c6 9. Bg5 b5 10. Nxb5 cxb511. Bxb5+ Nbd7 12. O-O-O Rd8 13. Rxd7 Rxd7 14. Rd1 Qe615. Bxd7+ Nxd7 16. Qb8+ Nxb8 17. Rd8#

Réti's Mate (Vienna, 1910) :

Richard Réti (1889-1929) against Savielly Tartakower (1887-1956):

1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nf6 5. Qd3 e5?6. dxe5 Qa5+ 7. Bd2 Qxe5 8. O-O-O Nxe4? 9. Qd8+!! Kxd810. Bg5+ Kc7 11. Bd8# (or 10... Ke8 11. Rd8#)

Michelle Khare's first lesson :

A quick staged game (scripted or not) between Michelle Khare  (500)  and one of her first chess coaches,Levy Cozman (2400) wearing a blindfold.

1. b3 e5  2. Nc3 Bc5  3. a4 d5  4. Nf3 e4  5. Ne5 Qf66. f4 Qxf4  7. Bb2 Qf2#


(2010-01-29)  
Toying with chess positions which can't arise in actual games.

The American columnist Sam Loyd(1841-1911)  devised many clever puzzles based on the rules of chesswhich have no relevance to actual play.

Lone black king on h4 (against 16 white pieces).  Mate in 3 moves. The same problem for other positions for the black king is less easy to analyze. Tabulated below are the number of moves needed to mate, according to Fritz 8. In this context,  e4  is almost always the strongest move;often the only  strongest move,as indicated by the exclamation mark (!)...  d4  is second best.

Full White Starting Lineup against Lone Black King
abcdefgh
 8 e4! (#8)e4! (#8)e4! (#9)d4! (#9)e4! (#9)e4! (#9)e4! (#8)e4! (#7)
 7 abcdefgh
 6 abcdee4! (#9)gh
 5 abce4 (#10)e4! (#9)fgh
 4 e4 (#6)e4! (#8)e4! (#7)e4! (#8)d4! (#9)d4 (#9)e4! (#6)d4! (#3)

The Excelsior Problem (1861).  Mating with the least likely piece.


(2022-03-17)   of Chess  (Maja'sbotte).
Pull-and-fork  (attraction sacrifice).  A startling 3-move combination.

This appears in about 2% or 3% of Chess Tempo  tactical puzzles.

A sacrificial piece moves next to the king  (usually grabbing  something in the process, but not always). As the king takes the bait,  it's then forked  with the true target. The king may be forced to takes the bait but it may not be.  In the latter case, when the rest of the botte  would result in an exchange of equal pieces, the opponent choice is irrelevant to the puzzle,  which may thus be truncated at that point (as illustrated by #73015808. #48729, #51993 or #55364,taken from a game resigned after the botte started with 2.Rxe7) Examples  (in order of ratings, at the time of writing):

  • 1052.3: #92220.  Grab knight, trade queens.
  • 1061.0: #47447.  Grab knight, trade bishops.
  • 1120.6: #142245.  Grab bishop, trade rooks.
  • 1132.8: #88542.  After 1.Qh8+ Kg6, grab knight, trade queens.
  • 1156.2: #82048296.  Grab knight, trade queens.
  • 1164.2: #106919.  Grab knight, trade queens.
  • 1168.0: #120318328.  Grab knight, trade rooks.
  • 1175.7: #91387394.  Grab bishop and trade rooks, then knights.
  • 1210.7: #61195006.  3...Rxd5!  wins B, protects N and is bait for botte.
  • 1248.5: #121313.  Trade queens, win both rooks.
  • 1259.8: #126638529.  Grab knight and trade queens.
  • 1260.3: #180597.  Grab knight (2.Rxb5) to trade rooks.
  • 1262.6: #54486.  1.Rh7+ is bait for botte.  NxB still deadly even if 1...Kf8 (messy).
  • 1288.4: #48053.  After 1.Qxg7+ Rf7, grab rook, trade queens.
  • 1334.1: #55763089.  1...Nd5+ 2.Kf2 Rh2+ 3.Bg2 Rxg2+ botte.
  • 1444.5: #135223551.  Grab knight and trade rooks.
  • 1445.6: #71589.  Grab N and trade rooks, with K executing final fork.
  • #57827.  Grab knight, trade queens.
  • #51022881.  Nf6+ forces Kf7, then grab knight to trade queens.
  • #31889732.  Sacrifice Q, win B and get Q back.
  • #143512.  Grab bishop, then Ne3+ if K takes the bait, else Nd4+
  • #113211161.  Grab rook, trade queens.
  • #104601.  Lose rook, win queen.
  • #97907.  Trade rook for queen and Favorable knight and pawns endgame.
  • #56683569  At the end of a non-monotonous exchange.
  • #77556233  Grab knight on second move, trade rooks.
  • #118237  End of a classical exchange.
  • #50078  Pure.
  • #25118  Grab knight, trade rooks (or not).
  • #15731  Q grabs N; trade queens if re-take.
  • #76354246  Grab rook, trade rooks.
  • #111494925  Grab rook, trade queens.
  • #156122  After Rxg2+ 2.Kh1, grab bishop, trade rooks.
  • #98450  Eating last two black pieces.
  • #112847832  One I missed.
  • #77548813  Grab rook, trade queens.
  • #102553896  Grab knight, trade rooks.
  • #142177  Grab knight, trade rooks.
  • #89380484  Grab knight, trade rooks.
  • #59062275  Grab knight, trade rooks.
  • #100541  Grab knight, trade rooks.
  • #118263  Grab knight, trade queenss.
  • #163075  Grab knight, trade queens.
  • #11290645  Grab knight, trade queens.
  • #102652  Grab bishop, trade queens.
  • #54506235  Grab bishop, trade queens.
  • #62466657  Grab bishop, trade rooks.
  • #101847  Trade a rook for a queen.
  • #95796.  Trade rook for queen.
  • #69226443.  Trade rook for bishop and rook.
  • #164881.  Forced trade of one rook for too.
  • #95386  Gambit (1.d5 Kxd5) makes botte possible.
  • #34268  Game over if king takes rook 3.Kxf4 Nd3+.
  • #157249  Botte epilog 3.Kxe4 Nxc3+
  • #171031  King must take sacrificed bishop.
  • #55280099  Queen must take sacrificed rook.
  • #47878587  Take rook to target bishop.
  • #173384  Grab knight to trade queens.
  • #62536347  Grab knight, trade queens.
  • #97010667  Grab knight, trade queens.
  • #72904  Grab knight, trade rooks.
  • #74651  Grab knight, trade rooks.
  • #72891  Grab knight, trade rooks.
  • #156122  Grab knight, trade rooks.
  • #152835  Knight check forces Ke6, then grab bishop.
  • #78798  Rook checks to grab knight and be traded.
  • #53447  Grab knight, trade queens.
  • #106655  Grab bishop with check, trade rooks.
  • #157145 , 1...Rh4+ then fork if 2.Kg1 or botte if 2.Kg2.
  • #167241  Grab knight, trade queens.
  • #100491  Grab knight, trade queens.
  • #75709696  Grab knight, trade queens.
  • #157636  Trade queens to win rook.
  • #52450.
  • #98762.  One premove check by pawn.
  • #152835.  Preliminary check by a knight.
  • #53066105.  Gaining a knight.
  • #79571.  Winning the queen.
  • #72904.  Only one knight remains.
  • #64189576.  Superb.  Winning a lost game.
  • #103687.  Trading queens and keeping a lone knight.
  • #59003.  Trading rooks and keeping a lone knight.
  • #74255.  High-power exchange.
  • #87782643.  Botte start on third move with bishop capture.
  • #95585.  Botte ending 1.Ne6+ Kd7 2.Nc5+ Kc7 3.Rxd6 Kxd6 4.Ne4+
  • #168986.  After preliminary 0...Rxe5 1.Rc8+ Bd8
  • #55364.  Botte starts with 2.Rxe7
  • #38424963.  Queen checks and takes rook which gets in the way.
  • #78441.  Botte starting with 3.Rxg8+ leaves lone white bishop.
     
    Some examples where a bishop  serves as the forking piece:
  • #87835862.  Grab bishop and trade rooks.
  • #166752.  Grab bishob (2.Rf8+) and trade rooks.
  • #48576012.  After  1.d5 cxd5 2.Rf4+ Ke6  grab bishop to trade rooks.
  • #174527.  Grab bishop, win pawn, trade rooks.
  • #113475821.  Grab bishop, trade rooks.
  • #174501.  Most basic example.
  • #52721891.  Also basic.
  • #32549.  Grab bishop.  Optional rook trade.
  • #171589.  Grab bishop.  trade rooks.
  • #18351.  Grab bishop.  If K takes R, Q is lost.
  • #94360112.
  • #75221.  Substitute for bishop forking two rooks.
  • #89917.
  • #48576012.  1.d5!  The bishop will be forking.
  • #144035.  1.d5!  Grab bishop, win extra pawn.
  • #100550.  Skewer king and bishop as preambule.
  • #96136.  Grab knight, trade rooks.
  • #142360020.  Skewer instead of final fork.
  • #23365.  Skewer instead of final fork.
  • #103802425.  Grab bishop and trade rooks with skewer.
  • #87835862.  King must take rook sacrifice.
     
    It's much rarer to find a rook  performing the final fork.  One example:
  • #78986.  Trapped bishop is lost with the botte (1...Bxg5) or without (1...Bxc2).
     
    A lone example where the forking piece is a queen:
  • #177540.  Grab bishop and trade rooks,

A lesser variant  (lesser botte)  consists in pulling the target with a sacrifice, instead of the King.

  • 1012.2: #169263.  Grab knight, trade queens.
  • #104972.  Grab knight, trade queens.
  • #103539155.  Grab knight, trade queens.
  • #28648778.  Grab knight, trade queens.
  • #75397  Grab knight, trade queens (then rooks).
  • #128023577.  Grab knight, trade queens.
  • #118567871.  Botte starts with 2.Qxc6.
  • #54607482.  Grab knight, trade queens.
  • #35243732.  Grab knight, trade rooks.
  • #31814.  B grabs N, queen is doomed if it takes back.
  • #3004.  B grabs P, queen must take and is lost.
  • #87337028.  Grab knight to exchange queens.
  • #95758439.  Exchange of queens after knight capture.
  • #11264754.  Queen is baited before royal fork.
  • #71979724.  Yet another example.
  • #95796.  Tougher.  Botte only after 1.Rd6
  • #82048296.  Rxg5 offer rook as bait for rook.
  • #174024.  Grab a bishop and trade queens.
  • #28532651.  Trade queens and win a bishop.
  • #155550.  Grab knight and trade queens.
  • #174516.  Grab knight and trade rooks.
  • #115732361.  Grab Bishop and trade rooks, using bishop.
  • #155447  Grab knight, trade rooks.
  • #70493221  Grab knight, trade queens.
  • #136330  Trade pawn for knight and rook.
  • #175878  Grab knight, trade rooks.
  • #32024050  Grab knight, trade rooks.

Finally,  #163607 is a borderline case of a passive  botte,  if we may call it that,  where the rook to be sacrificed is already in place, calling for a Swischenzug  capture of a bishop.

Not covered here are pulls of pieces besides the king or the target (e.g., a pawn getting the queen which grabbed the knight in #163052) or the rarer push-and-fork  trick illustrated by #62490 or the nice #123150068 (where both possible replies to  1,Rg8+  allow the fork  2.NXC5+  which wins the rook).


(2010-01-28)  
Well-known deadly traps in the opening game.

Ruy López, Berlin defense; The "fishing pole" black trap (1,2,3,4)

Trap in the Trompowsky attack

Ryder Gambit (Halosar trap).

Stafford Gambit.

Tennison Gambit.

Lasker Trap.

 Come back later, we're still working on this one...


(2018-08-09)  
Rating player skills in a zero-sum game.

One key aspect of the Elo rating system is that the rating only changeas the outcome of a game but the sum of the ratings always stays the same. Whatever one gains, the other loses.

An often overlooked consequence of this, is that the average rating of a fixedpool of players never changes. That average may only vary as new players enter the pool or old playersleave it as they retire or die. To prevent the average rating from varying over time. the regulator  (e.g., FIDE in the case of Chess) should estimate as accurately as possible the average of departing playersand attribute that average as the starting rating of new players. Otherwise,  the average rating changes over time not becauseplayers are getting better or worse but simply becausethe regulations for the starting ratingd of newcomers drive it lower or higher. Nothing else.

On chess.com when you sign up,  they ask you if you area beginner, intermediate, advanced or expert and just ask you an initial ratingof 1200, 1400. 1600 or 1800 accordingly. The initial puzzle rating of everybody is 1000.

On Lichess, the initial puzzle rating of everyone is 1500.

In the case of Chess.  we can also hudge the ski;; from games of recordand adjust the entry regulation to make the rating match the absolute skill soobtained.

 Come back later, we're still working on this one...

Comparing ratings from different eras :

Actual Elo evaluations allow the average of top players to drift substantiallyover time and the individual ratings are subject to considerable uncertainty.

The skills of individual players throughout history is best estimated byanalyzing a significant sample of the individual moves they actually playedin the midgame without  significant time constraints.

One weakness of this approach is that the current chess engines outplay the best human players using an artificial style which isa poor predictor of typical human opposition on a move-by-move basis. Yet,  the results so obtained are equally flawed throughouthistory and give an objective evaluation of actual skills whichstrongly correlates with performance in actual matches between humans.

Computerization also allows private estimates of the Elo rating of playerswho don't participate in regular chess tournaments with FIDE-rated players.


(2018-08-17)  
Traditional ways to even out games between players of different strengths.

In a game at odds of pawn and 2  (P and 2) the stronger player plays the black pieces without the f7  pawnand White  plays two initial moves.

With rook odds,  White plays without the  a1  rook. The  "a"  pawn is placed on  a3.


(2018-08-09)  
FIDE titles for over-the-board regular chess play.

Historically,  the title of Chess Grandmaster  was first formally conferred by Tsar Nicolas II upon the five finalists of the Saint-Petersburg tournament of 1914. Namely: José Raúl Capablanca, Emmanuel Lasker, Siegbert Tarrasch Alexandre Alekhine, and  Frank James Marshall.

When the title was instated by FIDE in 1950,  it was bestowed upon an initial list of 27outstanding players  still alive. Complex rules are now in place,  using tournament norms  and a minimum Elo rating for the award of thistop chess distinction and a few lesser titles, as summarized in the following table:

Elo rating can be achieved anytime before tournament requirements,  if any.
Open  (Either Sex)Women Only
Title  [USCF class]EloTitleElo
Super Grandmaster 2700 
GrandmasterGM2500
International MasterIM2400
 Woman GrandmasterWGM2300
FIDE MasterFM2300 
 Woman International MasterWIM2200
Candidate MasterCM2200 
National MasterNM2200
[ Expert ]2000Woman FIDE MasterWFM2100
Woman Candidate MasterWCM2000
First Category1 [A]1800 
Advanced2 [B]1600
Intermediate3 [C]1400
Novice4 [D]1200
Class E[E]1000
Class F[F]800
Class G[G]600
Class H[H]450
Class I[I]200
Class J[J]less

Between 1977 and 2003,  FIDE awarded  31 Honorary Grandmaster  titles to chess players withoutstanding records,  including Jonathan Penrose  (brother of Roger Penrose)  in 1993. The courtesy couldn't be extended to Rashid Nezhmetdinov (1912-1974) who was already dead by then. Since 2007,  no formal distinction is made between these and other Grandmasters.

The Grandmaster  distinction was awarded shortly after his death to Karoly Honfi (1930-1996) by the FIDE Congress of September 1996,  inYerevan.


(2018-09-09)  
Including global chess sites hosting online play in the Computer Era.

The first chess club was organized in Italy in 1550. Come back later, we're still working on this one...

Some major computer sites hosting, at least, online play and tactical puzzle training:

 Come back later, we're still working on this one...


(2022-01-20)  
A few major chess sites host many games among its members.

Examples of some of the features they offer:

Chess.com

Lichess

Lichess.org

Chess Tempo  (since 2007)


(2018-08-09)  
Before and after formal World Championships were organized.

Centuries of Chess (38:49) by Levy Rozman  (Gothamchess).

In the Renaissance,  the leading chess players listed belowwere rarely challenged over-the-board in anything resembling a modern tournament. The reputation of a chess player was often based on the success of the books he wrote. The list below starts with Vicent,  who is credited forinventing modern chess,  by increasing the powerof the bishop and the queen  (replacing the lowly fierca of shatranj).  The earliest game of modern chess ever recorded,in the form of a poem,  was Scachs d'amor (1475) at a time when castling and en passant  capture wereprobably not yet standard.  The first treatise was written by Vicent in 1493.

Last column indicates main residence during peak years.
PeriodPurported Strongest PlayerAliveHome
1495Francesc Vicent1450-c.1512Salamanca
c. 1497Luis Ramírez de Lucena1465-1530Salamanca
1512Pedro Damiano1480-1544Rome
1549-1559Paolo Boiil Bove, the Syracusian1528-1598Naples
1559-1575Ruy López de Segurac.1530-c.1580Salamanca
(1575)ScovaraSalamanca?
(1583)Alfonso Ceron1535-1600Salamanca?
1575-1597Giovanni Leonardo di Bona(da Cutri)1542-1597Naples
1597-1620Alessandro Salvioc.1570-c.1640Naples
1620-1634Gioachino Grecoil Calabresec.1600-c.1634Naples

For a whole century after the death of Greco, The Calabrese  (Le Calabrais) the historical record doesn't single out any dominant player, with the possible exception of Salvio from 1634 to 1640 who may have regained thecrown he had held before Greco. Meanwhile,  the nevralgic centerof World-class chess migrated from Naples to Paris...

Diderot  and Rousseau reported  that thethe undisputed World center of chess in the mid-eighteenth century was the Caféde la Régence  in Paris. Around 1730, François Antoine de Légal,  sire de Kermeur emerged as the most respected player there.  (He spelled his own name Legall.)

Legall's only extant recorded game is the fabulous 7-move checkmate below, known far and wide as Legall's mate.
 
Legall played this in1750, against Saint-Brié  (Black) at rook odds (no rook on a1;  a-pawn moved to a3).
1. e4     e52. Bc4    d63. Nf3    Bg44. Nc3    g65. Nxe5   Bxd1 ??6. Bxf7+  Ke77. Nd5#
  Legall's mate

Légal mentored the young Philidor who dethroned him in 1755 and famouslyheld on to the crown for 40 years, till his own death in 1795. Philidor left Paris during the French Revolution and took on residenceat Parsloe's Coffee House  on St.  James Street (that chess club was active from 1772 to 1825). He was soon joined there by Verdoni,  the strongest player in Europeafter Philidor  (according to Philidor himself). Arguably, Verdoni was the strongest chess player in the Worldbetween Philidor's death (1795) and his own (1804).

The London Chess Club  was organized on the 6th of April 1807. Chronologically,  it was the third club created in London (after Slaughter's in 1715 and Parsloe's in 1772). None of those had yet gained enough momentum to compete with the Café de la Régence. So,  after the passing of Philidor and Verdoni, the crown went back to France.  The three leading players between 1804 and the arrival of Deschapelles (1815)were Bernard,  Carlier  and  Léger  (in no particular order).

Tabulated below are the successive purported modern World champions rootedin that era,  with a few challengers of note  (shaded rows).

Last column indicates main residence during championship years.
PeriodAgeNameAliveHome
1730-175528-53Légal de Kermeur1702-1792Paris
(1737)Philipp Stammac.1705-c.1755Aleppo/London
(1747)Sir Abraham Janssen1720-1775London
1755-179529-69André Danican Philidor1726-1795Paris / London
1795-1804 Verdoni17??-1804London
1804-1815Bernard / Carlier / Léger Paris
1809-181515-21Alexandre Petrov1794-1867Russia
1815-182135-41Alexandre Deschapelles1780-1847Paris
1821-184026-45Louis de La Bourdonnais1795-1840Paris
(1834)(36)Alexander McDonnell1798-1835London
1840-184340-43Pierre Saint-Amant1800-1872Paris
1843-185133-41Howard Staunton1810-1874London
(1846)(27)Tassilo von der Lasa1818-1899Prussia
1851-1858
1862-1866
33-40
44-48
Adolf Anderssen1818-1879Breslau
1858-186221-25Paul Morphy1837-1884New Orleans
(1860)(33)Ignatz Kolisch1837-1889 
(1862)Louis Paulsen1833-1891 
1866-1886
1886-1894
30-58Wilhelm Steinitz1836-1900London / NYC
 Johannes Zukertort1842-1888London
(1892)(42)Mikhail Chigorin1850-1910Russia
(1892)(30)Siegbert Tarrasch1862-1934Munich
1894-192126-52Emanuel Lasker (Theorem)1868-1941Germany
(1895)(22)Harry Nelson Pillsbury1872-1906US
(1910)(35)Carl Schlechter1874-1918Vienna
(1913)(36)Frank Marshall1877-1944US
(1914)(33)Akiba Rubinstein1880-1961Poland
1921-192733-39José Raúl Capablanca1888-1942Cuba
1927-1935
1937-1946
35-43
45-53
Alexander Alekhine1892-1946Russia
France
(1929)(43)Aron Nimzovitch1886-1935Copenhagen
1935-193734-36Max Euwe1901-1981Netherlands
Salo Flohr1908-1983Prague
(1938)Paul Keres1916-1975Estonia
(1938)Reuben Fine1914-1993New-York
1948-1957
1958-1960
1961-1963
37-46
47-49
50-52
Mikhail Botvinnik1911-1995Leningrad
(1951)(27)David Bronstein1924-2006Moscow
1957-195836Vasily Smyslov1921-2010Russia
1960-196124Mikhail Tal1936-1992Riga
1963-196934-40Tigran Petrosian1929-1984Moscow
1969-197232-35Boris Spassky1937-Leningrad
1972-197529-32Bobby Fischer1943-2008Brooklyn
1975-1985
1993-1999
Anatoly Karpov1951-Russia
(1978)(47)Viktor Korchnoi1931-2016Switzerland
1985-1993
Garry Kasparov
né Garik Kimovich Weinstein
1963-Russia
(1993)(28)Nigel Short1965-UK
1999-2000Alexander Khalifman1966-Russia

2006-2007
Vladimir Kramnik1975-Russia
2000-2002
2007-2013
Vishy Anand1969-India
2002-2004Ruslan Ponomariov1983-Ukraine
2004-2005Rustam Kasimdzhanov1979-Uzbekistan
2005-2006Vesselin Topalov1975-Bulgaria
(2007)Vassily Ivanchuk1969-Ukraine
2013-202322-32Magnus Carlsen1990-Norway
(2014)(32)Levon Aronian1982-Armenia/US
(2018)(26)Fabiano Caruana1992-US / Italy
2023-now31-Ding Liren1992-China

In the above table, yellow highlighting is for the 17 people who have been undisputed  World champions at somepoint after the Steinitz era. Two of them  (Kasparov and Kramnik)  held the PCA/Braingames title at the dates during the period  (1993-2006) when that title what distinct from the FIDE title. Dates in black correspond to the World title recognized by FIDE. The two titles were reunited in 2006 when Kramnik held them both.  He was then heralded as the 14th  modern World Chess Champion.


(2020-05-16)  
Some of the most brilliant moces ever played.

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 Come back later, we're still working on this one...

Chess Jargon

  • Woodpusher :  Clueless chess player.
  • Flag an opponent :  Win on time  (old clocks raised a flag on timeout).

Types of Moves :

  • Waiting move :  A neutral move played to get out of zugzwang.
  • Safing a piece :  Moving an attacked piece to a safe square.
  • Pawn Push : 
  • Rook Lift : 
  • Fianchetto : 
  • Zwischenzug (ZZ) : Intermezzo.  Intermediate strike.  Delaying an obvious opportunity to carry on an unrelated one (usually starting with a check).
  • Sac : Sacrifice.  Abbreviated noun or verb  (sacced  preferred to sacked).
  • Desperado :  Sacrificing a doomed piece in the most advantageous way.

Tactical Situations :

  • Hanging :  (en prise).  Said of an insufficiently protected piece.
  • Attacker :.
  • Defender :.
  • X-ray defense :.
  • Fork :  (fourchette).  Piece directly attacking several pieces.
  • Royal Fork (or family fork) :  Knightforking the opposing king and queen.
  • Pin :  (clouage).
  • Skewer :  (enfilade, brochette).
  • Tine :  Rarely used term for a triple-fork.
  • Passive sacrifice :  Allowing a capture to attend some other business.
  • Coercion :  Pushing a piece into a location  (by threats, not sacrifices).
  • Attraction :  Pulling a piece into a square by offering a sacrifice at there.
  • Deflection or Distraction :  (déviation). Forcing a piece away from a duty  (especially as defender of another piece).
  • Hook & Ladder trick :  Snatch queen with a back-rank rook sacrifice.
  • (In)zugzwang :  Situation when the obligation to play next is a liability.
  • Perp : Perpetual check,  would cause a draw  (repetition or 50-move).

Strategical Situations :

  • Compensation :  Stategical gain obtained from a tactical loss.

Types of Mates :

  • Pure Mate : The mating side attacks once and only once what's needed next to the king  (vacant squares, king and its enemies).  Not king's friends.
  • Smothered Mate : (mat à l'étouffée)  King only blocked by friendly pieces.
  • Suffocation mate : (mat à l'étouffée)  King mostly blocked by friends.
  • Corridor Mate :  (mat du couloir).

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